Player Matchup

Ganesha
Ganesha
NOOBSLAYER2813
Ganesha
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 20L
1,507 Elo+
Solo
King Arthur
King Arthur
OmarRA
King Arthur
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
336W - 348L
1,399 Elo+
Solo
Danzaburou
Danzaburou
Sephiroth_Mx
Danzaburou
Level 158
God Stats
6W - 5L
1,480 SR
Queue Stats
48W - 53L
1,509 Elo+
Solo
Awilix
Awilix
Take-ABigWhiff
Awilix
Level 179
God Stats
28W - 35L
1,435 SR
Queue Stats
116W - 111L
1,393 Elo+
Solo
Sol
Sol
Tflint22
Sol
Level 136
God Stats
12W - 9L
1,482 SR
Queue Stats
126W - 113L
1,365 Elo+
Solo
Team Averages
Level 140
1,479 SR
1,435 Elo+

VS

Team Averages
Level 100
1,443 SR
1,486 Elo+
Thor
Thor
 
Thor
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
FifthOfChuck
Merlin
Level 147
God Stats
25W - 39L
1,190 SR
Queue Stats
609W - 666L
1,444 Elo+
Solo
Ares
Ares
Giraffe
Ares
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
Lovenaut
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,584 Elo+
Party 1
Mulan
Mulan
WaifuMagnet12
Mulan
Level 27
God Stats
6W - 5L
1,524 SR
Queue Stats
39W - 50L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 8
7,144
1,021
3,524
5,620
5,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
OmarRA
King Arthur
12
3 / 3 / 2
6,706
958
5,575
8,527
5,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Sephiroth_Mx
Danzaburou
14
3 / 0 / 2
7,304
1,043
2,502
4,709
1,948
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 1 / 5
6,361
909
5,010
7,119
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 3
7,096
1,014
6,001
7,595
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
2 / 2 / 3
6,811
973
7,882
8,496
3,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
11
1 / 1 / 2
5,972
853
3,719
2,667
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Giraffe
Ares
11
1 / 4 / 1
6,338
905
6,403
9,325
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Lovenaut
Sun Wukong
12
2 / 3 / 1
6,150
879
5,326
8,958
6,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 0 / 0
5,212
745
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
10
Kills
6
6
Deaths
10
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
3
1.75
L
Merlin
1
1
2
2
L
Ares
Giraffe
Ares
1
4
1
0.38
L
Sun Wukong
Lovenaut
Sun Wukong
2
3
1
0.83
W
0
0
8
4
W
King Arthur
OmarRA
King Arthur
3
3
2
1.33
W
Danzaburou
Sephiroth_Mx
Danzaburou
3
0
2
4
W
1
1
5
3.5
W
3
2
3
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,612
Damage
23,330
33,570
Taken
29,446
18,533
Mitigated
18,584
9,033
Healing
5,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,882
840
0
2,646
8,496
3,867
0
2,432
5,764
0
23,049
L
Merlin
3,719
158
0
0
2,667
1,028
0
1,024
1,643
9,795
198
L
Ares
Giraffe
Ares
6,403
817
0
1,472
9,325
7,444
0
2,588
6,615
12,635
0
L
Sun Wukong
Lovenaut
Sun Wukong
5,326
1,380
0
1,003
8,958
6,245
328
2,836
5,955
0
15,669
W
3,524
359
0
1,283
5,620
5,000
0
1,499
3,945
13,184
964
W
King Arthur
OmarRA
King Arthur
5,575
1,487
0
1,028
8,527
5,963
58
1,954
6,447
0
16,504
W
Danzaburou
Sephiroth_Mx
Danzaburou
2,502
1,267
0
1,611
4,709
1,948
1,711
1,280
3,227
0
24,050
W
5,010
2,196
0
1,390
7,119
2,905
0
2,605
4,446
0
13,350
W
6,001
2,285
0
3,721
7,595
2,717
1,319
2,074
5,383
21,132
1,742
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,611
Gold Earned
30,483
181
Minions Killed
94
0
Camps Cleared
0
802,223
Distance Traveled
568,192
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,811
973
44
6
0
158,763
0
L
Merlin
5,972
853
17
2
0
95,855
2
L
Ares
6,338
905
9
1
0
158,064
0
L
Sun Wukong
6,150
879
24
3
0
155,510
0
W
Ganesha
7,144
1,021
9
1
0
156,032
4
W
King Arthur
6,706
958
33
5
0
174,157
0
W
Danzaburou
7,304
1,043
60
9
0
159,554
3
W
Awilix
6,361
909
25
4
0
184,907
4
W
Sol
7,096
1,014
54
8
0
127,573
0
L
Mulan
5,212
745
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role