Player Matchup

Raijin
Raijin
Amaryah
Raijin
Level 157
God Stats
1W - 1L
1,713 SR
Queue Stats
164W - 164L
1,613 Elo+
Party 1
Loki
Loki
ArchmageVel
Loki
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 99L
1,533 Elo+
Solo
Guan Yu
Guan Yu
BigDadEnergy
Guan Yu
Level 222
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 167L
1,550 Elo+
Party 1
Anubis
Anubis
BigGreen21
Anubis
Level 159
God Stats
3W - 6L
1,435 SR
Queue Stats
262W - 258L
1,558 Elo+
Solo
Nike
Nike
wlluis
Nike
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 95L
1,504 Elo+
Solo
Team Averages
Level 167
1,530 SR
1,552 Elo+

VS

Team Averages
Level 142
1,413 SR
1,556 Elo+
Charon
Charon
BoldWords
Charon
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 74L
1,537 Elo+
Solo
Ix Chel
Ix Chel
Cryptolinguist
Ix Chel
Level 153
God Stats
2W - 0L
1,610 SR
Queue Stats
54W - 58L
1,537 Elo+
Solo
Zeus
Zeus
Jonuhthann
Zeus
Level 157
God Stats
1W - 1L
1,326 SR
Queue Stats
84W - 62L
1,624 Elo+
Solo
Shiva
Shiva
Lonewolff_12
Shiva
Level 146
God Stats
2W - 2L
1,427 SR
Queue Stats
129W - 118L
1,554 Elo+
Solo
Chiron
Chiron
Sebkill3r
Chiron
Level 132
God Stats
2W - 2L
1,204 SR
Queue Stats
74W - 61L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Amaryah
Raijin
15
4 / 5 / 3
8,777
798
12,028
9,433
4,360
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 7 / 5
7,302
664
5,033
9,519
3,990
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Guan Yu
BigDadEnergy
Guan Yu
14
2 / 5 / 9
8,539
776
4,764
14,816
15,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Anubis
BigGreen21
Anubis
13
2 / 5 / 6
7,938
722
7,748
10,144
6,293
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Nike
wlluis
Nike
14
3 / 5 / 9
8,342
758
15,346
15,267
13,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BoldWords
Charon
16
7 / 4 / 15
10,421
947
9,254
15,321
15,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

16
5 / 4 / 12
9,771
888
10,991
11,407
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

17
7 / 3 / 19
10,128
921
12,812
9,828
3,765
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 3 / 20
10,156
923
11,449
14,780
16,836
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chiron
Sebkill3r
Chiron
15
3 / 2 / 15
9,190
835
11,472
9,404
3,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
108
12
Kills
27
27
Deaths
16
32
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Raijin
Amaryah
Raijin
4
5
3
1.1
L
1
7
5
0.5
L
Guan Yu
BigDadEnergy
Guan Yu
2
5
9
1.3
L
Anubis
BigGreen21
Anubis
2
5
6
1
W
Charon
BoldWords
Charon
7
4
15
3.63
W
5
4
12
2.75
W
7
3
19
5.5
W
5
3
20
5
W
Chiron
Sebkill3r
Chiron
3
2
15
5.25
L
Nike
wlluis
Nike
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,919
Damage
55,978
59,179
Taken
60,740
44,347
Mitigated
43,608
12,601
Healing
22,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Amaryah
Raijin
12,028
903
0
0
9,433
4,360
0
5,861
3,336
22,050
70
L
5,033
537
0
378
9,519
3,990
0
4,382
4,894
0
11,644
L
Guan Yu
BigDadEnergy
Guan Yu
4,764
209
2,708
3,810
14,816
15,919
0
6,946
7,425
0
7,135
L
Anubis
BigGreen21
Anubis
7,748
110
145
2,178
10,144
6,293
0
6,587
3,468
28,497
0
W
Charon
BoldWords
Charon
9,254
787
1,885
2,107
15,321
15,001
595
6,554
8,624
14,599
3,277
W
10,991
1,500
5,308
2,268
11,407
4,101
765
4,507
6,670
24,529
0
W
12,812
1,144
465
1,612
9,828
3,765
2,375
3,077
6,681
22,003
0
W
11,449
1,152
2,211
2,781
14,780
16,836
465
4,434
10,212
0
20,090
W
Chiron
Sebkill3r
Chiron
11,472
3,260
1,000
2,403
9,404
3,905
3,815
2,754
6,576
0
26,419
L
Nike
wlluis
Nike
15,346
735
1,042
2,340
15,267
13,785
0
6,584
8,235
2,402
18,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,898
Gold Earned
49,666
101
Minions Killed
133
0
Camps Cleared
0
849,347
Distance Traveled
1,032,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,777
798
25
2
0
155,888
0
L
Loki
7,302
664
13
1
0
162,489
0
L
Guan Yu
8,539
776
8
1
0
196,867
0
L
Anubis
7,938
722
43
4
0
169,865
0
W
Charon
10,421
947
14
1
0
197,498
0
W
Ix Chel
9,771
888
36
3
0
218,118
0
W
Zeus
10,128
921
27
2
0
201,462
0
W
Shiva
10,156
923
18
2
0
212,296
0
W
Chiron
9,190
835
38
3
0
203,043
0
L
Nike
8,342
758
12
1
0
164,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role