Player Matchup

Erlang Shen
Erlang Shen
Avg D Energy
Erlang Shen
Level 86
God Stats
23W - 28L
1,724 SR
Queue Stats
224W - 207L
1,577 Elo+
Solo
Chiron
Chiron
Dormant Wraith2
Chiron
Level 109
God Stats
1W - 3L
1,499 SR
Queue Stats
71W - 58L
1,515 Elo+
Party 1
Janus
Janus
Silky_Mellons
Janus
Level 153
God Stats
4W - 3L
1,500 SR
Queue Stats
331W - 322L
1,475 Elo+
Solo
Izanami
Izanami
Throne877
Izanami
Level 66
God Stats
86W - 72L
1,553 SR
Queue Stats
115W - 104L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
whiteboy2408
Jormungandr
Level 129
God Stats
1W - 2L
1,497 SR
Queue Stats
28W - 32L
1,469 Elo+
Solo
Team Averages
Level 109
1,554 SR
1,507 Elo+

VS

Team Averages
Level 136
1,541 SR
1,501 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
CleitonX BT
Fafnir
Level 146
God Stats
5W - 1L
1,731 SR
Queue Stats
125W - 128L
1,508 Elo+
Party 2
Cthulhu
Cthulhu
MateusX98
Cthulhu
Level 144
God Stats
14W - 13L
1,439 SR
Queue Stats
146W - 131L
1,447 Elo+
Party 2
Chernobog
Chernobog
MyYellowBuff
Chernobog
Level 148
God Stats
3W - 2L
1,536 SR
Queue Stats
103W - 98L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Avg D Energy
Erlang Shen
10
0 / 4 / 1
5,872
419
3,606
13,198
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 6 / 4
6,204
443
5,035
12,648
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 4 / 2
7,111
508
7,147
9,699
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Throne877
Izanami
11
2 / 2 / 0
6,812
487
8,394
8,613
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jormungandr
whiteboy2408
Jormungandr
11
5 / 7 / 1
7,689
549
8,758
16,678
9,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
6 / 1 / 4
8,486
606
10,199
11,827
4,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
 
Anubis
13
7 / 3 / 7
7,856
561
7,955
10,567
4,454
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fafnir
12
3 / 2 / 8
8,092
578
4,303
10,370
11,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
MateusX98
Cthulhu
12
4 / 2 / 7
7,722
552
12,165
11,146
5,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
MyYellowBuff
Chernobog
14
3 / 0 / 3
8,442
603
7,313
9,893
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
8
Kills
23
23
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
1
4
8
W
Anubis
 
Anubis
7
3
7
3.5
L
Erlang Shen
Avg D Energy
Erlang Shen
0
4
1
0.13
W
Fafnir
3
2
8
3.5
L
0
6
4
0.33
W
Cthulhu
MateusX98
Cthulhu
4
2
7
3.75
W
Chernobog
MyYellowBuff
Chernobog
3
0
3
4.5
L
1
4
2
0.5
L
Izanami
Throne877
Izanami
2
2
0
1
L
Jormungandr
whiteboy2408
Jormungandr
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,940
Damage
41,935
60,836
Taken
53,803
24,582
Mitigated
29,445
13,763
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,199
843
0
7,366
11,827
4,406
144
1,875
9,790
81,552
1,309
W
Anubis
 
Anubis
7,955
59
0
2,706
10,567
4,454
32
5,627
4,274
33,174
691
L
Erlang Shen
Avg D Energy
Erlang Shen
3,606
1,416
0
4,223
13,198
5,082
0
5,732
7,252
0
33,518
W
Fafnir
4,303
1,233
0
4,533
10,370
11,248
0
1,637
8,529
16,877
1,000
L
5,035
1,338
448
2,562
12,648
4,450
286
7,183
5,395
0
34,434
W
Cthulhu
MateusX98
Cthulhu
12,165
1,724
335
3,716
11,146
5,773
0
5,092
5,359
41,973
1,850
W
Chernobog
MyYellowBuff
Chernobog
7,313
4,458
0
4,270
9,893
3,564
1,433
468
9,407
0
72,278
L
7,147
170
0
865
9,699
2,760
0
5,284
4,375
51,857
896
L
Izanami
Throne877
Izanami
8,394
5,710
0
2,993
8,613
2,823
516
2,372
6,193
0
52,069
L
Jormungandr
whiteboy2408
Jormungandr
8,758
2,101
0
2,672
16,678
9,467
0
11,600
4,244
35,934
333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,688
Gold Earned
40,598
353
Minions Killed
386
0
Camps Cleared
0
1,236,554
Distance Traveled
1,338,306
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,486
606
118
8
0
279,268
0
W
Anubis
7,856
561
48
3
0
267,541
3
L
Erlang Shen
5,872
419
57
4
0
300,586
0
W
Fafnir
8,092
578
21
2
0
270,041
5
L
Chiron
6,204
443
54
4
0
244,640
0
W
Cthulhu
7,722
552
80
6
0
260,162
6
W
Chernobog
8,442
603
119
9
0
261,294
0
L
Janus
7,111
508
93
7
0
251,701
0
L
Izanami
6,812
487
90
6
0
231,480
0
L
Jormungandr
7,689
549
59
4
0
208,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role