Player Matchup

Xbalanque
Xbalanque
DylanDorn
Xbalanque
Level 38
God Stats
14W - 10L
1,457 SR
Queue Stats
52W - 42L
1,559 Elo+
Party 1
Hun Batz
Hun Batz
FillingNikel58
Hun Batz
Level 116
God Stats
5W - 4L
1,260 SR
Queue Stats
145W - 120L
1,473 Elo+
Solo
Bellona
Bellona
Mashout
Bellona
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,499 Elo+
Party 2
Sylvanus
Sylvanus
heras1
Sylvanus
Level 133
God Stats
9W - 4L
1,639 SR
Queue Stats
14W - 11L
1,499 Elo+
Party 2
He Bo
He Bo
merengon_lolo
He Bo
Level 125
God Stats
10W - 16L
1,403 SR
Queue Stats
71W - 70L
1,473 Elo+
Party 1
Team Averages
Level 113
1,452 SR
1,501 Elo+

VS

Team Averages
Level 93
1,611 SR
1,484 Elo+
Lancelot
Lancelot
GeoJi
Lancelot
Level 109
God Stats
1W - 3L
1,710 SR
Queue Stats
123W - 122L
1,488 Elo+
Party 3
Thoth
Thoth
ImTryingH
Thoth
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,565 Elo+
Solo
Danzaburou
Danzaburou
Myks8
Danzaburou
Level 128
God Stats
10W - 7L
1,675 SR
Queue Stats
114W - 111L
1,491 Elo+
Party 3
Hou Yi
Hou Yi
canuto123
Hou Yi
Level 62
God Stats
1W - 1L
1,429 SR
Queue Stats
22W - 29L
1,496 Elo+
Party 4
Osiris
Osiris
molina12345
Osiris
Level 66
God Stats
1W - 3L
1,740 SR
Queue Stats
14W - 14L
1,381 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DylanDorn
Xbalanque
16
7 / 2 / 1
9,582
532
11,450
12,196
5,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
15
4 / 3 / 4
9,255
514
7,934
13,627
5,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Mashout
Bellona
16
5 / 3 / 0
9,839
547
15,584
24,122
24,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
heras1
Sylvanus
14
1 / 1 / 5
8,385
466
5,435
8,606
6,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
0 / 5 / 6
8,425
468
7,007
15,459
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GeoJi
Lancelot
13
0 / 0 / 8
8,070
448
4,591
14,781
11,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
ImTryingH
Thoth
15
4 / 4 / 2
9,807
545
11,454
10,605
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Myks8
Danzaburou
16
8 / 4 / 1
9,950
553
12,742
14,928
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
canuto123
Hou Yi
13
0 / 5 / 1
7,559
420
2,123
9,667
3,499
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
16
1 / 4 / 1
9,358
520
16,115
22,641
24,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
17
Kills
13
14
Deaths
17
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
DylanDorn
Xbalanque
7
2
1
3.75
W
Hun Batz
4
3
4
2
L
Lancelot
GeoJi
Lancelot
0
0
8
4
L
Thoth
ImTryingH
Thoth
4
4
2
1.25
W
Bellona
Mashout
Bellona
5
3
0
1.67
L
Danzaburou
Myks8
Danzaburou
8
4
1
2.13
L
Hou Yi
canuto123
Hou Yi
0
5
1
0.1
W
Sylvanus
heras1
Sylvanus
1
1
5
3.5
W
0
5
6
0.6
L
Osiris
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,410
Damage
47,025
74,010
Taken
72,622
48,381
Mitigated
50,718
29,022
Healing
23,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
DylanDorn
Xbalanque
11,450
7,390
0
5,068
12,196
5,646
479
1,032
11,164
0
76,909
W
Hun Batz
7,934
844
0
2,295
13,627
5,486
0
5,951
7,676
0
58,200
L
Lancelot
GeoJi
Lancelot
4,591
814
270
2,752
14,781
11,758
0
3,948
10,833
0
22,915
L
Thoth
ImTryingH
Thoth
11,454
301
0
627
10,605
4,002
181
3,362
7,243
82,154
0
W
Bellona
Mashout
Bellona
15,584
8,566
0
13,849
24,122
24,474
0
773
23,349
0
83,712
L
Danzaburou
Myks8
Danzaburou
12,742
5,351
0
6,575
14,928
6,815
42
2,705
12,223
0
86,147
L
Hou Yi
canuto123
Hou Yi
2,123
457
0
1,020
9,667
3,499
0
1,115
8,552
0
49,074
W
Sylvanus
heras1
Sylvanus
5,435
2,259
1,282
1,686
8,606
6,561
313
2,898
5,708
29,760
9,679
W
7,007
351
0
4,842
15,459
6,214
0
800
14,659
67,930
0
L
Osiris
16,115
6,617
0
11,963
22,641
24,644
0
873
21,768
0
84,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,486
Gold Earned
44,744
480
Minions Killed
499
0
Camps Cleared
0
1,689,149
Distance Traveled
1,744,788
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,582
532
100
6
0
321,279
1
W
Hun Batz
9,255
514
96
5
0
358,070
0
L
Lancelot
8,070
448
33
2
0
416,278
2
L
Thoth
9,807
545
150
8
0
324,514
0
W
Bellona
9,839
547
110
6
0
346,286
0
L
Danzaburou
9,950
553
100
6
0
328,030
0
L
Hou Yi
7,559
420
84
5
0
320,490
0
W
Sylvanus
8,385
466
76
4
0
321,720
3
W
He Bo
8,425
468
98
5
0
341,794
0
L
Osiris
9,358
520
132
7
0
355,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role