Player Matchup

Charon
Charon
 
Charon
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BabyPorkyChops
Mulan
Level 142
God Stats
6W - 3L
1,971 SR
Queue Stats
310W - 270L
1,585 Elo+
Party 1
Athena
Athena
MadKazper
Athena
Level 42
God Stats
0W - 4L
1,491 SR
Queue Stats
271W - 249L
1,564 Elo+
Party 1
Arachne
Arachne
MalcolmX 713898
Arachne
Level 158
God Stats
7W - 5L
1,577 SR
Queue Stats
1,305W - 1,261L
1,551 Elo+
Solo
Merlin
Merlin
Turbulenz
Merlin
Level 48
God Stats
2W - 5L
1,594 SR
Queue Stats
6W - 8L
1,451 Elo+
Solo
Team Averages
Level 109
1,626 SR
1,530 Elo+

VS

Team Averages
Level 154
1,541 SR
1,516 Elo+
Yemoja
Yemoja
 
Yemoja
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AgentAlice
Zhong Kui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 59L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
GuidingLight112
Gilgamesh
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,511 Elo+
Solo
Medusa
Medusa
Helge53
Medusa
Level 115
God Stats
2W - 0L
1,492 SR
Queue Stats
45W - 58L
1,465 Elo+
Solo
Lancelot
Lancelot
Herr Diener
Lancelot
Level 183
God Stats
3W - 1L
1,713 SR
Queue Stats
79W - 77L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 1 / 1
5,878
735
1,833
6,189
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 1
6,142
768
5,711
9,698
8,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
MadKazper
Athena
11
0 / 3 / 1
6,277
785
2,680
11,731
12,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 1 / 1
5,861
733
1,595
5,199
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Turbulenz
Merlin
13
2 / 4 / 0
6,856
857
4,064
7,846
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 1 / 7
7,224
903
3,963
7,264
6,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Zhong Kui
AgentAlice
Zhong Kui
14
4 / 0 / 6
7,274
909
7,927
4,369
3,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
GuidingLight112
Gilgamesh
13
3 / 0 / 8
6,942
868
5,377
5,937
4,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Helge53
Medusa
13
1 / 1 / 4
6,739
842
6,065
4,569
1,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
Herr Diener
Lancelot
14
4 / 0 / 7
7,454
932
10,802
7,084
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
2
Kills
13
13
Deaths
2
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
1
0.5
W
Yemoja
 
Yemoja
1
1
7
4.5
W
Zhong Kui
AgentAlice
Zhong Kui
4
0
6
7
L
0
4
1
0.13
W
Gilgamesh
GuidingLight112
Gilgamesh
3
0
8
7
W
Medusa
Helge53
Medusa
1
1
4
3
W
Lancelot
Herr Diener
Lancelot
4
0
7
7.5
L
Athena
MadKazper
Athena
0
3
1
0.17
L
0
1
1
0.5
L
Merlin
Turbulenz
Merlin
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,883
Damage
34,134
40,663
Taken
29,223
30,884
Mitigated
20,493
6,961
Healing
7,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,833
147
0
519
6,189
3,866
0
2,085
4,104
8,543
0
W
Yemoja
 
Yemoja
3,963
440
2,175
1,150
7,264
6,937
0
2,111
4,949
12,286
0
W
Zhong Kui
AgentAlice
Zhong Kui
7,927
1,188
0
1,047
4,369
3,797
392
1,083
3,132
23,594
1,280
L
5,711
786
0
1,574
9,698
8,505
0
1,931
7,495
0
14,816
W
Gilgamesh
GuidingLight112
Gilgamesh
5,377
910
0
1,543
5,937
4,678
56
1,695
4,166
0
12,814
W
Medusa
Helge53
Medusa
6,065
1,441
0
313
4,569
1,783
1,061
1,757
2,647
0
23,769
W
Lancelot
Herr Diener
Lancelot
10,802
1,536
0
1,709
7,084
3,298
0
1,622
5,252
0
30,188
L
Athena
MadKazper
Athena
2,680
857
705
1,499
11,731
12,277
0
4,264
7,378
7,726
0
L
1,595
1,152
0
1,144
5,199
2,757
0
928
4,235
0
6,259
L
Merlin
Turbulenz
Merlin
4,064
353
0
1,520
7,846
3,479
0
2,490
5,144
19,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,014
Gold Earned
35,633
109
Minions Killed
183
0
Camps Cleared
0
737,050
Distance Traveled
951,499
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,878
735
13
2
0
128,536
0
W
Yemoja
7,224
903
22
3
0
155,028
0
W
Zhong Kui
7,274
909
48
6
0
187,680
0
L
Mulan
6,142
768
29
4
0
164,476
0
W
Gilgamesh
6,942
868
18
2
0
202,159
0
W
Medusa
6,739
842
51
6
0
188,068
1
W
Lancelot
7,454
932
44
6
0
218,564
0
L
Athena
6,277
785
17
2
0
151,232
0
L
Arachne
5,861
733
12
2
0
135,778
2
L
Merlin
6,856
857
38
5
0
157,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role