Player Matchup

Sobek
Sobek
 
Sobek
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChumBucketStaff
Bellona
Level 186
God Stats
4W - 0L
1,789 SR
Queue Stats
84W - 80L
1,521 Elo+
Solo
Freya
Freya
ElMasPxto11
Freya
Level 147
God Stats
6W - 8L
1,631 SR
Queue Stats
33W - 20L
1,554 Elo+
Solo
Mulan
Mulan
RyuZhaishen671
Mulan
Level 122
God Stats
2W - 3L
1,314 SR
Queue Stats
75W - 78L
1,512 Elo+
Solo
Charybdis
Charybdis
ruftin_vi
Charybdis
Level 82
God Stats
4W - 4L
1,579 SR
Queue Stats
58W - 66L
1,482 Elo+
Solo
Team Averages
Level 138
1,563 SR
1,514 Elo+

VS

Team Averages
Level 133
1,486 SR
1,460 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Da Eggo God
Pele
Level 63
God Stats
0W - 2L
1,207 SR
Queue Stats
19W - 32L
1,373 Elo+
Party 1
Charybdis
Charybdis
IzzzyTheDino
Charybdis
Level 129
God Stats
3W - 3L
1,604 SR
Queue Stats
294W - 299L
1,411 Elo+
Party 1
Guan Yu
Guan Yu
RoronoaRyuZoro
Guan Yu
Level 153
God Stats
12W - 16L
1,531 SR
Queue Stats
179W - 183L
1,504 Elo+
Solo
Bastet
Bastet
TheAirCondition
Bastet
Level 197
God Stats
4W - 6L
1,590 SR
Queue Stats
232W - 214L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 1
6,024
463
6,088
9,989
10,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

13
4 / 1 / 2
7,325
563
5,427
10,348
6,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 0 / 2
8,653
666
8,779
8,099
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
0 / 0 / 2
7,490
576
9,425
9,111
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Charybdis
ruftin_vi
Charybdis
12
0 / 3 / 0
6,628
510
4,765
10,802
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 4 / 1
5,622
432
2,371
5,540
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 0
6,041
465
3,611
12,005
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
IzzzyTheDino
Charybdis
13
1 / 1 / 2
7,005
539
5,874
9,407
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 0 / 0
6,601
508
4,408
11,845
10,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
3 / 1 / 0
6,682
514
6,595
12,349
9,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
9
Kills
4
4
Deaths
9
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
1
1.5
L
Janus
 
Janus
0
4
1
0.13
W
4
1
2
5
L
0
3
0
0
W
4
0
2
5
L
Charybdis
IzzzyTheDino
Charybdis
1
1
2
2
L
0
0
0
0
W
0
0
2
1
L
3
1
0
3
W
Charybdis
ruftin_vi
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,484
Damage
22,859
48,349
Taken
51,146
29,754
Mitigated
30,642
27,176
Healing
19,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,088
652
0
5,976
9,989
10,318
18
943
9,046
31,558
1,452
L
Janus
 
Janus
2,371
318
0
249
5,540
2,170
0
2,752
2,562
30,199
0
W
5,427
2,352
0
5,337
10,348
6,512
0
503
9,845
0
52,005
L
3,611
906
0
4,391
12,005
4,922
0
2,641
9,123
0
42,913
W
8,779
2,492
0
4,881
8,099
3,689
583
925
7,174
60,008
5,259
L
Charybdis
IzzzyTheDino
Charybdis
5,874
3,355
0
5,140
9,407
3,488
710
1,426
7,981
0
67,438
L
4,408
909
120
6,220
11,845
10,671
0
235
10,642
0
50,528
W
9,425
1,947
0
6,188
9,111
5,621
869
0
9,111
0
61,423
L
6,595
1,261
0
3,268
12,349
9,391
0
6,521
5,572
0
22,708
W
Charybdis
ruftin_vi
Charybdis
4,765
2,882
0
4,794
10,802
3,614
0
0
10,802
0
60,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,120
Gold Earned
31,951
445
Minions Killed
349
0
Camps Cleared
0
1,280,929
Distance Traveled
1,198,416
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,024
463
41
3
0
266,954
2
L
Janus
5,622
432
48
4
0
161,712
0
W
Bellona
7,325
563
74
6
0
292,187
0
L
Pele
6,041
465
81
6
0
287,976
0
W
Freya
8,653
666
133
10
0
257,171
0
L
Charybdis
7,005
539
103
8
0
215,574
0
L
Guan Yu
6,601
508
87
7
0
255,441
1
W
Mulan
7,490
576
101
8
0
239,097
2
L
Bastet
6,682
514
30
2
0
277,713
0
W
Charybdis
6,628
510
96
7
0
225,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role