Player Matchup

Merlin
Merlin
ATG Hellfire
Merlin
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 170L
1,581 Elo+
Solo
Ares
Ares
Liagkos
Ares
Level 159
God Stats
6W - 7L
1,550 SR
Queue Stats
250W - 254L
1,433 Elo+
Solo
Neith
Neith
TotalBaconation
Neith
Level 143
God Stats
1W - 0L
1,479 SR
Queue Stats
3W - 9L
1,405 Elo+
Solo
Ne Zha
Ne Zha
hellslastson5095
Ne Zha
Level 124
God Stats
1W - 2L
1,265 SR
Queue Stats
283W - 282L
1,477 Elo+
Solo
Susano
Susano
tengriii
Susano
Level 158
God Stats
8W - 4L
1,500 SR
Queue Stats
183W - 180L
1,472 Elo+
Solo
Team Averages
Level 140
1,459 SR
1,474 Elo+

VS

Team Averages
Level 151
1,475 SR
1,505 Elo+
Pele
Pele
 
Pele
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Borokx
Bellona
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
40W - 60L
1,498 Elo+
Party 1
Janus
Janus
QuickHippo19
Janus
Level 154
God Stats
16W - 30L
1,412 SR
Queue Stats
271W - 245L
1,503 Elo+
Solo
Sylvanus
Sylvanus
RedxLite
Sylvanus
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
thomiseee
Neith
Level 149
God Stats
1W - 4L
1,461 SR
Queue Stats
105W - 110L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
3 / 1 / 4
7,080
590
7,799
5,162
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Liagkos
Ares
10
1 / 1 / 7
6,674
556
7,631
9,596
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 2 / 0
7,608
634
5,594
9,303
3,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 1
6,288
524
5,198
11,263
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
tengriii
Susano
12
3 / 1 / 3
6,445
537
5,550
10,978
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 2 / 0
7,012
584
8,027
13,739
6,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Borokx
Bellona
12
1 / 1 / 2
7,277
606
7,827
11,455
8,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 1
6,660
555
2,871
6,265
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
RedxLite
Sylvanus
9
1 / 2 / 3
5,936
495
3,188
10,097
4,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
thomiseee
Neith
11
1 / 2 / 1
6,619
552
5,629
7,960
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
11
Kills
7
7
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
2
0
2
W
Merlin
3
1
4
5
L
Bellona
Borokx
Bellona
1
1
2
2
W
Ares
Liagkos
Ares
1
1
7
4.5
L
0
4
1
0.13
L
Sylvanus
RedxLite
Sylvanus
1
2
3
1.25
W
2
2
0
1
W
2
2
1
1.25
W
Susano
tengriii
Susano
3
1
3
4.5
L
Neith
thomiseee
Neith
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,772
Damage
27,542
46,302
Taken
49,516
23,127
Mitigated
25,638
15,648
Healing
14,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,027
2,436
0
3,870
13,739
6,005
0
5,300
8,439
0
63,653
W
Merlin
7,799
682
0
1,648
5,162
2,065
0
1,308
3,854
56,260
1,041
L
Bellona
Borokx
Bellona
7,827
3,031
0
5,634
11,455
8,980
0
2,453
9,002
0
54,354
W
Ares
Liagkos
Ares
7,631
763
0
2,244
9,596
8,496
0
2,428
7,168
23,420
777
L
2,871
184
0
0
6,265
2,551
104
3,624
2,641
55,989
733
L
Sylvanus
RedxLite
Sylvanus
3,188
944
1,068
1,858
10,097
4,976
0
2,966
7,131
12,960
0
W
5,594
2,379
0
3,110
9,303
3,706
0
362
8,941
0
62,774
W
5,198
2,277
0
4,496
11,263
4,174
0
442
10,821
0
35,836
W
Susano
tengriii
Susano
5,550
747
0
4,150
10,978
4,686
0
1,709
9,269
0
46,361
L
Neith
thomiseee
Neith
5,629
2,007
0
1,725
7,960
3,126
432
420
7,540
0
51,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,095
Gold Earned
33,504
367
Minions Killed
410
0
Camps Cleared
0
1,232,140
Distance Traveled
1,178,701
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,012
584
102
9
0
288,419
0
W
Merlin
7,080
590
105
9
0
251,056
2
L
Bellona
7,277
606
98
8
0
238,087
0
W
Ares
6,674
556
30
3
0
254,202
0
L
Janus
6,660
555
103
9
0
220,350
0
L
Sylvanus
5,936
495
22
2
0
204,795
0
W
Neith
7,608
634
112
9
0
209,608
2
W
Ne Zha
6,288
524
53
4
0
233,091
0
W
Susano
6,445
537
67
6
0
284,183
0
L
Neith
6,619
552
85
7
0
227,050
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role