Player Matchup

Anubis
Anubis
 
Anubis
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
RuMbLe98
Bacchus
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 121L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
bearxD12
Ah Muzen Cab
Level 41
God Stats
4W - 3L
1,894 SR
Queue Stats
43W - 43L
1,549 Elo+
Party 1
Cerberus
Cerberus
oscarin372
Cerberus
Level 27
God Stats
1W - 0L
1,812 SR
Queue Stats
3W - 1L
1,801 Elo+
Party 1
Nu Wa
Nu Wa
tisjken_1992
Nu Wa
Level 159
God Stats
27W - 17L
1,681 SR
Queue Stats
135W - 120L
1,553 Elo+
Solo
Team Averages
Level 110
1,677 SR
1,583 Elo+

VS

Team Averages
Level 108
1,589 SR
1,504 Elo+
Ix Chel
Ix Chel
BeanSoup1170
Ix Chel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 67L
1,510 Elo+
Solo
Cabrakan
Cabrakan
FaD3xSWAGxB0Tx
Cabrakan
Level 118
God Stats
24W - 32L
1,688 SR
Queue Stats
45W - 45L
1,611 Elo+
Solo
Arachne
Arachne
Gavio10
Arachne
Level 109
God Stats
9W - 3L
1,550 SR
Queue Stats
89W - 88L
1,431 Elo+
Solo
Lancelot
Lancelot
TagmanUK
Lancelot
Level 128
God Stats
48W - 33L
1,607 SR
Queue Stats
144W - 126L
1,463 Elo+
Solo
Apollo
Apollo
VHC__SpillZ
Apollo
Level 126
God Stats
14W - 10L
1,599 SR
Queue Stats
90W - 93L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 2 / 2
6,682
557
5,968
7,278
3,358
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
RuMbLe98
Bacchus
12
1 / 0 / 4
5,888
491
4,780
5,780
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ah Muzen Cab
bearxD12
Ah Muzen Cab
12
4 / 0 / 2
6,547
546
7,382
5,920
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
oscarin372
Cerberus
11
1 / 1 / 4
5,905
492
3,532
10,109
6,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 0 / 0
6,506
542
9,276
6,013
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeanSoup1170
Ix Chel
11
0 / 2 / 1
6,287
524
4,269
5,996
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cabrakan
10
1 / 1 / 0
5,165
430
3,307
9,144
6,713
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Gavio10
Arachne
12
2 / 2 / 0
6,378
532
4,205
11,170
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
TagmanUK
Lancelot
10
0 / 1 / 0
5,838
487
3,274
10,619
5,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Apollo
12
0 / 3 / 1
5,944
495
6,405
9,573
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
3
3
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
2
1
L
Ix Chel
BeanSoup1170
Ix Chel
0
2
1
0.25
L
Cabrakan
1
1
0
1
L
Arachne
Gavio10
Arachne
2
2
0
1
W
Bacchus
RuMbLe98
Bacchus
1
0
4
3
L
Lancelot
TagmanUK
Lancelot
0
1
0
0
L
Apollo
0
3
1
0.17
W
Ah Muzen Cab
bearxD12
Ah Muzen Cab
4
0
2
5
W
Cerberus
oscarin372
Cerberus
1
1
4
3
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
21,460
35,100
Taken
46,502
19,855
Mitigated
21,497
16,772
Healing
16,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,968
193
0
3,754
7,278
3,358
0
3,043
3,769
57,486
0
L
Ix Chel
BeanSoup1170
Ix Chel
4,269
299
133
452
5,996
1,601
0
4,962
1,034
39,909
2,144
L
Cabrakan
3,307
468
117
3,169
9,144
6,713
0
3,748
5,396
21,162
0
L
Arachne
Gavio10
Arachne
4,205
2,511
0
6,372
11,170
3,878
0
3,993
7,177
0
45,152
W
Bacchus
RuMbLe98
Bacchus
4,780
805
0
3,818
5,780
3,701
0
803
4,860
38,808
0
L
Lancelot
TagmanUK
Lancelot
3,274
384
0
2,828
10,619
5,978
0
6,514
4,105
0
53,615
L
Apollo
6,405
4,850
0
3,398
9,573
3,327
0
3,709
5,864
0
55,976
W
Ah Muzen Cab
bearxD12
Ah Muzen Cab
7,382
3,328
0
2,811
5,920
2,144
64
1,628
4,292
0
51,479
W
Cerberus
oscarin372
Cerberus
3,532
324
0
3,882
10,109
6,723
0
1,322
8,787
15,498
493
W
9,276
4,987
0
2,507
6,013
3,929
7
0
6,013
41,076
7,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
29,612
341
Minions Killed
381
0
Camps Cleared
0
1,089,329
Distance Traveled
1,183,926
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,682
557
105
9
0
205,115
0
L
Ix Chel
6,287
524
81
7
0
229,872
5
L
Cabrakan
5,165
430
18
2
0
239,559
0
L
Arachne
6,378
532
78
7
0
249,831
3
W
Bacchus
5,888
491
54
5
0
264,281
3
L
Lancelot
5,838
487
75
6
0
254,021
1
L
Apollo
5,944
495
129
11
0
210,643
2
W
Ah Muzen Cab
6,547
546
67
6
0
214,913
0
W
Cerberus
5,905
492
37
3
0
220,083
0
W
Nu Wa
6,506
542
78
7
0
184,937
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role