Player Matchup

Fenrir
Fenrir
Awesomepossum181
Fenrir
Level 32
God Stats
1W - 6L
1,192 SR
Queue Stats
64W - 59L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
Esckrow
Gilgamesh
Level 47
God Stats
21W - 21L
1,406 SR
Queue Stats
199W - 187L
1,385 Elo+
Solo
Izanami
Izanami
JOYBOY3553
Izanami
Level 44
God Stats
3W - 6L
1,389 SR
Queue Stats
38W - 48L
1,418 Elo+
Solo
Bellona
Bellona
PINKMIST8214
Bellona
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 124L
1,704 Elo+
Solo
Raijin
Raijin
R1CANPR1NCE
Raijin
Level 49
God Stats
0W - 1L
1,264 SR
Queue Stats
9W - 7L
1,576 Elo+
Solo
Team Averages
Level 40
1,350 SR
1,500 Elo+

VS

Team Averages
Level 53
1,428 SR
1,491 Elo+
Rama
Rama
FishGish
Rama
Level 26
God Stats
4W - 3L
1,295 SR
Queue Stats
77W - 55L
1,485 Elo+
Party 1
Lancelot
Lancelot
Legiliss
Lancelot
Level 58
God Stats
60W - 39L
1,828 SR
Queue Stats
76W - 55L
1,727 Elo+
Party 1
Cerberus
Cerberus
Muskrabbit
Cerberus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 27L
1,397 Elo+
Party 1
Chaac
Chaac
roadkiill
Chaac
Level 65
God Stats
2W - 2L
1,235 SR
Queue Stats
188W - 205L
1,436 Elo+
Party 2
Charybdis
Charybdis
snowjoethatblowz
Charybdis
Level 49
God Stats
3W - 2L
1,284 SR
Queue Stats
127W - 140L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 1
6,197
563
5,774
10,147
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
Esckrow
Gilgamesh
8
0 / 3 / 1
5,184
471
3,603
10,045
7,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
JOYBOY3553
Izanami
9
1 / 4 / 0
5,270
479
4,797
9,512
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
PINKMIST8214
Bellona
9
1 / 4 / 2
5,849
532
3,951
11,238
6,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
7
0 / 2 / 0
4,663
424
610
3,207
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
3 / 2 / 5
6,130
557
7,806
7,324
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Legiliss
Lancelot
11
7 / 1 / 5
7,026
639
8,372
7,778
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Muskrabbit
Cerberus
10
3 / 0 / 6
6,433
585
6,859
9,419
6,993
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
roadkiill
Chaac
11
2 / 2 / 1
6,442
586
3,758
9,075
4,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
11
1 / 2 / 4
6,871
625
4,599
6,164
2,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
7
Kills
16
17
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
L
Gilgamesh
Esckrow
Gilgamesh
0
3
1
0.17
W
Rama
3
2
5
2.75
L
Izanami
JOYBOY3553
Izanami
1
4
0
0.25
W
Lancelot
Legiliss
Lancelot
7
1
5
9.5
W
Cerberus
Muskrabbit
Cerberus
3
0
6
6
L
Bellona
PINKMIST8214
Bellona
1
4
2
0.5
L
Raijin
0
2
0
0
W
Chaac
roadkiill
Chaac
2
2
1
1.25
W
Charybdis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,735
Damage
31,394
44,149
Taken
39,760
22,523
Mitigated
20,647
9,575
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,774
1,061
0
2,392
10,147
4,390
0
77
10,070
0
43,854
L
Gilgamesh
Esckrow
Gilgamesh
3,603
1,002
0
938
10,045
7,459
0
2,854
7,191
0
17,098
W
Rama
7,806
6,555
0
2,127
7,324
2,595
60
0
7,324
0
36,330
L
Izanami
JOYBOY3553
Izanami
4,797
3,780
0
1,886
9,512
3,751
0
2,455
7,057
0
33,156
W
Lancelot
Legiliss
Lancelot
8,372
2,512
0
1,370
7,778
4,023
0
111
7,667
0
30,451
W
Cerberus
Muskrabbit
Cerberus
6,859
1,011
0
4,470
9,419
6,993
13
0
9,419
26,587
0
L
Bellona
PINKMIST8214
Bellona
3,951
1,371
0
3,359
11,238
6,065
0
1,473
9,765
0
24,459
L
Raijin
610
256
0
1,000
3,207
858
0
0
3,207
16,257
0
W
Chaac
roadkiill
Chaac
3,758
1,057
0
2,574
9,075
4,823
0
0
9,075
0
42,924
W
Charybdis
4,599
1,561
0
2,361
6,164
2,213
1,947
499
5,665
0
49,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
32,902
213
Minions Killed
314
0
Camps Cleared
0
913,391
Distance Traveled
1,074,305
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,197
563
70
6
0
233,895
2
L
Gilgamesh
5,184
471
16
1
0
191,336
0
W
Rama
6,130
557
67
6
0
195,386
0
L
Izanami
5,270
479
55
5
0
203,910
0
W
Lancelot
7,026
639
45
4
0
261,636
2
W
Cerberus
6,433
585
57
5
0
242,783
2
L
Bellona
5,849
532
36
3
0
182,428
0
L
Raijin
4,663
424
36
3
0
101,822
0
W
Chaac
6,442
586
70
6
0
193,002
0
W
Charybdis
6,871
625
75
7
0
181,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role