Player Matchup

Pele
Pele
Cӑsler
Pele
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 91L
1,616 Elo+
Party 2
Sylvanus
Sylvanus
Feppyttv
Sylvanus
Level 64
God Stats
4W - 1L
1,740 SR
Queue Stats
170W - 160L
1,552 Elo+
Party 2
Tiamat
Tiamat
NinjaTruco
Tiamat
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 230L
1,653 Elo+
Solo
Izanami
Izanami
SoloApeOnly
Izanami
Level 98
God Stats
1W - 0L
1,576 SR
Queue Stats
51W - 34L
1,613 Elo+
Party 2
King Arthur
King Arthur
SynthWayve
King Arthur
Level 84
God Stats
23W - 18L
1,614 SR
Queue Stats
155W - 114L
1,626 Elo+
Solo
Team Averages
Level 102
1,586 SR
1,612 Elo+

VS

Team Averages
Level 165
1,685 SR
1,526 Elo+
Geb
Geb
DepressedLoki
Geb
Level 149
God Stats
0W - 1L
1,819 SR
Queue Stats
31W - 36L
1,537 Elo+
Solo
Nut
Nut
InsanePanda71
Nut
Level 159
God Stats
7W - 12L
1,471 SR
Queue Stats
154W - 144L
1,536 Elo+
Party 1
Tiamat
Tiamat
LustSinTaboo
Tiamat
Level 213
God Stats
4W - 6L
1,869 SR
Queue Stats
235W - 253L
1,533 Elo+
Party 1
Arachne
Arachne
N0mAds17
Arachne
Level 156
God Stats
1W - 1L
1,766 SR
Queue Stats
62W - 82L
1,476 Elo+
Solo
Anubis
Anubis
SnookiSmush
Anubis
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 122L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Cӑsler
Pele
13
4 / 1 / 0
6,590
599
6,189
9,345
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
Feppyttv
Sylvanus
9
0 / 1 / 4
5,692
517
3,194
8,681
6,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
NinjaTruco
Tiamat
9
0 / 5 / 1
5,045
459
3,417
8,153
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
SoloApeOnly
Izanami
12
4 / 3 / 0
6,771
616
7,398
9,057
3,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
SynthWayve
King Arthur
14
6 / 0 / 2
8,125
739
8,265
9,219
5,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
6,127
557
3,989
8,387
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 3 / 0
6,075
552
6,556
9,111
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
9
0 / 6 / 0
5,085
462
2,973
8,887
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Arachne
N0mAds17
Arachne
11
2 / 2 / 3
5,891
536
5,663
11,394
4,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
11
5 / 2 / 1
6,781
616
7,677
7,075
3,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
14
Kills
10
10
Deaths
14
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
Cӑsler
Pele
4
1
0
4
L
1
1
5
3.5
W
Sylvanus
Feppyttv
Sylvanus
0
1
4
2
L
2
3
0
0.67
L
Tiamat
0
6
0
0
L
Arachne
N0mAds17
Arachne
2
2
3
1.75
W
Tiamat
NinjaTruco
Tiamat
0
5
1
0.1
L
Anubis
5
2
1
2.75
W
Izanami
SoloApeOnly
Izanami
4
3
0
1.33
W
King Arthur
SynthWayve
King Arthur
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,463
Damage
26,858
44,455
Taken
44,854
22,524
Mitigated
20,038
13,692
Healing
15,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Cӑsler
Pele
6,189
1,715
0
2,446
9,345
3,521
0
2,522
6,749
0
69,101
L
3,989
595
0
2,380
8,387
5,266
0
1,597
6,790
18,887
0
W
Sylvanus
Feppyttv
Sylvanus
3,194
1,377
692
3,198
8,681
6,621
0
2,431
6,250
16,054
0
L
6,556
5,092
0
2,981
9,111
3,031
0
1,086
8,025
0
48,675
L
Tiamat
2,973
464
0
2,223
8,887
3,947
0
0
8,887
28,114
0
L
Arachne
N0mAds17
Arachne
5,663
3,583
0
4,303
11,394
4,506
0
1,150
10,244
0
41,077
W
Tiamat
NinjaTruco
Tiamat
3,417
461
0
1,725
8,153
3,582
0
5,081
3,072
29,065
0
L
Anubis
7,677
160
0
3,524
7,075
3,288
165
2,778
4,297
54,220
2,679
W
Izanami
SoloApeOnly
Izanami
7,398
4,434
0
2,643
9,057
3,678
0
1,565
7,492
0
56,095
W
King Arthur
SynthWayve
King Arthur
8,265
1,654
0
2,988
9,219
5,122
0
2,121
6,503
0
69,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
29,959
397
Minions Killed
321
0
Camps Cleared
0
1,079,028
Distance Traveled
1,056,060
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,590
599
97
9
0
261,834
1
L
Geb
6,127
557
21
2
0
240,027
1
W
Sylvanus
5,692
517
10
1
0
205,986
4
L
Nut
6,075
552
84
8
0
181,253
1
L
Tiamat
5,085
462
59
5
0
177,913
0
L
Arachne
5,891
536
67
6
0
261,406
0
W
Tiamat
5,045
459
63
6
0
191,996
0
L
Anubis
6,781
616
90
8
0
195,461
2
W
Izanami
6,771
616
111
10
0
185,767
2
W
King Arthur
8,125
739
116
11
0
233,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role