Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
Cravenshadow212
Bastet
Silver II
Level 108
God Stats
34W - 43L
1,416 SR
Queue Stats
727W - 748L
976 MMR
Party 2
Cerberus
Cerberus
Gold V
UnidadX
Cerberus
Gold V
Level 167
God Stats
10W - 14L
1,196 SR
Queue Stats
598W - 642L
1,238 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,371 SR
1,238 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 64
1,502 SR
1,169 MMR
Skadi
Skadi
Bronze III
V-SimbaTheKing-V
Skadi
Bronze III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,446 MMR
Party 1
Scylla
Scylla
Bronze I
befor-U
Scylla
Bronze I
Level 83
God Stats
0W - 2L
1,451 SR
Queue Stats
198W - 324L
614 MMR
Solo
Sobek
Sobek
Bronze III
xFlinchxToastx
Sobek
Bronze III
Level 61
God Stats
2W - 7L
1,556 SR
Queue Stats
2W - 11L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 2 / 12
11,195
800
9,904
6,860
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
10 / 0 / 8
11,848
846
15,820
10,848
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
UnidadX
Cerberus
17
10 / 1 / 10
11,986
856
14,850
15,949
16,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ah PuchAthenaAgniKuzenboCharon

VS

Bans
CthulhuPersephoneHadesDiscordiaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
8,611
615
7,575
15,473
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
befor-U
Scylla
15
2 / 7 / 0
9,072
648
5,251
13,936
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 8 / 3
8,387
599
5,385
19,993
19,119
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
22
Kills
3
3
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
12
4
W
10
0
8
14
W
Cerberus
UnidadX
Cerberus
10
1
10
15
L
1
7
2
0.29
L
Scylla
befor-U
Scylla
2
7
0
0.29
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,574
Damage
18,211
33,657
Taken
49,402
24,996
Mitigated
27,936
11,653
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,904
811
0
1,841
6,860
3,510
140
3,158
3,702
46,330
1,662
W
15,820
3,423
0
2,758
10,848
4,921
1,937
4,128
6,720
0
38,797
W
Cerberus
UnidadX
Cerberus
14,850
376
0
7,054
15,949
16,565
111
3,357
12,592
51,143
1,499
L
7,575
3,084
0
1,791
15,473
4,393
0
8,080
6,942
273
31,490
L
Scylla
befor-U
Scylla
5,251
343
47
899
13,936
4,424
0
7,069
6,448
38,645
0
L
5,385
420
0
1,250
19,993
19,119
0
6,975
12,198
19,533
472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,029
Gold Earned
26,070
229
Minions Killed
129
0
Camps Cleared
0
901,433
Distance Traveled
685,531
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,195
800
91
7
0
261,165
2
W
Bastet
11,848
846
40
3
0
323,674
0
W
Cerberus
11,986
856
98
7
0
316,594
3
L
Skadi
8,611
615
46
3
0
227,868
1
L
Scylla
9,072
648
63
5
0
214,507
0
L
Sobek
8,387
599
20
1
0
243,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role