Player Matchup

Ymir
Ymir
Gold V
JackD22
Ymir
Gold V
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,399 MMR
Party 2
Arachne
Arachne
Bronze IV
KingDell904
Arachne
Bronze IV
Level 121
God Stats
0W - 2L
1,654 SR
Queue Stats
0W - 4L
1,373 MMR
Party 1
Tyr
Tyr
Silver III
im_lmoel
Tyr
Silver III
Level 106
God Stats
0W - 1L
1,758 SR
Queue Stats
15W - 14L
1,402 MMR
Solo
Ra
Ra
Silver I
letsgosteelers43
Ra
Silver I
Level 138
God Stats
0W - 1L
1,749 SR
Queue Stats
37W - 42L
1,381 MMR
Party 2
Danzaburou
Danzaburou
Silver III
vFDB
Danzaburou
Silver III
Level 89
God Stats
0W - 1L
1,541 SR
Queue Stats
2W - 5L
1,453 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,640 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,455 SR
1,442 MMR
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
LokiSons
Charybdis
Gold III
Level 187
God Stats
46W - 41L
1,605 SR
Queue Stats
298W - 289L
1,390 MMR
Solo
Kali
Kali
Silver III
gutslashermax13
Kali
Silver III
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,406 MMR
Solo
Poseidon
Poseidon
Gold IV
indefatigability
Poseidon
Gold IV
Level 68
God Stats
2W - 5L
1,168 SR
Queue Stats
62W - 75L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JackD22
Ymir
7
0 / 4 / 0
4,431
443
2,214
8,571
5,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
KingDell904
Arachne
7
0 / 3 / 1
4,286
429
2,322
8,398
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 0
5,521
552
3,175
10,216
5,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
1 / 1 / 0
6,194
619
3,639
6,860
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Danzaburou
vFDB
Danzaburou
7
0 / 2 / 1
4,379
438
2,929
5,753
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
NutBacchusSun WukongAo Kuang

VS

Bans
KukulkanHou YiThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
2 / 1 / 0
6,800
680
4,824
6,923
6,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sobek
 
Sobek
10
2 / 0 / 8
6,449
645
3,906
7,241
5,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
LokiSons
Charybdis
12
4 / 0 / 2
6,798
680
6,422
4,724
1,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 0 / 4
6,136
614
5,269
8,238
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
1 / 1 / 3
6,228
623
5,897
4,104
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
13
13
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
0
2
W
Sobek
 
Sobek
2
0
8
6
L
Ymir
JackD22
Ymir
0
4
0
0
L
Arachne
KingDell904
Arachne
0
3
1
0.17
W
Charybdis
LokiSons
Charybdis
4
0
2
5
W
4
0
4
6
L
1
3
0
0.33
W
1
1
3
2.5
L
1
1
0
1
L
Danzaburou
vFDB
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,279
Damage
26,318
39,798
Taken
31,230
17,817
Mitigated
17,672
10,626
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,824
808
0
1,500
6,923
6,193
0
0
6,923
0
46,312
W
Sobek
 
Sobek
3,906
439
0
3,725
7,241
5,226
0
1,132
6,010
15,867
0
L
Ymir
JackD22
Ymir
2,214
482
143
1,852
8,571
5,868
0
2,769
5,723
8,996
0
L
Arachne
KingDell904
Arachne
2,322
1,768
79
2,804
8,398
2,699
0
2,334
5,944
0
16,229
W
Charybdis
LokiSons
Charybdis
6,422
3,538
0
2,108
4,724
1,693
0
1,435
3,201
0
57,677
W
5,269
2,340
0
6,250
8,238
3,249
0
782
7,420
0
44,050
L
3,175
391
0
2,426
10,216
5,048
0
0
10,216
0
36,347
W
5,897
298
0
1,129
4,104
1,311
0
1,819
1,929
50,119
953
L
3,639
54
293
2,355
6,860
2,384
0
2,677
3,799
50,041
360
L
Danzaburou
vFDB
Danzaburou
2,929
761
152
522
5,753
1,818
0
1,200
4,511
0
20,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,811
Gold Earned
32,411
240
Minions Killed
378
0
Camps Cleared
0
1,010,529
Distance Traveled
1,037,999
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,800
680
82
8
0
193,650
2
W
Sobek
6,449
645
24
2
0
218,159
1
L
Ymir
4,431
443
7
1
0
189,873
2
L
Arachne
4,286
429
40
4
0
217,101
0
W
Charybdis
6,798
680
94
9
0
180,278
2
W
Kali
6,136
614
78
8
0
258,600
1
L
Tyr
5,521
552
58
6
0
205,892
0
W
Poseidon
6,228
623
100
10
0
187,312
1
L
Ra
6,194
619
107
11
0
205,844
0
L
Danzaburou
4,379
438
28
3
0
191,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role