Player Matchup

Ymir
Ymir
Diamond III
ChaacNbaIIz
Ymir
Diamond III
Level 85
God Stats
12W - 4L
1,911 SR
Queue Stats
380W - 365L
2,253 MMR
Solo
Susano
Susano
Masters
JustRunItDown
Susano
Masters
Level 147
God Stats
26W - 17L
1,714 SR
Queue Stats
194W - 154L
2,658 MMR
Solo
Eset
Eset
Diamond I
LexiHoward
Eset
Diamond I
Level 129
God Stats
3W - 3L
1,506 SR
Queue Stats
178W - 137L
2,384 MMR
Solo
Odin
Odin
Diamond IV
NJShadoe
Odin
Diamond IV
Level 159
God Stats
7W - 4L
2,117 SR
Queue Stats
106W - 77L
2,148 MMR
Solo
Rama
Rama
Diamond II
Šlick
Rama
Diamond II
Level 154
God Stats
24W - 32L
1,613 SR
Queue Stats
506W - 470L
2,324 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,772 SR
2,353 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,668 SR
2,230 MMR
Ullr
Ullr
Diamond V
 
Ullr
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Masters
BurstGolem
Ganesha
Masters
Level 190
God Stats
14W - 21L
1,746 SR
Queue Stats
634W - 599L
2,695 MMR
Solo
Hercules
Hercules
Diamond IV
Epoco
Hercules
Diamond IV
Level 109
God Stats
4W - 2L
1,652 SR
Queue Stats
178W - 169L
2,194 MMR
Solo
Neith
Neith
Masters
donkeysonkey
Neith
Masters
Level 128
God Stats
3W - 4L
1,590 SR
Queue Stats
453W - 434L
2,633 MMR
Solo
Raijin
Raijin
Diamond IV
stevieii
Raijin
Diamond IV
Level 94
God Stats
17W - 7L
1,852 SR
Queue Stats
347W - 316L
2,129 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
6,242
480
4,706
14,104
10,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 5 / 4
7,600
585
11,640
15,698
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 1
8,019
617
7,013
7,130
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
0 / 6 / 2
7,622
586
6,173
11,900
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
Šlick
Rama
12
2 / 6 / 3
7,306
562
5,471
11,790
4,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThanatosBellonaThothErlang Shen

VS

Bans
AresOsirisAwilixSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
8 / 3 / 8
8,728
671
8,802
14,674
5,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
BurstGolem
Ganesha
12
0 / 1 / 9
7,539
580
7,087
11,256
11,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Epoco
Hercules
14
4 / 2 / 5
9,257
712
8,244
12,083
8,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
6 / 2 / 5
8,740
672
10,862
8,247
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Raijin
stevieii
Raijin
14
6 / 2 / 6
8,860
682
11,339
7,018
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
10
Kills
24
24
Deaths
10
12
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
3
8
4
W
Ganesha
BurstGolem
Ganesha
0
1
9
4.5
L
1
3
2
0.67
W
Hercules
Epoco
Hercules
4
2
5
3.25
L
4
5
4
1.2
L
3
4
1
0.88
L
Odin
0
6
2
0.17
W
6
2
5
4.25
W
Raijin
stevieii
Raijin
6
2
6
4.5
L
Rama
Šlick
Rama
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,003
Damage
46,334
60,622
Taken
53,278
29,976
Mitigated
31,421
11,029
Healing
14,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,802
4,995
0
6,000
14,674
5,881
0
2,608
12,021
0
62,762
W
Ganesha
BurstGolem
Ganesha
7,087
1,080
0
2,128
11,256
11,248
0
4,376
6,831
26,034
1,567
L
4,706
1,943
0
2,451
14,104
10,356
0
5,561
8,385
14,635
493
W
Hercules
Epoco
Hercules
8,244
3,666
0
3,150
12,083
8,389
0
1,096
10,238
184
74,538
L
11,640
4,300
0
3,534
15,698
5,218
0
6,312
8,944
0
54,848
L
7,013
656
504
437
7,130
2,613
0
3,037
3,889
68,191
0
L
Odin
6,173
1,247
0
2,402
11,900
7,596
0
1,234
10,631
0
64,440
W
10,862
5,109
0
2,711
8,247
3,577
0
819
7,428
0
75,732
W
Raijin
stevieii
Raijin
11,339
997
0
500
7,018
2,326
0
2,691
4,327
59,406
813
L
Rama
Šlick
Rama
5,471
3,688
0
1,701
11,790
4,193
0
1,481
10,236
0
45,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,789
Gold Earned
43,124
431
Minions Killed
482
0
Camps Cleared
0
1,258,005
Distance Traveled
1,328,705
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,728
671
91
7
0
278,582
0
W
Ganesha
7,539
580
11
1
0
268,747
2
L
Ymir
6,242
480
14
1
0
236,460
0
W
Hercules
9,257
712
133
10
0
264,043
0
L
Susano
7,600
585
76
6
0
305,501
0
L
Eset
8,019
617
134
10
0
253,435
3
L
Odin
7,622
586
124
10
0
252,317
2
W
Neith
8,740
672
139
11
0
246,163
1
W
Raijin
8,860
682
108
8
0
271,170
0
L
Rama
7,306
562
83
6
0
210,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role