Player Matchup

Sobek
Sobek
MisterDandy5
Sobek
Level 96
God Stats
1W - 0L
2,103 SR
Queue Stats
15W - 8L
1,661 Elo+
Party 1
Ra
Ra
Skeyez
Ra
Level 108
God Stats
1W - 1L
1,425 SR
Queue Stats
18W - 16L
1,583 Elo+
Party 1
Hercules
Hercules
fabiwid
Hercules
Level 67
God Stats
24W - 27L
1,482 SR
Queue Stats
268W - 277L
1,471 Elo+
Solo
Team Averages
Level 90
1,670 SR
1,571 Elo+

VS

Team Averages
Level 94
1,626 SR
1,521 Elo+
Bastet
Bastet
Dobradinha_BR
Bastet
Level 130
God Stats
60W - 43L
1,697 SR
Queue Stats
812W - 832L
1,567 Elo+
Solo
Charon
Charon
HeavyMetalBankai
Charon
Level 64
God Stats
2W - 3L
1,680 SR
Queue Stats
130W - 138L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
ProdigalAcolyte1
Baron Samedi
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
159W - 162L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 9
9,935
662
6,168
13,895
12,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
16
5 / 0 / 5
11,175
745
9,078
7,006
2,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
fabiwid
Hercules
16
6 / 2 / 5
10,997
733
11,730
12,677
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 1
8,989
599
8,659
16,480
6,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 1 / 1
7,671
511
1,833
5,344
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
ProdigalAcolyte1
Baron Samedi
16
2 / 4 / 1
10,678
712
7,722
11,383
6,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
3
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
0
1
1
0.5
W
0
1
9
4.5
L
Baron Samedi
ProdigalAcolyte1
Baron Samedi
2
4
1
0.63
W
Ra
5
0
5
7.5
W
Hercules
fabiwid
Hercules
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,976
Damage
18,214
33,578
Taken
33,207
21,792
Mitigated
14,287
13,314
Healing
3,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,659
1,764
0
1,921
16,480
6,103
0
7,032
8,735
0
39,228
L
1,833
267
0
4
5,344
2,106
0
1,835
3,405
4,851
0
W
6,168
472
0
4,021
13,895
12,816
648
3,383
10,376
23,801
1,136
L
Baron Samedi
ProdigalAcolyte1
Baron Samedi
7,722
209
479
1,076
11,383
6,078
0
5,283
5,874
52,503
0
W
Ra
9,078
760
3,349
3,083
7,006
2,649
424
3,162
3,700
61,991
0
W
Hercules
fabiwid
Hercules
11,730
2,752
0
2,861
12,677
6,327
1,370
2,692
9,833
0
33,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
27,338
191
Minions Killed
149
0
Camps Cleared
0
826,813
Distance Traveled
572,114
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,989
599
50
3
0
251,410
0
L
Charon
7,671
511
18
1
0
80,669
0
W
Sobek
9,935
662
50
3
0
259,563
4
L
Baron Samedi
10,678
712
81
5
0
240,035
0
W
Ra
11,175
745
96
6
0
299,584
0
W
Hercules
10,997
733
45
3
0
267,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role