Player Matchup

Ymir
Ymir
Itsab
Ymir
Level 69
God Stats
3W - 6L
1,329 SR
Queue Stats
261W - 233L
1,491 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Yaldes
Morgan Le Fay
Level 68
God Stats
20W - 12L
1,493 SR
Queue Stats
218W - 211L
1,472 Elo+
Party 2
Odin
Odin
greenpont
Odin
Level 41
God Stats
21W - 14L
1,677 SR
Queue Stats
112W - 111L
1,491 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,485 Elo+

VS

Team Averages
Level 81
1,439 SR
1,484 Elo+
Ra
Ra
F0RDY
Ra
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 38L
1,502 Elo+
Solo
Nut
Nut
NKeig0
Nut
Level 87
God Stats
2W - 1L
1,293 SR
Queue Stats
116W - 116L
1,461 Elo+
Party 1
Bellona
Bellona
NNecroz
Bellona
Level 99
God Stats
7W - 7L
1,525 SR
Queue Stats
137W - 139L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Itsab
Ymir
16
2 / 2 / 5
10,348
739
10,549
14,597
9,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Yaldes
Morgan Le Fay
14
4 / 4 / 2
9,783
699
11,805
10,074
5,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
15
1 / 2 / 4
9,361
669
6,273
14,512
13,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
15
1 / 1 / 5
9,635
688
8,281
6,895
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nut
NKeig0
Nut
16
3 / 2 / 5
10,477
748
10,075
8,451
3,828
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
NNecroz
Bellona
16
4 / 4 / 3
10,173
727
10,852
17,221
20,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
7
Kills
8
8
Deaths
7
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ra
1
1
5
3.5
L
Ymir
Itsab
Ymir
2
2
5
2.25
W
Nut
NKeig0
Nut
3
2
5
2.75
W
Bellona
NNecroz
Bellona
4
4
3
1.38
L
Morgan Le Fay
Yaldes
Morgan Le Fay
4
4
2
1.25
L
Odin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,627
Damage
29,208
39,183
Taken
32,567
28,003
Mitigated
26,882
7,853
Healing
9,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
8,281
357
1,792
3,413
6,895
2,980
706
4,764
1,941
36,121
0
L
Ymir
Itsab
Ymir
10,549
1,764
0
3,291
14,597
9,005
644
3,368
10,568
41,699
589
W
Nut
NKeig0
Nut
10,075
4,611
0
1,776
8,451
3,828
1,633
4,755
3,508
0
38,623
W
Bellona
NNecroz
Bellona
10,852
4,179
0
2,898
17,221
20,074
742
11,578
4,903
319
36,415
L
Morgan Le Fay
Yaldes
Morgan Le Fay
11,805
854
0
976
10,074
5,147
0
1,682
8,020
41,004
452
L
Odin
6,273
1,090
0
3,586
14,512
13,851
471
3,206
10,837
0
33,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
30,285
180
Minions Killed
164
0
Camps Cleared
0
776,600
Distance Traveled
754,014
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,635
688
58
4
0
267,212
0
L
Ymir
10,348
739
80
6
0
261,303
0
W
Nut
10,477
748
57
4
0
244,848
0
W
Bellona
10,173
727
49
4
0
241,954
0
L
Morgan Le Fay
9,783
699
58
4
0
250,968
1
L
Odin
9,361
669
42
3
0
264,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role