Player Matchup

Gilgamesh
Gilgamesh
Baijuu
Gilgamesh
Level 213
God Stats
10W - 10L
1,560 SR
Queue Stats
231W - 153L
1,668 Elo+
Solo
Danzaburou
Danzaburou
BigDaddySimpBlue
Danzaburou
Level 140
God Stats
9W - 5L
1,487 SR
Queue Stats
64W - 51L
1,573 Elo+
Party 2
Surtr
Surtr
Buverie
Surtr
Level 142
God Stats
9W - 8L
1,587 SR
Queue Stats
116W - 125L
1,556 Elo+
Party 2
Rama
Rama
Jellly
Rama
Level 212
God Stats
1W - 0L
1,509 SR
Queue Stats
66W - 44L
1,657 Elo+
Solo
Raijin
Raijin
fireboyand
Raijin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 137L
1,595 Elo+
Solo
Team Averages
Level 167
1,529 SR
1,610 Elo+

VS

Team Averages
Level 157
1,529 SR
1,564 Elo+
Charybdis
Charybdis
Dannyi2
Charybdis
Level 159
God Stats
0W - 2L
1,296 SR
Queue Stats
142W - 124L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
ItsaGrouchyTummy
Nu Wa
Level 190
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 34L
1,680 Elo+
Solo
Sylvanus
Sylvanus
eddieRF8
Sylvanus
Level 178
God Stats
3W - 4L
1,689 SR
Queue Stats
129W - 105L
1,604 Elo+
Party 1
Lancelot
Lancelot
gforce0622
Lancelot
Level 128
God Stats
0W - 1L
1,661 SR
Queue Stats
27W - 34L
1,526 Elo+
Solo
Sol
Sol
itami7
Sol
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 164L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baijuu
Gilgamesh
15
2 / 2 / 5
8,604
478
11,406
16,361
11,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
BigDaddySimpBlue
Danzaburou
16
6 / 4 / 5
10,125
563
13,312
20,442
7,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Surtr
Buverie
Surtr
17
7 / 2 / 7
11,260
626
12,558
17,452
13,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Rama
Jellly
Rama
17
2 / 1 / 4
10,334
574
8,522
10,768
4,580
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
fireboyand
Raijin
17
5 / 3 / 3
10,503
584
10,369
10,697
4,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dannyi2
Charybdis
17
2 / 3 / 3
9,882
549
8,744
14,745
7,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 3 / 5
10,246
569
17,206
12,493
5,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
eddieRF8
Sylvanus
15
3 / 4 / 2
9,377
521
4,841
18,935
18,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
gforce0622
Lancelot
13
3 / 7 / 2
8,520
473
9,949
16,482
7,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sol
itami7
Sol
15
0 / 5 / 1
9,117
507
5,953
15,398
5,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
22
Kills
12
12
Deaths
22
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Baijuu
Gilgamesh
2
2
5
2.25
W
Danzaburou
BigDaddySimpBlue
Danzaburou
6
4
5
2.13
W
Surtr
Buverie
Surtr
7
2
7
5.25
L
Charybdis
Dannyi2
Charybdis
2
3
3
1.17
L
4
3
5
2.17
W
Rama
Jellly
Rama
2
1
4
4
L
Sylvanus
eddieRF8
Sylvanus
3
4
2
1
W
Raijin
fireboyand
Raijin
5
3
3
2.17
L
Lancelot
gforce0622
Lancelot
3
7
2
0.57
L
Sol
itami7
Sol
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,167
Damage
46,693
75,720
Taken
78,053
41,440
Mitigated
43,118
27,976
Healing
27,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Baijuu
Gilgamesh
11,406
2,908
0
3,217
16,361
11,689
0
4,132
11,949
0
47,223
W
Danzaburou
BigDaddySimpBlue
Danzaburou
13,312
6,233
0
8,890
20,442
7,715
482
6,633
13,331
0
75,084
W
Surtr
Buverie
Surtr
12,558
4,472
0
9,336
17,452
13,360
577
7,528
9,480
3,823
73,599
L
Charybdis
Dannyi2
Charybdis
8,744
3,635
0
6,287
14,745
7,252
696
549
13,844
0
95,060
L
17,206
2,358
98
2,131
12,493
5,122
0
4,458
7,484
76,432
817
W
Rama
Jellly
Rama
8,522
6,069
0
5,205
10,768
4,580
1,488
3,543
7,048
0
102,884
L
Sylvanus
eddieRF8
Sylvanus
4,841
1,176
2,326
4,214
18,935
18,025
150
1,142
17,231
20,847
1,781
W
Raijin
fireboyand
Raijin
10,369
962
0
1,328
10,697
4,096
0
4,135
6,132
87,120
2,102
L
Lancelot
gforce0622
Lancelot
9,949
1,947
0
4,980
16,482
7,370
0
3,466
12,457
0
48,600
L
Sol
itami7
Sol
5,953
1,785
0
6,965
15,398
5,349
972
892
13,824
73,014
12,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,826
Gold Earned
47,142
565
Minions Killed
543
0
Camps Cleared
0
1,817,058
Distance Traveled
1,578,349
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,604
478
46
3
0
405,766
0
W
Danzaburou
10,125
563
113
6
0
357,625
0
W
Surtr
11,260
626
110
6
0
373,839
4
L
Charybdis
9,882
549
176
10
0
315,910
3
L
Nu Wa
10,246
569
136
8
0
345,330
0
W
Rama
10,334
574
153
9
0
355,365
2
L
Sylvanus
9,377
521
24
1
0
303,576
3
W
Raijin
10,503
584
143
8
0
324,463
0
L
Lancelot
8,520
473
75
4
0
315,807
0
L
Sol
9,117
507
132
7
0
297,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role