Player Matchup

Athena
Athena
Diggerspala
Athena
Level 6
God Stats
1W - 2L
1,518 SR
Queue Stats
3W - 5L
1,369 Elo+
Party 1
Surtr
Surtr
Erkulf
Surtr
Level 8
God Stats
3W - 3L
1,474 SR
Queue Stats
11W - 16L
1,247 Elo+
Party 1
Nut
Nut
TKoss
Nut
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,247 Elo+
Party 1
Sol
Sol
aythaasnchzz
Sol
Level 26
God Stats
0W - 2L
1,332 SR
Queue Stats
2W - 8L
1,522 Elo+
Party 3
Awilix
Awilix
jonimedinaa30
Awilix
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,457 Elo+
Party 3
Team Averages
Level 25
1,465 SR
1,368 Elo+

VS

Team Averages
Level 86
1,568 SR
1,455 Elo+
Merlin
Merlin
Bailey932
Merlin
Level 102
God Stats
13W - 9L
1,624 SR
Queue Stats
134W - 128L
1,474 Elo+
Solo
Arachne
Arachne
Clubbsy
Arachne
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 10L
1,454 Elo+
Solo
Shiva
Shiva
Maggsimus-IV
Shiva
Level 85
God Stats
1W - 1L
1,179 SR
Queue Stats
130W - 121L
1,436 Elo+
Party 2
Heimdallr
Heimdallr
Schweinsteiger95
Heimdallr
Level 98
God Stats
8W - 3L
1,826 SR
Queue Stats
256W - 240L
1,451 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TF-141_xXgamer
Kumbhakarna
Level 77
God Stats
9W - 1L
1,710 SR
Queue Stats
110W - 84L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
8
0 / 3 / 1
5,296
441
3,377
10,731
8,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
Erkulf
Surtr
11
0 / 3 / 0
5,977
498
1,975
10,301
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nut
TKoss
Nut
8
1 / 5 / 0
5,370
448
4,959
8,265
2,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 1
6,423
535
5,617
6,633
1,907
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 2
5,503
459
4,396
10,137
4,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bailey932
Merlin
10
1 / 4 / 0
6,093
508
6,782
8,429
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Clubbsy
Arachne
10
1 / 0 / 0
5,699
475
2,821
8,340
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
3 / 0 / 0
7,897
658
3,594
8,301
6,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heimdallr
11
5 / 0 / 4
6,862
572
12,212
5,688
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kumbhakarna
TF-141_xXgamer
Kumbhakarna
10
3 / 1 / 7
7,394
616
4,658
8,637
6,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
13
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bailey932
Merlin
1
4
0
0.25
W
Arachne
Clubbsy
Arachne
1
0
0
1
L
Athena
0
3
1
0.17
L
Surtr
Erkulf
Surtr
0
3
0
0
W
3
0
0
3
W
Heimdallr
5
0
4
7
W
Kumbhakarna
TF-141_xXgamer
Kumbhakarna
3
1
7
6.5
L
Nut
TKoss
Nut
1
5
0
0.2
L
3
0
1
3.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
30,067
46,067
Taken
39,395
24,456
Mitigated
21,231
6,458
Healing
10,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bailey932
Merlin
6,782
364
0
0
8,429
2,890
0
4,985
3,337
29,059
0
W
Arachne
Clubbsy
Arachne
2,821
1,835
0
2,554
8,340
3,330
0
758
7,582
0
31,782
L
Athena
3,377
1,203
0
1,425
10,731
8,841
12
1,829
8,858
9,987
0
L
Surtr
Erkulf
Surtr
1,975
515
0
2,127
10,301
6,456
0
500
9,482
1,149
47,752
W
3,594
1,068
0
1,670
8,301
6,270
0
385
7,710
0
50,706
W
Heimdallr
12,212
5,891
0
2,979
5,688
2,557
852
1,037
4,651
0
54,607
W
Kumbhakarna
TF-141_xXgamer
Kumbhakarna
4,658
1,114
0
3,454
8,637
6,184
105
1,906
6,731
16,191
530
L
Nut
TKoss
Nut
4,959
2,728
0
766
8,265
2,937
121
1,925
6,295
0
36,538
L
5,617
750
0
1,626
6,633
1,907
504
3,627
2,100
39,595
0
L
4,396
1,716
0
514
10,137
4,315
0
2,261
7,558
0
29,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,569
Gold Earned
33,945
282
Minions Killed
282
0
Camps Cleared
0
1,272,582
Distance Traveled
1,169,896
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,093
508
59
5
0
252,927
0
W
Arachne
5,699
475
44
4
0
253,247
0
L
Athena
5,296
441
17
1
0
252,110
0
L
Surtr
5,977
498
88
7
0
237,403
0
W
Shiva
7,897
658
93
8
0
167,780
4
W
Heimdallr
6,862
572
68
6
0
221,281
1
W
Kumbhakarna
7,394
616
18
2
0
274,661
2
L
Nut
5,370
448
56
5
0
204,257
0
L
Sol
6,423
535
68
6
0
229,077
0
L
Awilix
5,503
459
53
4
0
349,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role