Player Matchup

Fenrir
Fenrir
IPheonix2147
Fenrir
Level 123
God Stats
0W - 2L
1,257 SR
Queue Stats
7W - 12L
1,369 Elo+
Solo
Sylvanus
Sylvanus
MichiAdam98
Sylvanus
Level 119
God Stats
5W - 8L
1,129 SR
Queue Stats
557W - 588L
1,448 Elo+
Solo
Kukulkan
Kukulkan
PURZEVAL
Kukulkan
Level 126
God Stats
9W - 4L
1,587 SR
Queue Stats
405W - 433L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
krit56
Ao Kuang
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 78L
1,435 Elo+
Solo
Rama
Rama
yerek1030
Rama
Level 31
God Stats
3W - 5L
1,500 SR
Queue Stats
162W - 136L
1,332 Elo+
Solo
Team Averages
Level 105
1,395 SR
1,406 Elo+

VS

Team Averages
Level 100
1,675 SR
1,441 Elo+
Chaac
Chaac
KUSH POPPER420
Chaac
Level 123
God Stats
5W - 3L
1,655 SR
Queue Stats
112W - 114L
1,427 Elo+
Solo
Sol
Sol
ORIONMOSNTER
Sol
Level 31
God Stats
7W - 0L
1,832 SR
Queue Stats
234W - 218L
1,500 Elo+
Solo
Scylla
Scylla
mayeraldair
Scylla
Level 125
God Stats
6W - 1L
1,762 SR
Queue Stats
226W - 239L
1,438 Elo+
Solo
Vulcan
Vulcan
muddy_duckey
Vulcan
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 127L
1,405 Elo+
Solo
Ix Chel
Ix Chel
stealthshot410
Ix Chel
Level 125
God Stats
8W - 7L
1,624 SR
Queue Stats
443W - 475L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 5 / 5
8,088
735
9,551
15,720
7,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
MichiAdam98
Sylvanus
14
1 / 2 / 10
7,926
721
3,115
13,956
9,119
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
PURZEVAL
Kukulkan
17
5 / 1 / 6
9,482
862
19,781
8,728
4,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
krit56
Ao Kuang
14
4 / 2 / 8
9,085
826
7,494
10,938
8,624
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
16
3 / 2 / 6
8,462
769
7,809
11,290
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
8,748
795
10,525
17,478
20,616
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 6
8,869
806
11,840
7,994
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
15
5 / 3 / 7
9,450
859
17,852
7,866
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
13
1 / 5 / 8
8,065
733
9,907
9,271
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 2 / 7
9,222
838
5,059
10,944
9,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
15
Kills
12
12
Deaths
15
35
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
5
0.9
W
3
4
6
1.5
L
Sylvanus
MichiAdam98
Sylvanus
1
2
10
3
W
2
1
6
5
L
Kukulkan
PURZEVAL
Kukulkan
5
1
6
8
L
Ao Kuang
krit56
Ao Kuang
4
2
8
4
W
Scylla
5
3
7
2.83
W
Vulcan
1
5
8
1
W
1
2
7
2.25
L
Rama
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,750
Damage
55,183
60,632
Taken
53,553
35,520
Mitigated
43,176
26,194
Healing
21,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,551
2,067
2,504
3,184
15,720
7,686
0
11,301
4,419
0
17,712
W
10,525
534
845
6,920
17,478
20,616
0
8,324
9,154
0
20,685
L
Sylvanus
MichiAdam98
Sylvanus
3,115
641
7,726
4,560
13,956
9,119
0
10,782
3,174
6,771
0
W
11,840
3,082
818
2,119
7,994
4,420
839
6,593
1,401
27,107
2,897
L
Kukulkan
PURZEVAL
Kukulkan
19,781
483
1,234
1,514
8,728
4,487
0
4,882
3,846
50,864
0
L
Ao Kuang
krit56
Ao Kuang
7,494
2,033
191
2,397
10,938
8,624
0
7,838
3,100
10,883
212
W
Scylla
17,852
782
0
500
7,866
3,865
183
4,063
3,803
26,098
0
W
Vulcan
9,907
5,165
0
250
9,271
4,340
357
6,159
3,112
16,850
0
W
5,059
639
4,749
5,252
10,944
9,935
0
5,103
5,841
14,344
1,610
L
Rama
7,809
5,676
371
2,513
11,290
5,604
0
8,397
2,893
0
18,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,043
Gold Earned
44,354
128
Minions Killed
126
0
Camps Cleared
0
1,012,630
Distance Traveled
1,033,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,088
735
18
2
0
217,326
0
W
Chaac
8,748
795
18
2
0
223,412
0
L
Sylvanus
7,926
721
11
1
0
184,170
0
W
Sol
8,869
806
44
4
0
193,969
0
L
Kukulkan
9,482
862
68
6
0
202,781
0
L
Ao Kuang
9,085
826
11
1
0
197,941
0
W
Scylla
9,450
859
21
2
0
181,906
0
W
Vulcan
8,065
733
18
2
0
218,819
0
W
Ix Chel
9,222
838
25
2
0
215,313
0
L
Rama
8,462
769
20
2
0
210,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role