Player Matchup

Artio
Artio
 
Artio
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Harry25Master
Nemesis
Level 148
God Stats
19W - 14L
1,527 SR
Queue Stats
238W - 241L
1,486 Elo+
Solo
Nut
Nut
LUCKF4LL
Nut
Level 103
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 4L
1,470 Elo+
Solo
Hera
Hera
LordMfisto
Hera
Level 42
God Stats
3W - 3L
1,504 SR
Queue Stats
152W - 170L
1,421 Elo+
Solo
Vamana
Vamana
kkura
Vamana
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 163L
1,459 Elo+
Solo
Team Averages
Level 120
1,548 SR
1,467 Elo+

VS

Team Averages
Level 113
1,555 SR
1,498 Elo+
Ra
Ra
 
Ra
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Hex-Bocath_Fatal
Arachne
Level 139
God Stats
6W - 4L
1,654 SR
Queue Stats
126W - 135L
1,501 Elo+
Party 1
Erlang Shen
Erlang Shen
caldasjp
Erlang Shen
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
312W - 309L
1,460 Elo+
Solo
Danzaburou
Danzaburou
viticioo
Danzaburou
Level 28
God Stats
13W - 8L
1,622 SR
Queue Stats
24W - 26L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
1 / 1 / 2
3,719
620
603
4,712
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
7
0 / 1 / 0
3,730
622
1,611
5,670
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
1 / 1 / 0
3,263
544
1,375
2,474
697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 0 / 0
3,906
651
2,167
3,264
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vamana
kkura
Vamana
6
0 / 1 / 0
3,793
632
2,213
4,350
2,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 0 / 0
4,062
677
2,317
3,869
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
 
Bacchus
5
0 / 2 / 1
3,371
562
1,164
3,588
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

6
1 / 1 / 2
3,836
639
1,127
3,869
1,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Erlang Shen
caldasjp
Erlang Shen
9
2 / 0 / 0
4,986
831
2,730
5,165
2,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
viticioo
Danzaburou
7
1 / 0 / 1
4,171
695
1,766
3,663
1,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
1
2
2
W
Ra
 
Ra
0
0
0
0
W
Bacchus
 
Bacchus
0
2
1
0.25
L
Nemesis
0
1
0
0
W
1
1
2
2
L
1
1
0
1
L
0
0
0
0
W
Erlang Shen
caldasjp
Erlang Shen
2
0
0
2
L
Vamana
kkura
Vamana
0
1
0
0
W
Danzaburou
viticioo
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,969
Damage
9,104
20,470
Taken
20,154
8,553
Mitigated
7,651
8,362
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
603
0
80
1,482
4,712
2,840
0
704
3,770
9,726
0
W
Ra
 
Ra
2,317
295
60
1,249
3,869
1,219
0
1,961
1,660
26,969
0
W
Bacchus
 
Bacchus
1,164
64
86
572
3,588
1,661
0
231
3,357
7,866
0
L
Nemesis
1,611
701
0
3,181
5,670
1,663
0
516
5,154
0
21,803
W
1,127
984
0
504
3,869
1,491
0
143
3,726
0
13,566
L
1,375
973
0
399
2,474
697
0
142
2,252
0
10,295
L
2,167
611
0
1,500
3,264
1,107
0
1,801
1,463
22,475
649
W
Erlang Shen
caldasjp
Erlang Shen
2,730
1,830
0
3,963
5,165
2,217
0
0
4,921
0
29,507
L
Vamana
kkura
Vamana
2,213
1,055
0
1,720
4,350
2,246
0
0
4,350
0
20,172
W
Danzaburou
viticioo
Danzaburou
1,766
579
0
1,655
3,663
1,063
74
187
3,476
0
21,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,411
Gold Earned
20,426
177
Minions Killed
182
0
Camps Cleared
0
621,832
Distance Traveled
613,326
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,719
620
18
3
0
125,356
2
W
Ra
4,062
677
51
9
0
140,139
2
W
Bacchus
3,371
562
17
3
0
101,019
3
L
Nemesis
3,730
622
47
8
0
154,720
1
W
Arachne
3,836
639
27
5
0
139,488
4
L
Nut
3,263
544
17
3
0
78,991
0
L
Hera
3,906
651
49
8
0
131,608
2
W
Erlang Shen
4,986
831
54
9
0
113,328
0
L
Vamana
3,793
632
46
8
0
131,157
0
W
Danzaburou
4,171
695
33
6
0
119,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role