Player Matchup

Osiris
Osiris
JadeDragonSlayer
Osiris
Level 155
God Stats
2W - 1L
1,772 SR
Queue Stats
37W - 30L
1,564 Elo+
Solo
Nemesis
Nemesis
Wilbo11
Nemesis
Level 126
God Stats
4W - 0L
1,682 SR
Queue Stats
57W - 30L
1,703 Elo+
Solo
Bacchus
Bacchus
Yukirby
Bacchus
Level 159
God Stats
24W - 9L
1,593 SR
Queue Stats
174W - 147L
1,509 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
elanonimo
Morgan Le Fay
Level 147
God Stats
4W - 4L
1,125 SR
Queue Stats
142W - 123L
1,553 Elo+
Solo
Nut
Nut
quillord
Nut
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 10L
1,747 Elo+
Party 1
Team Averages
Level 148
1,534 SR
1,615 Elo+

VS

Team Averages
Level 146
1,559 SR
1,546 Elo+
Osiris
Osiris
 
Osiris
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AncientPepes
Nemesis
Level 163
God Stats
1W - 1L
1,707 SR
Queue Stats
131W - 82L
1,665 Elo+
Solo
Maui
Maui
PreacherSO
Maui
Level 146
God Stats
4W - 8L
1,605 SR
Queue Stats
59W - 57L
1,541 Elo+
Solo
Chronos
Chronos
Vortex Vain
Chronos
Level 144
God Stats
13W - 12L
1,444 SR
Queue Stats
320W - 309L
1,531 Elo+
Solo
Heimdallr
Heimdallr
Ðívíđê
Heimdallr
Level 136
God Stats
39W - 41L
1,538 SR
Queue Stats
163W - 162L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,600
660
6,854
14,348
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Nemesis
Wilbo11
Nemesis
10
4 / 1 / 3
5,940
594
7,431
6,533
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Yukirby
Bacchus
11
2 / 0 / 6
6,278
628
5,045
5,105
4,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Morgan Le Fay
elanonimo
Morgan Le Fay
11
1 / 0 / 3
6,174
617
6,664
5,450
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
2 / 0 / 2
6,413
641
4,414
4,351
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 2 / 0
5,096
510
3,444
10,600
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Nemesis
AncientPepes
Nemesis
11
1 / 2 / 0
5,932
593
9,025
10,987
5,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

8
0 / 2 / 1
4,893
489
1,654
10,034
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
Vortex Vain
Chronos
11
1 / 2 / 0
5,755
576
2,757
6,612
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
Ðívíđê
Heimdallr
10
0 / 2 / 0
5,605
561
3,015
5,099
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
2
2
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
0
0
L
Nemesis
AncientPepes
Nemesis
1
2
0
0.5
W
1
1
1
1.5
L
0
2
1
0.25
L
Chronos
Vortex Vain
Chronos
1
2
0
0.5
W
Nemesis
Wilbo11
Nemesis
4
1
3
5.5
W
Bacchus
Yukirby
Bacchus
2
0
6
5
W
Morgan Le Fay
elanonimo
Morgan Le Fay
1
0
3
2.5
W
2
0
2
3
L
Heimdallr
Ðívíđê
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
19,895
35,787
Taken
43,332
22,590
Mitigated
21,063
16,301
Healing
12,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,444
1,208
0
3,848
10,600
6,376
0
2,935
7,511
0
39,974
L
Nemesis
AncientPepes
Nemesis
9,025
3,690
0
3,889
10,987
5,598
0
265
9,821
0
39,994
W
6,854
2,182
0
8,036
14,348
11,551
0
0
13,436
0
52,260
L
1,654
517
0
1,352
10,034
5,086
0
3,536
6,408
12,579
7,224
L
Chronos
Vortex Vain
Chronos
2,757
326
0
1,359
6,612
1,970
0
3,384
2,804
38,468
1,013
W
Nemesis
Wilbo11
Nemesis
7,431
3,695
0
1,556
6,533
2,687
0
1,374
4,952
0
39,557
W
Bacchus
Yukirby
Bacchus
5,045
1,040
0
2,038
5,105
4,466
0
1,198
3,826
18,186
0
W
Morgan Le Fay
elanonimo
Morgan Le Fay
6,664
596
0
1,050
5,450
2,205
0
1,424
3,898
44,212
2,047
W
4,414
3,288
0
3,621
4,351
1,681
0
394
3,957
0
55,121
L
Heimdallr
Ðívíđê
Heimdallr
3,015
2,178
0
1,749
5,099
2,033
0
665
4,434
0
41,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,405
Gold Earned
27,281
352
Minions Killed
325
0
Camps Cleared
0
1,097,552
Distance Traveled
1,115,314
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,096
510
79
8
0
259,532
0
L
Nemesis
5,932
593
74
7
0
228,864
0
W
Osiris
6,600
660
99
10
0
204,154
0
L
Maui
4,893
489
35
4
0
217,994
2
L
Chronos
5,755
576
64
6
0
218,637
3
W
Nemesis
5,940
594
50
5
0
247,206
2
W
Bacchus
6,278
628
10
1
0
233,022
4
W
Morgan Le Fay
6,174
617
89
9
0
243,496
2
W
Nut
6,413
641
104
10
0
169,674
0
L
Heimdallr
5,605
561
73
7
0
190,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role