Player Matchup

Amaterasu
Amaterasu
Platinum I
DapperSalesman
Amaterasu
Platinum I
Level 157
God Stats
18W - 11L
1,748 SR
Queue Stats
188W - 185L
1,793 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
GreasyFinger04x
Cthulhu
Diamond IV
Level 144
God Stats
24W - 13L
1,532 SR
Queue Stats
214W - 192L
1,991 MMR
Party 1
Agni
Agni
Diamond V
Trentapus
Agni
Diamond V
Level 159
God Stats
15W - 7L
1,712 SR
Queue Stats
225W - 210L
1,942 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,664 SR
1,909 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,594 SR
1,796 MMR
Osiris
Osiris
Platinum IV
BlackMarquez
Osiris
Platinum IV
Level 144
God Stats
47W - 44L
1,660 SR
Queue Stats
94W - 105L
1,836 MMR
Solo
Bacchus
Bacchus
Platinum III
Lordanghelo
Bacchus
Platinum III
Level 129
God Stats
1W - 2L
1,629 SR
Queue Stats
67W - 66L
1,846 MMR
Solo
Merlin
Merlin
Gold III
iTz_-ScorpionKL
Merlin
Gold III
Level 153
God Stats
19W - 26L
1,494 SR
Queue Stats
219W - 251L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DapperSalesman
Amaterasu
16
0 / 3 / 6
10,264
684
13,809
21,890
21,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
2 / 0 / 4
10,719
715
17,837
16,288
18,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Agni
17
4 / 2 / 1
11,537
769
16,419
10,189
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Bans
KuzenboAchillesCharonNe ZhaThoth

VS

Bans
NeithVulcanOdinMorgan Le FayHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 2 / 4
9,343
623
9,961
18,793
21,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Lordanghelo
Bacchus
15
3 / 2 / 2
9,749
650
10,327
21,346
29,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 2 / 1
9,970
665
15,041
12,882
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
5
5
Deaths
6
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
2
4
1
W
Amaterasu
DapperSalesman
Amaterasu
0
3
6
1
W
2
0
4
4
L
Bacchus
Lordanghelo
Bacchus
3
2
2
2
W
Agni
4
2
1
2.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,065
Damage
35,329
48,367
Taken
53,021
43,882
Mitigated
58,090
16,497
Healing
14,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
9,961
2,840
521
2,831
18,793
21,499
60
9,861
7,601
0
32,315
W
Amaterasu
DapperSalesman
Amaterasu
13,809
4,906
0
9,734
21,890
21,329
608
9,435
11,578
247
40,913
W
17,837
1,008
482
2,898
16,288
18,118
192
9,670
5,940
33,845
6,665
L
Bacchus
Lordanghelo
Bacchus
10,327
1,584
0
7,332
21,346
29,804
0
11,355
8,018
18,832
369
W
Agni
16,419
729
57
3,326
10,189
4,435
581
4,105
5,802
74,407
0
L
15,041
1,298
0
4,121
12,882
6,787
0
7,048
5,140
56,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,520
Gold Earned
29,062
225
Minions Killed
156
0
Camps Cleared
0
929,669
Distance Traveled
897,484
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,343
623
45
3
0
310,943
1
W
Amaterasu
10,264
684
46
3
0
336,685
0
W
Cthulhu
10,719
715
53
4
0
302,277
0
L
Bacchus
9,749
650
22
1
0
315,079
0
W
Agni
11,537
769
126
8
0
290,707
0
L
Merlin
9,970
665
89
6
0
271,462
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role