Player Matchup

Bastet
Bastet
BelligerentBlair
Bastet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Janus
Janus
DVS Hacker1997
Janus
Level 128
God Stats
2W - 2L
1,714 SR
Queue Stats
19W - 18L
1,520 Elo+
Party 2
Serqet
Serqet
Retr0B1
Serqet
Level 104
God Stats
4W - 6L
1,544 SR
Queue Stats
62W - 64L
1,524 Elo+
Party 2
Osiris
Osiris
StewartandZoe27
Osiris
Level 87
God Stats
239W - 202L
1,590 SR
Queue Stats
631W - 595L
1,482 Elo+
Solo
Sol
Sol
TeXSRooTBeeR
Sol
Level 83
God Stats
14W - 13L
1,496 SR
Queue Stats
85W - 113L
1,391 Elo+
Party 2
Team Averages
Level 105
1,569 SR
1,483 Elo+

VS

Team Averages
Level 134
1,625 SR
1,518 Elo+
Bacchus
Bacchus
AchillesHeals
Bacchus
Level 154
God Stats
6W - 0L
1,500 SR
Queue Stats
278W - 250L
1,493 Elo+
Party 1
Ravana
Ravana
BuffLvr
Ravana
Level 97
God Stats
3W - 7L
1,371 SR
Queue Stats
47W - 39L
1,561 Elo+
Solo
Skadi
Skadi
Calcifer8Alex
Skadi
Level 126
God Stats
3W - 0L
1,723 SR
Queue Stats
217W - 209L
1,517 Elo+
Party 1
Discordia
Discordia
Shizzedon
Discordia
Level 155
God Stats
5W - 1L
1,678 SR
Queue Stats
92W - 74L
1,533 Elo+
Solo
Mulan
Mulan
Taters n Steak
Mulan
Level 139
God Stats
10W - 4L
1,853 SR
Queue Stats
207W - 208L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,443
444
1,387
6,102
2,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 1
6,106
611
4,976
4,614
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Retr0B1
Serqet
10
1 / 3 / 1
5,412
541
3,027
10,644
3,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 0
7,019
702
5,807
9,488
7,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 3 / 0
5,534
553
4,433
8,446
2,525
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
1 / 0 / 8
5,972
597
3,710
7,041
6,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
BuffLvr
Ravana
11
7 / 0 / 2
6,111
611
6,729
6,754
2,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 1
5,935
594
3,034
6,287
2,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
Shizzedon
Discordia
10
1 / 2 / 3
5,930
593
3,243
5,944
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 0
5,834
583
4,799
10,094
6,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
12
12
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
0
8
5
L
0
3
0
0
W
Ravana
BuffLvr
Ravana
7
0
2
8
W
2
1
1
2.5
L
1
2
1
0.75
L
Serqet
Retr0B1
Serqet
1
3
1
0.5
W
Discordia
Shizzedon
Discordia
1
2
3
1.25
L
2
1
0
2
W
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,630
Damage
21,515
39,294
Taken
36,120
18,199
Mitigated
18,980
16,178
Healing
9,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,710
447
0
2,058
7,041
6,079
0
2,535
4,506
14,764
0
L
1,387
345
0
1,078
6,102
2,987
0
1,758
4,344
0
5,593
W
Ravana
BuffLvr
Ravana
6,729
1,733
0
1,336
6,754
2,825
0
1,395
5,359
0
31,472
W
3,034
1,213
0
1,645
6,287
2,344
0
2,434
3,853
0
46,291
L
4,976
110
0
858
4,614
1,539
0
1,470
3,144
45,449
0
L
Serqet
Retr0B1
Serqet
3,027
645
0
4,664
10,644
3,958
0
2,237
8,407
0
36,035
W
Discordia
Shizzedon
Discordia
3,243
0
0
480
5,944
1,613
0
2,881
2,679
43,614
926
L
5,807
2,110
0
5,302
9,488
7,190
0
0
8,935
0
56,378
W
4,799
406
0
4,069
10,094
6,119
0
0
9,337
0
43,351
L
4,433
1,447
0
4,276
8,446
2,525
0
1,372
7,074
45,509
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
29,782
302
Minions Killed
289
0
Camps Cleared
0
1,093,495
Distance Traveled
1,083,002
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,972
597
21
2
0
245,435
6
L
Bastet
4,443
444
4
0
0
237,085
2
W
Ravana
6,111
611
46
5
0
235,967
0
W
Skadi
5,935
594
73
7
0
202,670
0
L
Janus
6,106
611
86
9
0
219,882
3
L
Serqet
5,412
541
59
6
0
250,754
0
W
Discordia
5,930
593
72
7
0
193,857
0
L
Osiris
7,019
702
90
9
0
200,294
1
W
Mulan
5,834
583
77
8
0
205,073
0
L
Sol
5,534
553
63
6
0
185,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role