Player Matchup

Kumbhakarna
Kumbhakarna
Gold V
LegendaryChAoS_9
Kumbhakarna
Gold V
Level 127
God Stats
10W - 5L
1,682 SR
Queue Stats
50W - 52L
1,460 MMR
Solo
Thoth
Thoth
Gold V
LittleSchweet
Thoth
Gold V
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,578 MMR
Solo
Apollo
Apollo
Gold II
MonkeyBoiKoba
Apollo
Gold II
Level 116
God Stats
18W - 8L
1,616 SR
Queue Stats
60W - 55L
1,639 MMR
Party 2
Osiris
Osiris
Silver I
PanchoGaming
Osiris
Silver I
Level 107
God Stats
2W - 0L
1,746 SR
Queue Stats
10W - 5L
1,599 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
SyNecTiCx
Ratatoskr
Gold V
Level 148
God Stats
6W - 4L
1,640 SR
Queue Stats
137W - 147L
1,274 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,637 SR
1,510 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,511 SR
1,504 MMR
Rama
Rama
Gold V
Anamooz
Rama
Gold V
Level 87
God Stats
1W - 1L
1,644 SR
Queue Stats
18W - 19L
1,494 MMR
Solo
Da Ji
Da Ji
Bronze III
SumiReizaa
Da Ji
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
gerachavez
Erlang Shen
Bronze III
Level 159
God Stats
0W - 1L
1,688 SR
Queue Stats
5W - 5L
1,536 MMR
Party 1
Fenrir
Fenrir
Bronze III
joke_93_
Fenrir
Bronze III
Level 109
God Stats
0W - 1L
1,441 SR
Queue Stats
5W - 5L
1,598 MMR
Party 1
Sol
Sol
Gold V
nagufi
Sol
Gold V
Level 157
God Stats
0W - 2L
1,285 SR
Queue Stats
169W - 187L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LegendaryChAoS_9
Kumbhakarna
13
2 / 4 / 7
8,559
535
5,784
12,990
12,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
1 / 3 / 3
9,545
597
4,402
6,904
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
5 / 4 / 2
9,335
583
10,424
12,071
4,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
17
5 / 1 / 2
10,770
673
11,118
18,294
16,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
SyNecTiCx
Ratatoskr
15
4 / 3 / 3
8,200
513
8,010
13,162
6,010
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GebArachneSun WukongHachiman

VS

Bans
Morgan Le FayAgniThanatosKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Anamooz
Rama
15
2 / 3 / 5
9,109
569
7,765
11,589
4,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
15
5 / 7 / 6
8,646
540
12,738
17,683
7,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
gerachavez
Erlang Shen
15
1 / 2 / 1
8,625
539
6,684
10,635
7,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
joke_93_
Fenrir
14
6 / 2 / 3
8,395
525
6,533
13,518
5,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
nagufi
Sol
14
1 / 4 / 2
8,116
507
5,890
10,797
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
17
Kills
15
15
Deaths
18
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Rama
Anamooz
Rama
2
3
5
1.5
W
Kumbhakarna
LegendaryChAoS_9
Kumbhakarna
2
4
7
1.38
W
1
3
3
0.83
W
5
4
2
1.5
W
Osiris
5
1
2
6
L
Da Ji
5
7
6
1.14
W
Ratatoskr
SyNecTiCx
Ratatoskr
4
3
3
1.83
L
Erlang Shen
gerachavez
Erlang Shen
1
2
1
0.75
L
Fenrir
joke_93_
Fenrir
6
2
3
3.75
L
Sol
nagufi
Sol
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,738
Damage
39,610
63,421
Taken
64,222
42,643
Mitigated
28,808
17,522
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Anamooz
Rama
7,765
6,238
0
4,351
11,589
4,432
240
2,795
8,794
0
73,223
W
Kumbhakarna
LegendaryChAoS_9
Kumbhakarna
5,784
894
0
875
12,990
12,301
0
262
12,630
27,170
0
W
4,402
273
0
400
6,904
2,702
737
2,147
4,757
77,193
316
W
10,424
8,154
0
4,562
12,071
4,896
268
0
12,071
0
69,446
W
Osiris
11,118
4,723
0
10,445
18,294
16,734
578
762
16,467
0
91,431
L
Da Ji
12,738
3,630
0
4,186
17,683
7,841
0
1,751
15,852
0
59,052
W
Ratatoskr
SyNecTiCx
Ratatoskr
8,010
3,447
0
1,240
13,162
6,010
0
2,469
10,693
0
70,812
L
Erlang Shen
gerachavez
Erlang Shen
6,684
2,221
0
5,945
10,635
7,580
0
234
10,401
0
70,123
L
Fenrir
joke_93_
Fenrir
6,533
2,685
0
5,378
13,518
5,687
0
2,585
10,775
0
48,113
L
Sol
nagufi
Sol
5,890
2,471
0
3,349
10,797
3,268
0
2,270
8,267
64,325
4,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,409
Gold Earned
42,891
538
Minions Killed
524
0
Camps Cleared
0
1,652,050
Distance Traveled
1,588,863
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,109
569
135
8
0
277,847
4
W
Kumbhakarna
8,559
535
27
2
0
325,341
7
W
Thoth
9,545
597
153
10
0
311,918
2
W
Apollo
9,335
583
109
7
0
302,981
0
W
Osiris
10,770
673
156
10
0
308,869
0
L
Da Ji
8,646
540
69
4
0
313,433
0
W
Ratatoskr
8,200
513
93
6
0
402,941
5
L
Erlang Shen
8,625
539
132
8
0
344,951
10
L
Fenrir
8,395
525
77
5
0
362,050
0
L
Sol
8,116
507
111
7
0
290,582
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role