Player Matchup

King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold III
ExtraOrdinaryLow
Ah Puch
Gold III
Level 159
God Stats
5W - 3L
1,589 SR
Queue Stats
112W - 114L
1,526 MMR
Solo
Maui
Maui
Bronze III
Pollix12
Maui
Bronze III
Level 143
God Stats
0W - 2L
1,682 SR
Queue Stats
3W - 5L
1,500 MMR
Party 1
Awilix
Awilix
Gold II
Slagaderr
Awilix
Gold II
Level 143
God Stats
3W - 7L
1,274 SR
Queue Stats
77W - 75L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
Valkraya
Izanami
Bronze III
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 25L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,509 SR
1,505 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,571 SR
1,504 MMR
Vulcan
Vulcan
Gold IV
Blakethesnakem8
Vulcan
Gold IV
Level 148
God Stats
19W - 13L
1,691 SR
Queue Stats
107W - 104L
1,533 MMR
Solo
Ares
Ares
Silver II
CamelAtor2703
Ares
Silver II
Level 143
God Stats
6W - 2L
1,500 SR
Queue Stats
57W - 49L
1,506 MMR
Solo
Danzaburou
Danzaburou
Gold IV
SlipAndCounter
Danzaburou
Gold IV
Level 188
God Stats
2W - 4L
1,617 SR
Queue Stats
286W - 284L
1,445 MMR
Solo
Osiris
Osiris
Gold III
WensleyDale3593
Osiris
Gold III
Level 166
God Stats
5W - 6L
1,509 SR
Queue Stats
99W - 105L
1,517 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
ballinhaugland2
Tsukuyomi
Gold III
Level 89
God Stats
65W - 64L
1,538 SR
Queue Stats
347W - 344L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 3 / 1
8,021
535
13,236
17,918
22,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mace

Mace

+10
Physical Power

12
0 / 4 / 0
7,087
472
5,234
9,457
3,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Maui
11
2 / 2 / 3
7,432
495
3,689
11,266
8,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
Slagaderr
Awilix
14
4 / 5 / 1
8,119
541
7,688
14,823
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
Valkraya
Izanami
13
1 / 4 / 3
7,944
530
5,040
12,400
5,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SurtrKaliThanatosAgni

VS

Bans
BellonaArachneCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
8,668
578
13,772
6,059
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 3 / 6
9,443
630
9,815
13,954
12,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
SlipAndCounter
Danzaburou
17
4 / 2 / 4
9,753
650
6,404
11,590
5,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

15
1 / 2 / 4
9,413
628
9,726
21,217
19,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
ballinhaugland2
Tsukuyomi
15
3 / 0 / 11
8,553
570
8,288
10,447
3,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
18
18
Deaths
8
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
1
0.5
W
2
1
10
7
W
8
3
6
3.67
L
0
4
0
0
L
Maui
2
2
3
1.75
L
Awilix
Slagaderr
Awilix
4
5
1
0.9
W
Danzaburou
SlipAndCounter
Danzaburou
4
2
4
3
L
Izanami
Valkraya
Izanami
1
4
3
0.63
W
1
2
4
1.5
W
Tsukuyomi
ballinhaugland2
Tsukuyomi
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,887
Damage
48,005
65,864
Taken
63,267
46,310
Mitigated
44,124
10,965
Healing
28,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
13,236
914
0
3,415
17,918
22,027
0
2,284
15,634
0
70,469
W
13,772
7,596
0
2,208
6,059
2,787
586
586
5,353
71,030
1,043
W
9,815
1,814
0
3,986
13,954
12,780
0
3,847
9,917
24,096
0
L
5,234
158
70
1,467
9,457
3,603
0
5,371
4,086
51,648
0
L
Maui
3,689
1,050
0
1,614
11,266
8,945
0
4,585
6,681
26,872
0
L
Awilix
Slagaderr
Awilix
7,688
2,967
0
777
14,823
6,478
0
5,940
8,883
0
64,004
W
Danzaburou
SlipAndCounter
Danzaburou
6,404
2,801
0
3,835
11,590
5,199
2,189
2,182
9,339
0
82,000
L
Izanami
Valkraya
Izanami
5,040
3,007
0
3,622
12,400
5,257
398
5,203
7,197
0
61,212
W
9,726
3,359
0
13,742
21,217
19,399
0
697
20,480
0
82,392
W
Tsukuyomi
ballinhaugland2
Tsukuyomi
8,288
1,529
0
4,874
10,447
3,959
324
1,560
8,677
0
53,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,603
Gold Earned
45,830
452
Minions Killed
460
0
Camps Cleared
0
1,465,846
Distance Traveled
1,554,199
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,021
535
96
6
0
285,573
3
W
Vulcan
8,668
578
112
7
0
333,400
6
W
Ares
9,443
630
16
1
0
305,404
1
L
Ah Puch
7,087
472
103
7
0
281,896
4
L
Maui
7,432
495
46
3
0
313,624
5
L
Awilix
8,119
541
88
6
0
321,525
1
W
Danzaburou
9,753
650
116
8
0
281,402
0
L
Izanami
7,944
530
119
8
0
263,228
1
W
Osiris
9,413
628
120
8
0
281,212
1
W
Tsukuyomi
8,553
570
96
6
0
352,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role