Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Bochi_Joestar
Ishtar
Level 29
God Stats
1W - 3L
1,532 SR
Queue Stats
23W - 40L
1,316 Elo+
Party 2
Chang'e
Chang'e
FLYCY_QUTEVS-_-
Chang'e
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 43L
1,345 Elo+
Party 2
Raijin
Raijin
Joker830514
Raijin
Level 93
God Stats
3W - 3L
1,638 SR
Queue Stats
189W - 199L
1,453 Elo+
Solo
Anubis
Anubis
aASSASIN-PR0
Anubis
Level 94
God Stats
26W - 31L
1,416 SR
Queue Stats
41W - 58L
1,335 Elo+
Party 2
Team Averages
Level 77
1,517 SR
1,390 Elo+

VS

Team Averages
Level 75
1,397 SR
1,319 Elo+
Nu Wa
Nu Wa
DamiNator3759
Nu Wa
Level 17
God Stats
4W - 7L
1,268 SR
Queue Stats
9W - 17L
1,217 Elo+
Party 1
Danzaburou
Danzaburou
FrittenHubert
Danzaburou
Level 122
God Stats
4W - 5L
1,464 SR
Queue Stats
412W - 417L
1,346 Elo+
Solo
Bellona
Bellona
Philly Wonka728
Bellona
Level 68
God Stats
9W - 14L
1,402 SR
Queue Stats
103W - 111L
1,357 Elo+
Party 1
Osiris
Osiris
Zamis_lolo
Osiris
Level 82
God Stats
24W - 16L
1,491 SR
Queue Stats
123W - 124L
1,312 Elo+
Solo
Da Ji
Da Ji
xMizZzShizZzox
Da Ji
Level 85
God Stats
14W - 22L
1,362 SR
Queue Stats
120W - 127L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
2 / 3 / 1
5,263
526
3,955
9,223
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
0 / 1 / 1
4,146
415
3,326
6,111
1,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 0
4,241
424
2,333
6,905
1,681
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
8
0 / 3 / 1
4,934
493
2,798
6,709
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anubis
10
3 / 2 / 0
6,014
601
6,386
7,408
2,966
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,385
639
5,807
4,609
1,532
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
FrittenHubert
Danzaburou
8
0 / 1 / 3
4,889
489
4,440
6,122
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
5,537
554
4,190
8,453
4,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
Zamis_lolo
Osiris
9
2 / 1 / 1
5,091
509
4,862
7,563
6,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 1 / 1
6,265
627
5,711
9,735
4,055
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
6
Kills
11
11
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
L
0
1
1
0.5
W
2
1
2
3
L
1
2
0
0.5
W
Danzaburou
FrittenHubert
Danzaburou
0
1
3
1.5
L
Raijin
0
3
1
0.17
W
1
2
1
0.75
W
Osiris
Zamis_lolo
Osiris
2
1
1
2.5
L
Anubis
3
2
0
1.5
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,798
Damage
25,010
36,356
Taken
36,482
10,527
Mitigated
18,845
9,613
Healing
7,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,955
1,917
0
2,463
9,223
2,695
0
902
8,223
0
26,928
L
3,326
1,721
0
1,640
6,111
1,816
0
122
5,975
0
11,582
W
5,807
1,869
0
850
4,609
1,532
733
2,578
2,031
33,822
1,933
L
2,333
330
445
1,370
6,905
1,681
0
282
6,591
13,462
545
W
Danzaburou
FrittenHubert
Danzaburou
4,440
267
0
2,283
6,122
2,032
399
612
5,510
0
29,583
L
Raijin
2,798
306
0
1,095
6,709
1,369
0
3,475
2,846
24,453
1,074
W
4,190
1,305
0
1,772
8,453
4,989
0
4,886
3,567
0
24,130
W
Osiris
Zamis_lolo
Osiris
4,862
1,830
83
2,110
7,563
6,237
352
1,489
6,074
0
22,117
L
Anubis
6,386
244
0
2,600
7,408
2,966
26
274
6,663
41,151
1,767
W
5,711
1,424
0
330
9,735
4,055
0
1,766
7,969
0
41,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,598
Gold Earned
28,167
179
Minions Killed
230
0
Camps Cleared
0
862,264
Distance Traveled
966,439
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,263
526
46
5
0
198,834
0
L
Ishtar
4,146
415
13
1
0
163,902
0
W
Nu Wa
6,385
639
72
7
0
182,566
0
L
Chang'e
4,241
424
23
2
0
180,843
0
W
Danzaburou
4,889
489
27
3
0
155,004
0
L
Raijin
4,934
493
45
5
0
159,745
1
W
Bellona
5,537
554
48
5
0
207,694
0
W
Osiris
5,091
509
28
3
0
194,368
0
L
Anubis
6,014
601
52
5
0
158,940
4
W
Da Ji
6,265
627
55
6
0
226,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role