Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
HouYiiii
Osiris
Level 122
God Stats
1W - 1L
1,297 SR
Queue Stats
13W - 16L
1,299 Elo+
Solo
Sylvanus
Sylvanus
joshovi20
Sylvanus
Level 87
God Stats
33W - 26L
1,495 SR
Queue Stats
360W - 331L
1,502 Elo+
Solo
Team Averages
Level 126
1,458 SR
1,460 Elo+

VS

Team Averages
Level 141
1,538 SR
1,526 Elo+
Charon
Charon
A single Goose1
Charon
Level 148
God Stats
7W - 12L
1,451 SR
Queue Stats
221W - 217L
1,511 Elo+
Party 2
Poseidon
Poseidon
ExG Sniper
Poseidon
Level 143
God Stats
8W - 8L
1,462 SR
Queue Stats
214W - 206L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
MINIPANDA21
Danzaburou
Level 129
God Stats
17W - 11L
1,444 SR
Queue Stats
224W - 220L
1,510 Elo+
Party 2
Hercules
Hercules
Stuntmaster16
Hercules
Level 144
God Stats
12W - 9L
1,721 SR
Queue Stats
57W - 52L
1,525 Elo+
Solo
Scylla
Scylla
XoelMCP98
Scylla
Level 143
God Stats
4W - 5L
1,613 SR
Queue Stats
155W - 157L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 0
6,593
659
3,776
5,228
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
 
Bastet
11
6 / 2 / 1
6,413
641
6,284
9,118
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
 
Artemis
11
1 / 2 / 3
6,362
636
4,552
5,854
2,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
HouYiiii
Osiris
10
1 / 1 / 0
5,930
593
5,320
7,088
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
joshovi20
Sylvanus
11
2 / 0 / 5
6,095
610
5,201
8,038
5,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,630
563
4,958
8,224
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
ExG Sniper
Poseidon
11
4 / 3 / 0
6,326
633
3,717
7,239
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MINIPANDA21
Danzaburou
10
0 / 4 / 1
5,432
543
3,731
7,360
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Stuntmaster16
Hercules
10
0 / 1 / 2
5,939
594
4,720
10,051
8,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
XoelMCP98
Scylla
11
1 / 2 / 0
6,226
623
1,246
6,025
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
5
5
Deaths
11
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Bastet
 
Bastet
6
2
1
3.25
W
Artemis
 
Artemis
1
2
3
1.25
L
0
1
2
1
L
Poseidon
ExG Sniper
Poseidon
4
3
0
1.33
W
Osiris
HouYiiii
Osiris
1
1
0
1
L
Danzaburou
MINIPANDA21
Danzaburou
0
4
1
0.13
L
Hercules
Stuntmaster16
Hercules
0
1
2
1
L
Scylla
XoelMCP98
Scylla
1
2
0
0.5
W
Sylvanus
joshovi20
Sylvanus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,133
Damage
18,372
35,326
Taken
38,899
20,201
Mitigated
21,158
15,095
Healing
11,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,776
406
0
1,750
5,228
2,686
0
1,761
3,467
51,743
1,120
W
Bastet
 
Bastet
6,284
1,716
0
4,931
9,118
3,079
8
2,383
6,697
0
35,543
W
Artemis
 
Artemis
4,552
1,616
0
1,472
5,854
2,234
1,007
2,164
3,690
0
40,055
L
4,958
1,745
0
2,224
8,224
5,945
0
3,702
4,386
20,105
1,174
L
Poseidon
ExG Sniper
Poseidon
3,717
540
0
987
7,239
2,430
0
771
6,405
45,903
1,188
W
Osiris
HouYiiii
Osiris
5,320
1,670
0
2,040
7,088
6,571
0
582
5,855
0
32,755
L
Danzaburou
MINIPANDA21
Danzaburou
3,731
1,933
0
1,748
7,360
2,773
0
1,096
6,264
0
40,053
L
Hercules
Stuntmaster16
Hercules
4,720
1,643
0
5,856
10,051
8,263
0
829
8,446
0
33,802
L
Scylla
XoelMCP98
Scylla
1,246
183
0
1,152
6,025
1,747
0
1,755
4,046
44,490
1,923
W
Sylvanus
joshovi20
Sylvanus
5,201
1,716
600
4,302
8,038
5,631
34
2,671
5,323
27,748
11,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
29,553
362
Minions Killed
331
0
Camps Cleared
0
1,096,335
Distance Traveled
1,017,424
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,593
659
104
10
0
266,907
0
W
Bastet
6,413
641
55
6
0
255,647
3
W
Artemis
6,362
636
75
8
0
188,056
2
L
Charon
5,630
563
31
3
0
215,315
0
L
Poseidon
6,326
633
70
7
0
227,489
0
W
Osiris
5,930
593
68
7
0
178,496
0
L
Danzaburou
5,432
543
75
8
0
185,474
0
L
Hercules
5,939
594
58
6
0
188,290
2
L
Scylla
6,226
623
97
10
0
200,856
5
W
Sylvanus
6,095
610
60
6
0
207,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role