Player Matchup

Raijin
Raijin
BonelnWings
Raijin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,458 Elo+
Solo
Chaac
Chaac
DankestEel3977
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,817 Elo+
Solo
Hercules
Hercules
DeathPool125
Hercules
Level 117
God Stats
18W - 23L
1,474 SR
Queue Stats
219W - 232L
1,476 Elo+
Solo
Nut
Nut
Dracchir
Nut
Level 195
God Stats
24W - 2L
2,076 SR
Queue Stats
748W - 68L
1,982 Elo+
Solo
Fafnir
Fafnir
gamesprot
Fafnir
Level 81
God Stats
7W - 1L
1,598 SR
Queue Stats
76W - 68L
1,527 Elo+
Solo
Team Averages
Level 118
1,630 SR
1,652 Elo+

VS

Team Averages
Level 93
1,554 SR
1,506 Elo+
Nu Wa
Nu Wa
DavisLaVampiro
Nu Wa
Level 46
God Stats
57W - 43L
1,587 SR
Queue Stats
233W - 263L
1,453 Elo+
Solo
Danzaburou
Danzaburou
Lukabrozzi
Danzaburou
Level 67
God Stats
244W - 177L
1,660 SR
Queue Stats
724W - 752L
1,571 Elo+
Solo
Bellona
Bellona
christian1775
Bellona
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,436 Elo+
Solo
Zeus
Zeus
eragonfire
Zeus
Level 107
God Stats
4W - 5L
1,403 SR
Queue Stats
96W - 89L
1,496 Elo+
Solo
Shiva
Shiva
felller
Shiva
Level 109
God Stats
20W - 13L
1,618 SR
Queue Stats
137W - 111L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
4 / 4 / 2
8,015
1,145
9,515
6,034
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 8
8,380
1,197
4,689
6,495
6,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
DeathPool125
Hercules
13
2 / 1 / 2
7,273
1,039
8,775
7,585
6,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 1 / 9
8,896
1,271
13,902
6,160
3,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
gamesprot
Fafnir
14
3 / 0 / 8
8,895
1,271
3,863
7,629
10,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

362

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 5
7,345
1,049
5,045
7,976
2,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lukabrozzi
Danzaburou
13
5 / 3 / 1
8,677
1,240
7,588
11,538
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
12
0 / 0 / 1
6,570
939
436
2,079
1,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 6 / 3
7,069
1,010
5,486
10,449
3,645
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shiva
felller
Shiva
13
2 / 1 / 3
7,980
1,140
10,932
11,490
11,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
15
Kills
7
7
Deaths
15
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Raijin
4
4
2
1.25
W
1
1
8
5
L
0
5
5
0.5
W
Hercules
DeathPool125
Hercules
2
1
2
3
W
5
1
9
9.5
L
Danzaburou
Lukabrozzi
Danzaburou
5
3
1
1.83
L
Bellona
0
0
1
0.5
L
0
6
3
0.25
L
Shiva
felller
Shiva
2
1
3
3.5
W
Fafnir
gamesprot
Fafnir
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,744
Damage
29,487
33,903
Taken
43,532
28,281
Mitigated
24,125
5,419
Healing
3,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
9,515
1,462
0
0
6,034
2,660
0
1,208
4,586
21,355
744
W
4,689
665
0
2,485
6,495
6,133
0
2,282
4,128
0
11,251
L
5,045
1,194
119
19
7,976
2,875
0
2,908
5,068
16,238
0
W
Hercules
DeathPool125
Hercules
8,775
3,243
0
1,750
7,585
6,027
0
2,116
5,168
0
20,704
W
13,902
8,486
0
0
6,160
3,319
0
1,815
4,206
0
37,857
L
Danzaburou
Lukabrozzi
Danzaburou
7,588
3,905
0
1,825
11,538
4,608
0
4,010
7,358
0
19,500
L
Bellona
436
24
0
29
2,079
1,436
0
1,258
782
0
2,261
L
5,486
792
0
262
10,449
3,645
0
2,082
8,319
15,598
0
L
Shiva
felller
Shiva
10,932
1,040
0
1,036
11,490
11,561
0
2,752
8,430
0
19,647
W
Fafnir
gamesprot
Fafnir
3,863
976
0
1,184
7,629
10,142
0
3,110
4,255
4,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,459
Gold Earned
37,641
131
Minions Killed
88
7
Camps Cleared
4
639,407
Distance Traveled
563,279
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,015
1,145
26
4
0
109,034
0
W
Chaac
8,380
1,197
14
2
0
139,368
0
L
Nu Wa
7,345
1,049
17
2
1
118,298
2
W
Hercules
7,273
1,039
31
4
3
136,937
0
W
Nut
8,896
1,271
54
8
4
136,443
0
L
Danzaburou
8,677
1,240
30
4
1
140,016
0
L
Bellona
6,570
939
5
1
2
47,601
0
L
Zeus
7,069
1,010
26
4
0
104,009
0
L
Shiva
7,980
1,140
10
1
0
153,355
0
W
Fafnir
8,895
1,271
6
1
0
117,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role