Player Matchup

Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
Duuude
Ao Kuang
Platinum III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 55L
2,094 MMR
Solo
Ishtar
Ishtar
Platinum II
АidsRat
Ishtar
Platinum II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 17L
2,075 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,500 SR
1,734 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,636 SR
2,126 MMR
Khepri
Khepri
Diamond I
BlacKnife332
Khepri
Diamond I
Level 178
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 353L
2,341 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Charizardos
Sun Wukong
Platinum III
Level 134
God Stats
22W - 17L
1,756 SR
Queue Stats
225W - 224L
2,007 MMR
Solo
Chaac
Chaac
Masters
Chemorris
Chaac
Masters
Level 104
God Stats
4W - 4L
1,632 SR
Queue Stats
303W - 265L
2,200 MMR
Solo
Neith
Neith
Diamond V
MeCuleoAtuYaya
Neith
Diamond V
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 65L
2,016 MMR
Solo
Maman Brigitte
Maman Brigitte
Diamond V
Stagerr
Maman Brigitte
Diamond V
Level 156
God Stats
0W - 1L
1,793 SR
Queue Stats
61W - 48L
2,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 1 / 1
9,659
690
12,418
14,735
12,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
 
Hachiman
15
0 / 1 / 2
8,033
574
7,552
10,150
4,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
 
Arachne
14
4 / 3 / 1
7,727
552
6,403
14,835
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Duuude
Ao Kuang
13
4 / 2 / 4
8,124
580
6,045
12,239
9,200
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
АidsRat
Ishtar
15
2 / 3 / 2
9,013
644
11,517
12,727
5,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
GebCharonErlang ShenOsiris

VS

Bans
Ah Muzen CabThanatosKukulkanZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 1 / 1
6,495
464
3,742
9,053
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Charizardos
Sun Wukong
12
3 / 2 / 1
7,328
523
5,906
11,383
9,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
Chemorris
Chaac
10
0 / 4 / 1
6,349
454
7,106
12,959
9,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 1 / 1
8,027
573
10,589
11,455
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maman Brigitte
Stagerr
Maman Brigitte
13
4 / 8 / 2
7,412
529
6,635
15,387
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
16
Kills
10
10
Deaths
16
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
1
6.5
W
Hachiman
 
Hachiman
0
1
2
1
W
Arachne
 
Arachne
4
3
1
1.5
L
Khepri
1
1
1
1.5
L
Sun Wukong
Charizardos
Sun Wukong
3
2
1
1.75
L
Chaac
Chemorris
Chaac
0
4
1
0.13
W
Ao Kuang
Duuude
Ao Kuang
4
2
4
3
L
2
1
1
2.5
L
Maman Brigitte
Stagerr
Maman Brigitte
4
8
2
0.63
W
Ishtar
АidsRat
Ishtar
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,935
Damage
33,978
64,686
Taken
60,237
37,067
Mitigated
33,748
29,100
Healing
16,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,418
6,149
0
6,921
14,735
12,301
0
2,039
12,612
0
80,337
W
Hachiman
 
Hachiman
7,552
5,683
0
5,304
10,150
4,193
1,608
3,008
6,758
0
79,257
W
Arachne
 
Arachne
6,403
3,077
0
8,506
14,835
6,003
0
1,113
13,677
0
67,652
L
Khepri
3,742
176
0
2,388
9,053
4,092
0
1,846
7,207
39,768
1,138
L
Sun Wukong
Charizardos
Sun Wukong
5,906
942
0
2,534
11,383
9,319
0
1,741
9,591
0
31,251
L
Chaac
Chemorris
Chaac
7,106
1,928
0
4,026
12,959
9,876
0
417
11,890
0
45,360
W
Ao Kuang
Duuude
Ao Kuang
6,045
1,100
0
3,692
12,239
9,200
0
1,994
10,089
34,947
3,158
L
10,589
4,181
0
4,161
11,455
4,429
0
742
10,713
0
78,724
L
Maman Brigitte
Stagerr
Maman Brigitte
6,635
320
0
3,753
15,387
6,032
0
989
14,209
46,766
0
W
Ishtar
АidsRat
Ishtar
11,517
7,191
0
4,677
12,727
5,370
0
1,388
11,339
0
85,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,556
Gold Earned
35,611
577
Minions Killed
413
0
Camps Cleared
0
1,386,092
Distance Traveled
1,335,107
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,659
690
140
10
0
272,901
0
W
Hachiman
8,033
574
138
10
0
249,254
0
W
Arachne
7,727
552
95
7
0
321,668
0
L
Khepri
6,495
464
75
5
0
301,344
1
L
Sun Wukong
7,328
523
36
3
0
303,982
5
L
Chaac
6,349
454
84
6
0
191,414
0
W
Ao Kuang
8,124
580
51
4
0
288,118
4
L
Neith
8,027
573
136
10
0
264,966
2
L
Maman Brigitte
7,412
529
82
6
0
273,401
0
W
Ishtar
9,013
644
153
11
0
254,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role