Player Matchup

Xbalanque
Xbalanque
Diamond II
 
Xbalanque
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond II
 
Vamana
Diamond II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond II
 
Guan Yu
Diamond II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Diamond III
DeleteCrossplay
Maui
Diamond III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 218L
2,296 MMR
Party 1
Da Ji
Da Ji
Diamond I
iVudo
Da Ji
Diamond I
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 55L
2,487 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 98
1,500 SR
1,857 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 169
1,557 SR
2,237 MMR
Loki
Loki
Diamond I
 
Loki
Diamond I
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond I
Dóuble
Bellona
Diamond I
Level 270
God Stats
10W - 5L
1,810 SR
Queue Stats
199W - 163L
2,425 MMR
Solo
Neith
Neith
Diamond II
Radnòr
Neith
Diamond II
Level 131
God Stats
10W - 9L
1,660 SR
Queue Stats
529W - 517L
2,432 MMR
Solo
Ra
Ra
Masters
SangAPEX
Ra
Masters
Level 152
God Stats
158W - 106L
1,684 SR
Queue Stats
300W - 285L
2,503 MMR
Solo
Sobek
Sobek
Diamond III
Tap⒫
Sobek
Diamond III
Level 156
God Stats
2W - 5L
1,131 SR
Queue Stats
192W - 174L
2,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 9 / 2
8,792
550
11,552
18,697
7,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
 
Vamana
15
5 / 5 / 1
8,590
537
8,392
17,036
15,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
 
Guan Yu
10
0 / 4 / 4
6,918
432
4,730
14,427
10,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
1 / 0 / 3
6,415
401
52
454
190
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
iVudo
Da Ji
5
0 / 1 / 3
5,564
348
0
2,794
357
Bans
AgniSun WukongBacchusThoth

VS

Bans
Erlang ShenGebAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
7 / 3 / 3
10,229
639
7,970
14,162
5,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Dóuble
Bellona
18
4 / 0 / 3
12,111
757
11,338
16,825
15,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Radnòr
Neith
17
6 / 3 / 3
11,123
695
9,044
12,743
5,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 3 / 4
10,083
630
8,070
8,675
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Tap⒫
Sobek
12
0 / 4 / 8
8,893
556
3,302
16,152
12,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
19
19
Deaths
13
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
2
9
2
0.33
L
Vamana
 
Vamana
5
5
1
1.1
L
Guan Yu
 
Guan Yu
0
4
4
0.5
W
Loki
 
Loki
7
3
3
2.83
L
1
0
3
2.5
W
Bellona
Dóuble
Bellona
4
0
3
5.5
W
Neith
Radnòr
Neith
6
3
3
2.5
W
2
3
4
1.33
W
Sobek
Tap⒫
Sobek
0
4
8
1
L
Da Ji
iVudo
Da Ji
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,726
Damage
39,724
53,408
Taken
68,557
33,647
Mitigated
42,794
11,379
Healing
23,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
11,552
5,210
0
3,409
18,697
7,073
0
3,874
14,524
0
68,342
L
Vamana
 
Vamana
8,392
3,359
0
2,314
17,036
15,881
0
4,282
12,187
44
55,046
L
Guan Yu
 
Guan Yu
4,730
1,045
0
5,506
14,427
10,146
0
1,217
12,216
0
33,673
W
Loki
 
Loki
7,970
2,905
0
2,256
14,162
5,028
2,408
52
10,140
0
84,081
L
52
0
0
0
454
190
0
120
294
52
0
W
Bellona
Dóuble
Bellona
11,338
4,926
0
10,623
16,825
15,723
2,971
95
15,872
69
98,734
W
Neith
Radnòr
Neith
9,044
2,714
0
3,288
12,743
5,419
3,564
0
12,469
0
88,351
W
8,070
705
1,194
3,164
8,675
3,650
5,845
0
8,573
75,385
0
W
Sobek
Tap⒫
Sobek
3,302
310
0
2,914
16,152
12,974
1,046
0
15,406
17,204
1,400
L
Da Ji
iVudo
Da Ji
0
0
0
150
2,794
357
0
590
2,200
0
2,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,279
Gold Earned
52,439
273
Minions Killed
595
0
Camps Cleared
0
768,988
Distance Traveled
1,562,288
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,792
550
122
8
0
252,357
0
L
Vamana
8,590
537
93
6
0
315,285
0
L
Guan Yu
6,918
432
52
3
0
174,685
0
W
Loki
10,229
639
106
7
0
338,854
0
L
Maui
6,415
401
0
0
0
9,367
0
W
Bellona
12,111
757
169
11
0
318,386
2
W
Neith
11,123
695
162
10
0
299,640
0
W
Ra
10,083
630
137
9
0
317,342
1
W
Sobek
8,893
556
21
1
0
288,066
0
L
Da Ji
5,564
348
6
0
0
17,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role