Player Matchup

Thor
Thor
 
Thor
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Coolbeans192
Sylvanus
Level 73
God Stats
7W - 9L
1,462 SR
Queue Stats
36W - 31L
1,532 Elo+
Party 2
Kukulkan
Kukulkan
Lordyolito
Kukulkan
Level 66
God Stats
2W - 4L
1,722 SR
Queue Stats
135W - 111L
1,569 Elo+
Solo
Nu Wa
Nu Wa
SCATTERATOM72
Nu Wa
Level 86
God Stats
0W - 1L
1,439 SR
Queue Stats
26W - 23L
1,567 Elo+
Party 2
Medusa
Medusa
duffman69420
Medusa
Level 97
God Stats
6W - 7L
1,417 SR
Queue Stats
58W - 48L
1,549 Elo+
Party 2
Team Averages
Level 83
1,508 SR
1,543 Elo+

VS

Team Averages
Level 93
1,543 SR
1,548 Elo+
Ganesha
Ganesha
Aisaac-gamer
Ganesha
Level 127
God Stats
1W - 1L
1,606 SR
Queue Stats
59W - 55L
1,574 Elo+
Solo
Sylvanus
Sylvanus
Kyranaxx
Sylvanus
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,592 Elo+
Party 1
Lancelot
Lancelot
PocketOLime
Lancelot
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 34L
1,575 Elo+
Party 1
Surtr
Surtr
SeamanDemon11
Surtr
Level 48
God Stats
8W - 5L
1,729 SR
Queue Stats
83W - 63L
1,523 Elo+
Party 1
Nox
Nox
jayluvsbutts
Nox
Level 65
God Stats
5W - 9L
1,378 SR
Queue Stats
97W - 101L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 2
5,890
453
3,854
11,281
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Coolbeans192
Sylvanus
10
2 / 2 / 1
5,606
431
7,090
10,335
7,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Lordyolito
Kukulkan
12
0 / 1 / 1
6,595
507
4,658
7,590
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
6,346
488
8,217
8,199
3,031
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
10
2 / 4 / 2
6,038
464
8,210
9,133
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aisaac-gamer
Ganesha
13
0 / 0 / 1
7,451
573
4,717
9,588
6,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Kyranaxx
Sylvanus
11
0 / 1 / 5
6,030
464
4,206
9,200
5,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
PocketOLime
Lancelot
13
12 / 1 / 1
7,954
612
11,221
9,680
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 3
6,061
466
6,666
13,247
5,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 4
7,165
551
4,798
7,913
2,285
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
13
13
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
2
0.67
W
Ganesha
Aisaac-gamer
Ganesha
0
0
1
0.5
L
Sylvanus
Coolbeans192
Sylvanus
2
2
1
1.25
W
Sylvanus
Kyranaxx
Sylvanus
0
1
5
2.5
L
Kukulkan
Lordyolito
Kukulkan
0
1
1
0.5
W
Lancelot
PocketOLime
Lancelot
12
1
1
12.5
L
1
3
0
0.33
W
1
3
3
0.83
L
Medusa
2
4
2
0.75
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,029
Damage
31,608
46,538
Taken
49,628
21,875
Mitigated
24,283
11,645
Healing
18,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,854
665
0
1,470
11,281
4,955
0
1,609
9,527
0
39,445
W
Ganesha
Aisaac-gamer
Ganesha
4,717
52
0
1,250
9,588
6,338
0
4,843
4,745
52,419
1,082
L
Sylvanus
Coolbeans192
Sylvanus
7,090
2,801
744
2,872
10,335
7,355
0
2,165
8,170
23,857
7,209
W
Sylvanus
Kyranaxx
Sylvanus
4,206
1,484
1,614
3,190
9,200
5,141
0
3,087
6,113
21,210
4,734
L
Kukulkan
Lordyolito
Kukulkan
4,658
858
0
2,501
7,590
2,701
0
3,143
4,060
46,831
869
W
Lancelot
PocketOLime
Lancelot
11,221
1,970
0
3,782
9,680
4,589
0
1,890
7,790
0
51,948
L
8,217
3,505
0
2,041
8,199
3,031
0
4,315
3,884
46,854
1,430
W
6,666
2,986
0
4,604
13,247
5,930
0
3,686
9,561
1,126
43,723
L
Medusa
8,210
3,249
0
2,017
9,133
3,833
0
1,751
7,382
0
42,708
W
4,798
459
75
3,930
7,913
2,285
0
5,766
2,147
66,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,475
Gold Earned
34,661
335
Minions Killed
431
0
Camps Cleared
0
1,162,782
Distance Traveled
1,324,083
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,890
453
62
5
0
276,047
0
W
Ganesha
7,451
573
107
8
0
256,632
0
L
Sylvanus
5,606
431
52
4
0
214,837
2
W
Sylvanus
6,030
464
53
4
0
233,859
0
L
Kukulkan
6,595
507
87
7
0
226,030
0
W
Lancelot
7,954
612
86
7
0
310,327
0
L
Nu Wa
6,346
488
71
5
0
216,467
0
W
Surtr
6,061
466
71
5
0
293,783
1
L
Medusa
6,038
464
63
5
0
229,401
2
W
Nox
7,165
551
114
9
0
229,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role