Player Matchup

Thoth
Thoth
Masters
 
Thoth
Masters
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Masters
Aerialtrees
Arachne
Masters
Level 134
God Stats
16W - 6L
1,890 SR
Queue Stats
187W - 91L
2,593 MMR
Party 1
Ne Zha
Ne Zha
Masters
DespoticWoe
Ne Zha
Masters
Level 157
God Stats
2W - 2L
1,476 SR
Queue Stats
125W - 76L
2,606 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 159
1,622 SR
2,233 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,694 SR
2,379 MMR
Odin
Odin
Masters
IFeeling
Odin
Masters
Level 88
God Stats
31W - 13L
1,946 SR
Queue Stats
254W - 213L
2,516 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Luedang
Baron Samedi
Masters
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
2,472 MMR
Solo
Lancelot
Lancelot
Diamond III
Phantomly
Lancelot
Diamond III
Level 177
God Stats
15W - 15L
1,635 SR
Queue Stats
184W - 161L
2,150 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
4 / 1 / 5
11,899
793
14,452
6,485
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Aerialtrees
Arachne
16
6 / 2 / 3
11,593
773
11,275
15,693
13,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
16
1 / 3 / 6
10,262
684
9,541
13,276
15,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bans
CthulhuAh Muzen CabAresArtemisKuzenbo

VS

Bans
UllrHou YiJormungandrAnhurBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
0 / 4 / 6
9,404
627
10,190
15,478
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Luedang
Baron Samedi
17
2 / 1 / 4
10,742
716
10,716
10,303
9,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lancelot
Phantomly
Lancelot
13
4 / 6 / 2
9,911
661
9,041
16,577
14,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
6
6
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
1
5
6.5
W
Arachne
Aerialtrees
Arachne
6
2
3
3.75
W
Ne Zha
1
3
6
1.33
L
Odin
0
4
6
0.75
L
Baron Samedi
Luedang
Baron Samedi
2
1
4
4
L
Lancelot
Phantomly
Lancelot
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,268
Damage
29,947
35,454
Taken
42,358
32,041
Mitigated
38,005
12,579
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,452
926
0
1,716
6,485
3,085
1,427
503
5,688
75,078
0
W
Arachne
Aerialtrees
Arachne
11,275
7,546
0
6,443
15,693
13,344
442
5,861
9,093
0
31,062
W
Ne Zha
9,541
1,581
0
4,420
13,276
15,612
558
4,392
7,963
0
33,652
L
Odin
10,190
1,410
0
3,268
15,478
14,608
0
6,073
8,539
0
46,227
L
Baron Samedi
Luedang
Baron Samedi
10,716
837
1,786
3,053
10,303
9,073
0
2,335
7,330
60,739
0
L
Lancelot
Phantomly
Lancelot
9,041
1,208
0
1,295
16,577
14,324
0
5,790
9,869
0
25,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,754
Gold Earned
30,057
207
Minions Killed
227
0
Camps Cleared
0
874,627
Distance Traveled
872,185
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,899
793
135
9
0
292,608
1
W
Arachne
11,593
773
33
2
0
303,155
0
W
Ne Zha
10,262
684
39
3
0
278,864
1
L
Odin
9,404
627
73
5
0
296,985
2
L
Baron Samedi
10,742
716
116
8
0
292,225
0
L
Lancelot
9,911
661
38
3
0
282,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role