Player Matchup

Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AstroThaFiend
Loki
Level 119
God Stats
54W - 36L
1,596 SR
Queue Stats
106W - 95L
1,518 Elo+
Party 1
Nike
Nike
DoubtingThomas23
Nike
Level 99
God Stats
532W - 484L
1,535 SR
Queue Stats
616W - 620L
1,457 Elo+
Solo
Ymir
Ymir
SaikyoSama
Ymir
Level 64
God Stats
28W - 17L
1,696 SR
Queue Stats
325W - 282L
1,554 Elo+
Party 1
Ra
Ra
hatecrime3199
Ra
Level 142
God Stats
3W - 2L
1,458 SR
Queue Stats
92W - 85L
1,483 Elo+
Solo
Team Averages
Level 102
1,557 SR
1,502 Elo+

VS

Team Averages
Level 118
1,488 SR
1,522 Elo+
Tyr
Tyr
INF Lorr
Tyr
Level 109
God Stats
7W - 6L
1,510 SR
Queue Stats
147W - 111L
1,499 Elo+
Party 2
Ares
Ares
Lizardlove13
Ares
Level 152
God Stats
2W - 2L
1,456 SR
Queue Stats
30W - 20L
1,531 Elo+
Solo
Poseidon
Poseidon
Noble 228
Poseidon
Level 102
God Stats
3W - 6L
1,358 SR
Queue Stats
10W - 16L
1,391 Elo+
Solo
Ravana
Ravana
OneTapIGuess
Ravana
Level 112
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 144L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Zerkㅤ
Danzaburou
Level 116
God Stats
47W - 43L
1,615 SR
Queue Stats
160W - 122L
1,773 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 1 / 5
5,864
586
4,203
5,550
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
5 / 2 / 3
6,199
620
5,002
6,602
2,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 0 / 0
7,282
728
8,115
4,311
2,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 1 / 5
5,730
573
3,165
9,436
6,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 4
6,472
647
3,881
3,300
1,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,705
571
1,707
11,141
6,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 6 / 1
5,151
515
1,907
11,834
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
Noble 228
Poseidon
11
1 / 2 / 0
5,632
563
3,070
5,251
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ravana
3
0 / 2 / 0
3,808
381
1,007
2,718
956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Zerkㅤ
Danzaburou
10
2 / 0 / 0
5,580
558
5,788
7,535
2,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
11
Kills
4
4
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
5
2.5
W
5
2
3
3.25
W
4
0
0
4
L
0
2
0
0
L
1
6
1
0.25
L
Poseidon
Noble 228
Poseidon
1
2
0
0.5
L
Ravana
0
2
0
0
W
1
1
5
3.5
L
Danzaburou
Zerkㅤ
Danzaburou
2
0
0
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,366
Damage
13,479
29,199
Taken
38,479
14,553
Mitigated
19,058
8,308
Healing
9,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,203
3,366
0
2,258
5,550
1,779
753
191
5,359
0
51,844
W
5,002
1,647
0
2,438
6,602
2,461
290
1,459
5,143
0
40,642
W
8,115
568
0
351
4,311
2,440
0
80
4,231
0
54,363
L
1,707
27
0
3,827
11,141
6,349
0
0
11,141
0
38,936
L
1,907
468
0
1,253
11,834
7,331
0
2,996
8,838
15,987
344
L
Poseidon
Noble 228
Poseidon
3,070
420
0
1,637
5,251
1,709
0
1,440
3,811
38,130
0
L
Ravana
1,007
242
0
377
2,718
956
0
387
2,331
0
7,676
W
3,165
756
0
1,802
9,436
6,653
0
1,685
7,751
14,762
588
L
Danzaburou
Zerkㅤ
Danzaburou
5,788
2,091
0
2,527
7,535
2,713
0
2,013
5,522
0
42,503
W
3,881
440
301
1,158
3,300
1,220
208
1,562
1,738
45,105
1,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
25,876
341
Minions Killed
260
0
Camps Cleared
0
1,057,793
Distance Traveled
854,880
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,864
586
84
8
0
174,682
1
W
Loki
6,199
620
54
5
0
235,623
0
W
Nike
7,282
728
82
8
0
223,478
0
L
Tyr
5,705
571
79
8
0
221,139
0
L
Ares
5,151
515
27
3
0
170,501
0
L
Poseidon
5,632
563
72
7
0
197,129
6
L
Ravana
3,808
381
12
1
0
67,658
0
W
Ymir
5,730
573
30
3
0
198,059
1
L
Danzaburou
5,580
558
70
7
0
198,453
4
W
Ra
6,472
647
91
9
0
225,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role