Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
BabuFrikOP
Hachiman
Platinum II
Level 68
God Stats
8W - 5L
1,721 SR
Queue Stats
50W - 47L
1,839 MMR
Solo
Discordia
Discordia
Platinum III
QueLoKevin
Discordia
Platinum III
Level 120
God Stats
10W - 16L
1,612 SR
Queue Stats
183W - 174L
1,790 MMR
Solo
Sobek
Sobek
Gold II
Thorgeis
Sobek
Gold II
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,775 MMR
Party 1
Ah Puch
Ah Puch
Gold I
Zeldrexx
Ah Puch
Gold I
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 24L
1,768 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,567 SR
1,734 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,496 SR
1,675 MMR
Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum V
 
Ah Muzen Cab
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Gold I
KNCZ_Hejka
Hera
Gold I
Level 125
God Stats
0W - 2L
1,256 SR
Queue Stats
137W - 129L
1,696 MMR
Party 2
Bacchus
Bacchus
Platinum III
Kio717
Bacchus
Platinum III
Level 157
God Stats
45W - 55L
1,585 SR
Queue Stats
915W - 920L
1,852 MMR
Solo
Surtr
Surtr
Platinum IV
StrefiaczeG_
Surtr
Platinum IV
Level 132
God Stats
44W - 35L
1,640 SR
Queue Stats
174W - 166L
1,827 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 0 / 4
7,922
528
7,492
9,879
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
BabuFrikOP
Hachiman
15
2 / 1 / 1
8,202
547
7,085
8,594
3,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
QueLoKevin
Discordia
15
4 / 1 / 5
8,609
574
6,869
6,086
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
Thorgeis
Sobek
14
0 / 0 / 4
7,562
504
3,026
9,632
8,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
Zeldrexx
Ah Puch
15
1 / 1 / 1
8,364
558
8,714
8,943
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThanatosAthenaOsirisArachne

VS

Bans
KaliBellonaIx ChelSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
1 / 5 / 2
7,421
495
4,596
13,711
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 3 / 1
6,332
422
4,968
7,789
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 1
7,386
492
2,965
6,766
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Kio717
Bacchus
12
1 / 0 / 0
7,225
482
3,518
10,305
11,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 0
7,836
522
5,660
15,148
15,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
3
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
4
7
L
Thor
 
Thor
1
5
2
0.4
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
1
0.17
W
Hachiman
BabuFrikOP
Hachiman
2
1
1
2.5
L
0
3
1
0.17
L
Bacchus
Kio717
Bacchus
1
0
0
1
W
Discordia
QueLoKevin
Discordia
4
1
5
6.5
L
1
2
0
0.5
W
Sobek
Thorgeis
Sobek
0
0
4
2
W
Ah Puch
Zeldrexx
Ah Puch
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,186
Damage
21,707
43,134
Taken
53,719
26,184
Mitigated
38,059
17,644
Healing
16,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,492
2,274
0
2,537
9,879
5,986
0
1,599
8,072
0
64,940
L
Thor
 
Thor
4,596
912
0
5,522
13,711
5,843
0
2,751
10,702
0
70,930
L
Ah Muzen Cab
 
Ah Muzen Cab
4,968
1,469
0
494
7,789
3,192
0
1,442
6,347
0
46,123
W
Hachiman
BabuFrikOP
Hachiman
7,085
4,519
0
3,431
8,594
3,717
656
1,146
7,399
0
85,139
L
2,965
51
0
1,165
6,766
2,421
0
2,591
3,812
61,218
0
L
Bacchus
Kio717
Bacchus
3,518
261
0
4,628
10,305
11,107
0
2,757
7,347
32,070
2,661
W
Discordia
QueLoKevin
Discordia
6,869
349
0
646
6,086
2,179
0
2,301
3,585
58,987
0
L
5,660
1,478
0
4,865
15,148
15,496
0
7,208
6,902
1,788
52,573
W
Sobek
Thorgeis
Sobek
3,026
438
0
5,137
9,632
8,986
127
1,342
8,290
32,005
0
W
Ah Puch
Zeldrexx
Ah Puch
8,714
218
0
5,893
8,943
5,316
0
438
8,034
65,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,659
Gold Earned
36,200
538
Minions Killed
473
0
Camps Cleared
0
1,490,553
Distance Traveled
1,371,469
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,922
528
90
6
0
346,354
2
L
Thor
7,421
495
107
7
0
296,053
0
L
Ah Muzen Cab
6,332
422
91
6
0
253,620
0
W
Hachiman
8,202
547
162
11
0
258,841
1
L
Hera
7,386
492
125
8
0
262,326
4
L
Bacchus
7,225
482
48
3
0
319,979
0
W
Discordia
8,609
574
119
8
0
296,980
0
L
Surtr
7,836
522
102
7
0
239,491
1
W
Sobek
7,562
504
39
3
0
318,257
4
W
Ah Puch
8,364
558
128
9
0
270,121
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role