Player Matchup

Artemis
Artemis
Standupguy0
Artemis
Level 157
God Stats
2W - 6L
1,395 SR
Queue Stats
43W - 57L
1,536 Elo+
Solo
Vamana
Vamana
Turkeymaser9000
Vamana
Level 117
God Stats
1W - 6L
1,394 SR
Queue Stats
280W - 299L
1,474 Elo+
Solo
Fafnir
Fafnir
ai-MAX-
Fafnir
Level 156
God Stats
3W - 3L
1,667 SR
Queue Stats
201W - 195L
1,507 Elo+
Solo
Janus
Janus
darthscion
Janus
Level 126
God Stats
5W - 4L
1,590 SR
Queue Stats
37W - 20L
1,665 Elo+
Solo
Awilix
Awilix
jda 2k
Awilix
Level 124
God Stats
20W - 19L
1,571 SR
Queue Stats
256W - 246L
1,452 Elo+
Solo
Team Averages
Level 136
1,523 SR
1,527 Elo+

VS

Team Averages
Level 112
1,517 SR
1,499 Elo+
Bellona
Bellona
Asour
Bellona
Level 89
God Stats
5W - 1L
1,452 SR
Queue Stats
110W - 86L
1,567 Elo+
Solo
Nut
Nut
ITz Vivids
Nut
Level 142
God Stats
11W - 8L
1,561 SR
Queue Stats
135W - 128L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
KurgerBingMyNuts
Cthulhu
Level 79
God Stats
3W - 1L
1,295 SR
Queue Stats
74W - 72L
1,544 Elo+
Solo
Da Ji
Da Ji
itzthyhazardz
Da Ji
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 81L
1,403 Elo+
Party 1
Hera
Hera
jcawnis19
Hera
Level 107
God Stats
2W - 0L
1,778 SR
Queue Stats
88W - 71L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Standupguy0
Artemis
15
2 / 3 / 4
8,710
458
6,176
11,616
4,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 2
8,335
439
8,755
16,457
15,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
ai-MAX-
Fafnir
13
1 / 3 / 2
8,079
425
6,131
17,999
21,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Janus
15
4 / 4 / 3
8,889
468
13,414
10,872
5,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Awilix
jda 2k
Awilix
16
4 / 3 / 4
9,184
483
8,938
16,467
7,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Asour
Bellona
19
9 / 1 / 1
12,531
660
16,813
16,243
18,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
3 / 3 / 0
10,267
540
10,616
13,334
6,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 3
8,436
444
7,122
15,313
11,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Earring

Mystical Earring

+15
Mp 5

16
1 / 2 / 3
9,424
496
9,548
18,903
10,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hera
13
1 / 4 / 3
8,688
457
8,245
9,678
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
12
Kills
16
16
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Asour
Bellona
9
1
1
9.5
W
3
3
0
1
W
2
2
3
1.75
L
Artemis
Standupguy0
Artemis
2
3
4
1.33
L
1
3
2
0.67
L
Fafnir
ai-MAX-
Fafnir
1
3
2
0.67
L
Janus
4
4
3
1.38
W
1
2
3
1.25
W
Hera
1
4
3
0.63
L
Awilix
jda 2k
Awilix
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,414
Damage
52,344
73,411
Taken
73,471
53,295
Mitigated
50,909
19,376
Healing
18,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Asour
Bellona
16,813
4,979
0
8,584
16,243
18,885
578
2,353
13,780
0
106,479
W
10,616
7,234
0
4,110
13,334
6,473
1,384
2,098
11,154
0
100,508
W
7,122
1,476
270
1,107
15,313
11,971
60
7,320
7,711
29,705
2,112
L
Artemis
Standupguy0
Artemis
6,176
2,995
0
1,999
11,616
4,216
0
711
10,858
0
56,565
L
8,755
5,335
0
4,311
16,457
15,843
0
1,841
13,658
150
54,263
L
Fafnir
ai-MAX-
Fafnir
6,131
1,508
0
6,631
17,999
21,218
0
5,508
12,283
32,414
0
L
Janus
13,414
1,089
0
663
10,872
5,006
0
5,529
5,227
72,744
2,612
W
9,548
3,137
0
2,525
18,903
10,083
0
2,066
16,689
0
95,284
W
Hera
8,245
2,169
0
1,611
9,678
3,497
116
4,661
4,661
56,411
385
L
Awilix
jda 2k
Awilix
8,938
3,560
0
5,772
16,467
7,012
0
1,405
14,870
0
76,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,197
Gold Earned
49,346
463
Minions Killed
559
0
Camps Cleared
0
1,807,940
Distance Traveled
1,756,556
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,531
660
175
9
0
355,902
2
W
Nut
10,267
540
138
7
0
319,356
0
W
Cthulhu
8,436
444
45
2
0
343,383
0
L
Artemis
8,710
458
100
5
0
301,079
0
L
Vamana
8,335
439
93
5
0
358,046
0
L
Fafnir
8,079
425
40
2
0
358,842
7
L
Janus
8,889
468
121
6
0
369,422
2
W
Da Ji
9,424
496
126
7
0
400,436
0
W
Hera
8,688
457
75
4
0
337,479
8
L
Awilix
9,184
483
109
6
0
420,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role