Player Matchup

Achilles
Achilles
FellVarible86
Achilles
Level 110
God Stats
2W - 4L
1,324 SR
Queue Stats
224W - 203L
1,443 Elo+
Solo
Izanami
Izanami
Reece dkelly
Izanami
Level 86
God Stats
10W - 18L
1,445 SR
Queue Stats
101W - 90L
1,522 Elo+
Party 1
Kali
Kali
RoyalRobsn
Kali
Level 83
God Stats
38W - 35L
1,525 SR
Queue Stats
169W - 160L
1,479 Elo+
Solo
Cthulhu
Cthulhu
TB Brennan
Cthulhu
Level 62
God Stats
2W - 0L
1,708 SR
Queue Stats
44W - 44L
1,467 Elo+
Party 1
Thoth
Thoth
TWScotting
Thoth
Level 65
God Stats
3W - 7L
1,134 SR
Queue Stats
51W - 59L
1,409 Elo+
Party 1
Team Averages
Level 81
1,427 SR
1,464 Elo+

VS

Team Averages
Level 67
1,325 SR
1,238 Elo+
Xing Tian
Xing Tian
ClicktowinPI
Xing Tian
Level 67
God Stats
1W - 2L
1,226 SR
Queue Stats
2W - 3L
1,128 Elo+
Party 2
Susano
Susano
IKalm-_-
Susano
Level 73
God Stats
5W - 4L
1,400 SR
Queue Stats
61W - 71L
1,326 Elo+
Solo
Kukulkan
Kukulkan
Konarc
Kukulkan
Level 13
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 2
Rama
Rama
RoberK15
Rama
Level 81
God Stats
2W - 3L
1,166 SR
Queue Stats
5W - 4L
1,128 Elo+
Party 2
Surtr
Surtr
rodricsXD267
Surtr
Level 102
God Stats
1W - 2L
1,578 SR
Queue Stats
133W - 116L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FellVarible86
Achilles
12
2 / 1 / 0
6,657
666
6,517
9,800
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Reece dkelly
Izanami
10
0 / 0 / 1
5,673
567
3,058
2,919
1,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 2
5,212
521
1,804
8,542
3,136
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
TB Brennan
Cthulhu
10
2 / 0 / 0
6,214
621
5,153
10,187
8,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
12
4 / 0 / 0
6,842
684
3,314
3,507
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ClicktowinPI
Xing Tian
7
0 / 1 / 0
4,703
470
2,876
7,398
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Susano
IKalm-_-
Susano
6
0 / 1 / 0
4,311
431
1,924
3,514
1,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Konarc
Kukulkan
7
0 / 3 / 0
4,064
406
740
3,839
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
8
0 / 1 / 0
4,537
454
3,388
5,628
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 2 / 0
5,647
565
5,487
10,071
6,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
8
Kills
1
1
Deaths
8
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ClicktowinPI
Xing Tian
0
1
0
0
W
Achilles
FellVarible86
Achilles
2
1
0
2
L
Susano
IKalm-_-
Susano
0
1
0
0
L
Kukulkan
Konarc
Kukulkan
0
3
0
0
W
Izanami
Reece dkelly
Izanami
0
0
1
0.5
L
Rama
0
1
0
0
W
0
0
2
1
W
Cthulhu
TB Brennan
Cthulhu
2
0
0
2
W
Thoth
4
0
0
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,846
Damage
14,415
34,955
Taken
30,450
21,612
Mitigated
16,403
16,016
Healing
9,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ClicktowinPI
Xing Tian
2,876
258
0
1,617
7,398
5,385
0
1,851
5,547
10,392
0
W
Achilles
FellVarible86
Achilles
6,517
2,724
0
5,806
9,800
7,900
0
361
9,439
0
45,390
L
Susano
IKalm-_-
Susano
1,924
724
0
1,997
3,514
1,110
0
931
2,583
0
15,681
L
Kukulkan
Konarc
Kukulkan
740
350
0
16
3,839
1,296
0
2,488
1,351
7,976
0
W
Izanami
Reece dkelly
Izanami
3,058
1,835
0
1,625
2,919
1,150
292
623
2,296
0
39,431
L
Rama
3,388
2,685
0
2,305
5,628
1,886
0
2,550
3,078
0
29,539
W
1,804
820
0
4,835
8,542
3,136
544
134
8,408
0
36,636
W
Cthulhu
TB Brennan
Cthulhu
5,153
431
352
2,519
10,187
8,296
0
2,217
7,970
36,349
2,619
W
Thoth
3,314
261
0
879
3,507
1,130
1,901
642
2,865
51,336
892
L
5,487
2,679
0
3,749
10,071
6,726
0
0
9,366
575
37,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,598
Gold Earned
23,262
360
Minions Killed
183
0
Camps Cleared
0
977,705
Distance Traveled
886,050
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
4,703
470
7
1
0
201,485
1
W
Achilles
6,657
666
92
9
0
179,628
0
L
Susano
4,311
431
37
4
0
155,324
0
L
Kukulkan
4,064
406
14
1
0
155,825
0
W
Izanami
5,673
567
76
8
0
190,013
0
L
Rama
4,537
454
56
6
0
183,692
6
W
Kali
5,212
521
56
6
0
228,291
0
W
Cthulhu
6,214
621
56
6
0
213,785
0
W
Thoth
6,842
684
80
8
0
165,988
0
L
Surtr
5,647
565
69
7
0
189,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role