Player Matchup

Ah Puch
Ah Puch
Ni5vl0eM3
Ah Puch
Level 149
God Stats
21W - 10L
1,554 SR
Queue Stats
83W - 87L
1,440 Elo+
Solo
Jing Wei
Jing Wei
Orlandeeto
Jing Wei
Level 64
God Stats
16W - 19L
1,398 SR
Queue Stats
84W - 95L
1,421 Elo+
Solo
Ra
Ra
YGPKIN
Ra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 157L
1,453 Elo+
Solo
Ymir
Ymir
emseaeye
Ymir
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 2
Achilles
Achilles
ethanhadef
Achilles
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 2
Team Averages
Level 89
1,491 SR
1,463 Elo+

VS

Team Averages
Level 73
1,401 SR
1,338 Elo+
Bellona
Bellona
SuketchiDanshi
Bellona
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 12L
1,195 Elo+
Party 1
Charon
Charon
THE CRAZY RAMM
Charon
Level 116
God Stats
1W - 2L
1,261 SR
Queue Stats
63W - 79L
1,422 Elo+
Solo
Neith
Neith
bruh_Jorden
Neith
Level 30
God Stats
4W - 12L
1,275 SR
Queue Stats
26W - 46L
1,168 Elo+
Party 1
Kali
Kali
malikoo
Kali
Level 127
God Stats
2W - 4L
1,836 SR
Queue Stats
101W - 96L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zlipzinnnNNNBR
Morgan Le Fay
Level 67
God Stats
0W - 3L
1,132 SR
Queue Stats
95W - 111L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ni5vl0eM3
Ah Puch
15
3 / 1 / 3
9,105
569
7,291
9,288
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Orlandeeto
Jing Wei
15
2 / 0 / 2
8,873
555
9,425
10,414
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
17
9 / 0 / 2
9,411
588
13,129
14,971
6,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
14
1 / 1 / 9
8,500
531
4,806
10,996
8,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
ethanhadef
Achilles
14
3 / 0 / 5
8,194
512
13,296
13,950
16,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
7,919
495
6,001
17,329
19,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 1
7,180
449
6,546
16,405
15,294
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 0
7,319
457
8,598
10,217
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
malikoo
Kali
11
0 / 5 / 0
6,649
416
5,641
19,103
6,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
zlipzinnnNNNBR
Morgan Le Fay
13
1 / 5 / 0
7,796
487
8,814
12,239
5,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
18
Kills
2
2
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Ni5vl0eM3
Ah Puch
3
1
3
4.5
W
Jing Wei
Orlandeeto
Jing Wei
2
0
2
3
L
0
2
0
0
L
0
4
1
0.13
W
Ra
9
0
2
10
L
1
3
0
0.33
W
Ymir
1
1
9
5.5
W
Achilles
ethanhadef
Achilles
3
0
5
5.5
L
Kali
malikoo
Kali
0
5
0
0
L
Morgan Le Fay
zlipzinnnNNNBR
Morgan Le Fay
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,947
Damage
35,600
59,619
Taken
75,293
39,591
Mitigated
51,436
21,131
Healing
20,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Ni5vl0eM3
Ah Puch
7,291
142
0
1,048
9,288
3,724
0
5,559
3,060
64,244
1,430
W
Jing Wei
Orlandeeto
Jing Wei
9,425
8,554
0
4,420
10,414
3,949
316
1,858
8,556
0
85,958
L
6,001
1,641
0
4,297
17,329
19,962
0
1,378
14,815
0
65,697
L
6,546
1,255
205
3,410
16,405
15,294
0
6,618
9,530
30,178
0
W
Ra
13,129
1,478
576
9,701
14,971
6,948
365
2,421
12,336
98,512
0
L
8,598
3,343
0
2,945
10,217
4,176
546
2,630
7,493
0
61,258
W
Ymir
4,806
518
0
1,852
10,996
8,856
64
3,260
7,731
24,682
371
W
Achilles
ethanhadef
Achilles
13,296
3,203
0
3,534
13,950
16,114
62
1,369
12,576
228
44,060
L
Kali
malikoo
Kali
5,641
2,755
0
9,186
19,103
6,979
0
6,967
11,944
0
49,742
L
Morgan Le Fay
zlipzinnnNNNBR
Morgan Le Fay
8,814
832
0
335
12,239
5,025
0
7,135
4,840
54,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,083
Gold Earned
36,863
464
Minions Killed
403
0
Camps Cleared
0
1,635,812
Distance Traveled
1,419,133
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,105
569
110
7
0
336,203
8
W
Jing Wei
8,873
555
129
8
0
314,534
0
L
Bellona
7,919
495
84
5
0
268,811
0
L
Charon
7,180
449
38
2
0
279,972
0
W
Ra
9,411
588
137
9
0
352,775
0
L
Neith
7,319
457
95
6
0
259,262
0
W
Ymir
8,500
531
27
2
0
308,656
1
W
Achilles
8,194
512
61
4
0
323,644
0
L
Kali
6,649
416
70
4
0
318,537
0
L
Morgan Le Fay
7,796
487
116
7
0
292,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role