Player Matchup

Charon
Charon
Insurgensy
Charon
Level 40
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Achilles
Achilles
RalienGX
Achilles
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,535 Elo+
Solo
Neith
Neith
SrMawi
Neith
Level 46
God Stats
7W - 7L
1,490 SR
Queue Stats
38W - 41L
1,486 Elo+
Solo
Agni
Agni
Worrmyy
Agni
Level 66
God Stats
2W - 2L
1,739 SR
Queue Stats
70W - 62L
1,651 Elo+
Party 1
Serqet
Serqet
YourLostNephew
Serqet
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 216L
1,562 Elo+
Party 1
Team Averages
Level 68
1,562 SR
1,547 Elo+

VS

Team Averages
Level 83
1,593 SR
1,474 Elo+
Pele
Pele
F1_LeXxie
Pele
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 10L
1,385 Elo+
Solo
Amaterasu
Amaterasu
Hayzooun
Amaterasu
Level 52
God Stats
6W - 4L
1,650 SR
Queue Stats
79W - 63L
1,505 Elo+
Party 3
Izanami
Izanami
Slayer6666705
Izanami
Level 128
God Stats
5W - 2L
1,415 SR
Queue Stats
171W - 175L
1,470 Elo+
Party 2
Bacchus
Bacchus
llAnatharll
Bacchus
Level 63
God Stats
15W - 9L
1,659 SR
Queue Stats
73W - 59L
1,496 Elo+
Party 3
Anubis
Anubis
smitechamp0
Anubis
Level 68
God Stats
7W - 6L
1,742 SR
Queue Stats
296W - 276L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Insurgensy
Charon
7
0 / 6 / 1
5,859
419
1,924
7,681
4,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
RalienGX
Achilles
12
2 / 2 / 1
7,643
546
5,116
10,224
6,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SrMawi
Neith
14
3 / 3 / 0
7,879
563
5,344
12,449
5,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
Worrmyy
Agni
13
2 / 4 / 1
7,647
546
6,089
8,709
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 4 / 2
6,579
470
7,948
13,367
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
9 / 0 / 1
9,034
645
9,958
15,035
5,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Hayzooun
Amaterasu
12
2 / 3 / 1
7,505
536
7,050
12,209
7,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
2 / 1 / 5
8,473
605
6,405
7,081
2,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
llAnatharll
Bacchus
11
2 / 2 / 4
7,331
524
3,885
8,923
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
13
4 / 2 / 4
8,401
600
8,203
10,079
4,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
19
19
Deaths
8
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
9
0
1
9.5
W
Amaterasu
Hayzooun
Amaterasu
2
3
1
0.83
L
Charon
Insurgensy
Charon
0
6
1
0.08
L
Achilles
RalienGX
Achilles
2
2
1
1.25
W
Izanami
2
1
5
4.5
L
Neith
SrMawi
Neith
3
3
0
1
L
Agni
Worrmyy
Agni
2
4
1
0.63
L
1
4
2
0.5
W
Bacchus
llAnatharll
Bacchus
2
2
4
2
W
Anubis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,421
Damage
35,501
52,430
Taken
53,327
23,519
Mitigated
27,852
11,276
Healing
25,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
9,958
3,363
0
9,423
15,035
5,916
0
2,193
12,686
0
72,109
W
Amaterasu
Hayzooun
Amaterasu
7,050
2,825
0
5,764
12,209
7,057
612
1,691
9,936
0
41,503
L
Charon
Insurgensy
Charon
1,924
209
0
355
7,681
4,104
138
2,542
5,008
12,518
0
L
Achilles
RalienGX
Achilles
5,116
1,412
0
2,712
10,224
6,959
0
1,155
8,492
0
41,191
W
Izanami
6,405
4,799
0
1,806
7,081
2,763
1,334
142
6,789
0
84,402
L
Neith
SrMawi
Neith
5,344
1,705
0
2,831
12,449
5,381
805
1,728
10,721
0
65,620
L
Agni
Worrmyy
Agni
6,089
636
0
877
8,709
2,785
0
2,598
6,017
57,461
2,361
L
7,948
2,441
0
4,501
13,367
4,290
0
3,689
9,678
0
38,343
W
Bacchus
llAnatharll
Bacchus
3,885
534
54
2,805
8,923
8,089
116
942
7,906
19,466
1,664
W
Anubis
8,203
721
0
5,545
10,079
4,027
148
3,352
6,173
63,951
841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,607
Gold Earned
40,744
355
Minions Killed
404
0
Camps Cleared
0
1,354,817
Distance Traveled
1,362,806
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,034
645
98
7
0
353,942
3
W
Amaterasu
7,505
536
53
4
0
234,421
0
L
Charon
5,859
419
10
1
0
241,505
0
L
Achilles
7,643
546
74
5
0
286,314
8
W
Izanami
8,473
605
130
9
0
262,872
0
L
Neith
7,879
563
119
9
0
254,896
0
L
Agni
7,647
546
92
7
0
257,833
0
L
Serqet
6,579
470
60
4
0
314,269
2
W
Bacchus
7,331
524
24
2
0
258,913
0
W
Anubis
8,401
600
99
7
0
252,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role