Player Matchup

Geb
Geb
Diamond II
AryαStark
Geb
Diamond II
Level 163
God Stats
4W - 1L
1,643 SR
Queue Stats
299W - 282L
2,329 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond I
MimimiSupremacy
Erlang Shen
Diamond I
Level 119
God Stats
8W - 6L
1,597 SR
Queue Stats
275W - 237L
2,448 MMR
Solo
Neith
Neith
Diamond I
swanmatt
Neith
Diamond I
Level 149
God Stats
6W - 4L
1,545 SR
Queue Stats
170W - 132L
2,391 MMR
Solo
Charon
Charon
Platinum I
zGonnZ
Charon
Platinum I
Level 183
God Stats
4W - 2L
1,853 SR
Queue Stats
240W - 145L
2,356 MMR
Solo
Hachiman
Hachiman
Diamond III
Öveer
Hachiman
Diamond III
Level 167
God Stats
3W - 0L
1,820 SR
Queue Stats
97W - 65L
2,268 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 156
1,692 SR
2,358 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,628 SR
1,787 MMR
Hun Batz
Hun Batz
Diamond II
 
Hun Batz
Diamond II
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Masters
 
Ullr
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
DDNow
Bacchus
Diamond III
Level 126
God Stats
3W - 2L
1,965 SR
Queue Stats
373W - 316L
2,139 MMR
Party 2
King Arthur
King Arthur
Diamond III
ReîAyanamî
King Arthur
Diamond III
Level 164
God Stats
23W - 17L
1,678 SR
Queue Stats
209W - 177L
2,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,348
670
1,178
3,836
1,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
MimimiSupremacy
Erlang Shen
7
0 / 1 / 2
3,533
707
2,137
5,043
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Neith
swanmatt
Neith
8
3 / 0 / 0
4,474
895
2,977
2,618
842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
zGonnZ
Charon
7
0 / 0 / 1
4,008
802
2,323
3,512
1,282
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hachiman
Öveer
Hachiman
6
0 / 0 / 0
3,180
636
2,806
2,949
877
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
KuzenboBellonaBastetAthena

VS

Bans
SusanoAresAh Muzen CabOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 2 / 0
3,447
689
1,708
5,339
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
 
Ra
6
0 / 1 / 1
3,362
672
1,487
2,644
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
 
Ullr
6
0 / 0 / 0
3,210
642
2,424
2,747
843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
DDNow
Bacchus
6
0 / 0 / 0
3,477
695
2,484
4,685
3,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
ReîAyanamî
King Arthur
3
0 / 0 / 0
2,889
578
732
1,612
665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
1
1
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
0
0.5
L
Ra
 
Ra
0
1
1
0.5
L
Ullr
 
Ullr
0
0
0
0
W
0
0
1
0.5
L
Bacchus
DDNow
Bacchus
0
0
0
0
W
Erlang Shen
MimimiSupremacy
Erlang Shen
0
1
2
1
L
King Arthur
ReîAyanamî
King Arthur
0
0
0
0
W
Neith
swanmatt
Neith
3
0
0
3
W
Charon
zGonnZ
Charon
0
0
1
0.5
W
Hachiman
Öveer
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,421
Damage
8,835
17,958
Taken
17,027
7,332
Mitigated
7,091
5,470
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,708
668
0
1,782
5,339
1,758
0
1,014
4,225
0
17,027
L
Ra
 
Ra
1,487
167
216
687
2,644
802
0
205
2,421
16,765
0
L
Ullr
 
Ullr
2,424
1,142
0
600
2,747
843
0
409
2,338
0
19,118
W
1,178
83
0
1,399
3,836
1,759
0
1,102
2,734
7,003
0
L
Bacchus
DDNow
Bacchus
2,484
562
0
1,549
4,685
3,023
0
708
3,977
8,589
2,208
W
Erlang Shen
MimimiSupremacy
Erlang Shen
2,137
1,051
0
906
5,043
2,572
0
728
4,315
0
22,397
L
King Arthur
ReîAyanamî
King Arthur
732
102
0
666
1,612
665
0
734
750
0
7,078
W
Neith
swanmatt
Neith
2,977
1,157
0
240
2,618
842
0
849
1,769
0
24,486
W
Charon
zGonnZ
Charon
2,323
729
0
1,495
3,512
1,282
0
125
3,220
19,077
2,126
W
Hachiman
Öveer
Hachiman
2,806
1,821
0
1,430
2,949
877
0
915
2,034
0
20,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,543
Gold Earned
16,385
186
Minions Killed
121
0
Camps Cleared
0
562,660
Distance Traveled
494,194
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,447
689
35
7
0
134,889
0
L
Ra
3,362
672
29
6
0
103,597
0
L
Ullr
3,210
642
37
7
0
96,069
0
W
Geb
3,348
670
15
3
0
125,573
0
L
Bacchus
3,477
695
8
2
0
117,275
1
W
Erlang Shen
3,533
707
43
9
0
122,222
0
L
King Arthur
2,889
578
12
2
0
42,364
0
W
Neith
4,474
895
51
10
0
125,941
0
W
Charon
4,008
802
47
9
0
88,445
0
W
Hachiman
3,180
636
30
6
0
100,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role