Player Matchup

Aphrodite
Aphrodite
Btaat
Aphrodite
Level 102
God Stats
19W - 19L
1,632 SR
Queue Stats
131W - 126L
1,472 Elo+
Party 2
Bakasura
Bakasura
Reece890
Bakasura
Level 159
God Stats
2W - 5L
1,572 SR
Queue Stats
80W - 87L
1,565 Elo+
Party 3
Amaterasu
Amaterasu
William990
Amaterasu
Level 137
God Stats
4W - 6L
1,696 SR
Queue Stats
64W - 57L
1,598 Elo+
Party 3
Neith
Neith
YouAreBad6911
Neith
Level 107
God Stats
42W - 43L
1,709 SR
Queue Stats
198W - 180L
1,518 Elo+
Party 2
Zeus
Zeus
ZombieKillerT53
Zeus
Level 127
God Stats
8W - 3L
1,746 SR
Queue Stats
114W - 107L
1,567 Elo+
Party 3
Team Averages
Level 126
1,671 SR
1,544 Elo+

VS

Team Averages
Level 118
1,651 SR
1,575 Elo+
Chang'e
Chang'e
FlaaZiKa
Chang'e
Level 148
God Stats
14W - 6L
1,733 SR
Queue Stats
20W - 17L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HakkyBG
Morgan Le Fay
Level 68
God Stats
9W - 6L
1,620 SR
Queue Stats
138W - 140L
1,620 Elo+
Solo
Ishtar
Ishtar
ITSMKZ
Ishtar
Level 158
God Stats
3W - 1L
1,674 SR
Queue Stats
152W - 140L
1,597 Elo+
Party 1
Geb
Geb
PickDatCookieUp
Geb
Level 61
God Stats
14W - 12L
1,644 SR
Queue Stats
108W - 95L
1,567 Elo+
Party 1
Serqet
Serqet
Sezor
Serqet
Level 154
God Stats
3W - 2L
1,582 SR
Queue Stats
66W - 54L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Btaat
Aphrodite
12
0 / 4 / 4
7,730
483
2,736
11,384
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Bakasura
Reece890
Bakasura
16
4 / 3 / 2
8,774
548
9,763
17,635
6,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Amaterasu
William990
Amaterasu
16
1 / 3 / 2
9,329
583
9,912
20,820
16,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 2 / 1
8,458
529
7,516
8,751
3,097
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
3 / 3 / 0
9,242
578
10,630
11,224
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FlaaZiKa
Chang'e
17
1 / 2 / 3
10,335
646
13,490
15,900
9,415
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
HakkyBG
Morgan Le Fay
17
4 / 3 / 3
10,082
630
9,419
12,824
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
ITSMKZ
Ishtar
17
5 / 2 / 1
10,272
642
8,552
12,666
5,499
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

14
0 / 1 / 10
8,718
545
5,929
13,088
9,442
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
Sezor
Serqet
16
5 / 2 / 7
9,267
579
10,085
14,846
6,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
10
Kills
15
15
Deaths
10
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Btaat
Aphrodite
0
4
4
0.5
W
Chang'e
FlaaZiKa
Chang'e
1
2
3
1.25
W
Morgan Le Fay
HakkyBG
Morgan Le Fay
4
3
3
1.83
W
Ishtar
ITSMKZ
Ishtar
5
2
1
2.75
W
0
1
10
5
L
Bakasura
Reece890
Bakasura
4
3
2
1.67
W
Serqet
Sezor
Serqet
5
2
7
4.25
L
Amaterasu
William990
Amaterasu
1
3
2
0.67
L
2
2
1
1.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,557
Damage
47,475
69,814
Taken
69,324
35,734
Mitigated
36,103
27,024
Healing
29,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Btaat
Aphrodite
2,736
499
2,066
5,172
11,384
5,693
0
4,073
6,942
23,425
0
W
Chang'e
FlaaZiKa
Chang'e
13,490
1,496
100
10,349
15,900
9,415
0
1,203
13,551
90,184
2,575
W
Morgan Le Fay
HakkyBG
Morgan Le Fay
9,419
592
0
2,778
12,824
5,182
0
6,241
6,311
83,048
0
W
Ishtar
ITSMKZ
Ishtar
8,552
5,652
0
5,545
12,666
5,499
174
716
10,890
0
106,295
W
5,929
321
2,308
2,688
13,088
9,442
0
2,590
9,767
27,098
459
L
Bakasura
Reece890
Bakasura
9,763
5,611
0
8,506
17,635
6,916
0
3,327
13,938
0
60,153
W
Serqet
Sezor
Serqet
10,085
2,248
0
5,361
14,846
6,565
0
4,005
10,684
0
71,469
L
Amaterasu
William990
Amaterasu
9,912
3,414
0
8,577
20,820
16,335
0
12,064
8,756
0
77,720
L
7,516
1,148
0
1,788
8,751
3,097
0
1,823
6,723
0
66,716
L
10,630
482
0
915
11,224
3,693
0
7,525
3,459
73,761
1,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,533
Gold Earned
48,674
515
Minions Killed
600
0
Camps Cleared
0
1,435,772
Distance Traveled
1,722,284
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,730
483
41
3
0
257,921
4
W
Chang'e
10,335
646
145
9
0
298,852
1
W
Morgan Le Fay
10,082
630
149
9
0
348,164
0
W
Ishtar
10,272
642
187
12
0
293,099
0
W
Geb
8,718
545
21
1
0
355,339
7
L
Bakasura
8,774
548
108
7
0
356,713
0
W
Serqet
9,267
579
98
6
0
426,830
1
L
Amaterasu
9,329
583
137
9
0
301,428
0
L
Neith
8,458
529
103
6
0
218,639
5
L
Zeus
9,242
578
126
8
0
301,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role