Player Matchup

Fenrir
Fenrir
Silver II
BarryAllenVz
Fenrir
Silver II
Level 156
God Stats
5W - 0L
1,837 SR
Queue Stats
17W - 19L
1,436 MMR
Solo
Surtr
Surtr
Gold V
InfamousPickle0
Surtr
Gold V
Level 108
God Stats
4W - 3L
1,708 SR
Queue Stats
137W - 146L
1,411 MMR
Solo
Medusa
Medusa
Bronze III
Luanhlss
Medusa
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,403 MMR
Party 1
Agni
Agni
Bronze V
b00ya_ksha
Agni
Bronze V
Level 148
God Stats
3W - 0L
1,539 SR
Queue Stats
12W - 11L
1,409 MMR
Solo
Cerberus
Cerberus
Bronze III
yModerz7
Cerberus
Bronze III
Level 85
God Stats
1W - 0L
1,315 SR
Queue Stats
6W - 19L
1,431 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,580 SR
1,418 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,435 SR
1,446 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold III
ILVAPPLE
Eset
Gold III
Level 149
God Stats
1W - 6L
1,225 SR
Queue Stats
199W - 201L
1,428 MMR
Solo
Charybdis
Charybdis
Gold V
Jailorgohome
Charybdis
Gold V
Level 136
God Stats
15W - 14L
1,611 SR
Queue Stats
42W - 46L
1,448 MMR
Solo
Arachne
Arachne
Bronze IV
OneMuni
Arachne
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,429 MMR
Solo
Terra
Terra
Gold IV
S-K-1llZ
Terra
Gold IV
Level 107
God Stats
1W - 3L
1,339 SR
Queue Stats
292W - 300L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 4
7,913
565
7,442
12,957
5,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 3
8,676
620
9,900
11,241
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Luanhlss
Medusa
14
3 / 0 / 4
7,789
556
7,381
6,949
2,600
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 0 / 2
8,704
622
7,839
5,444
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
yModerz7
Cerberus
12
0 / 1 / 7
7,589
542
3,596
10,734
8,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AnhurAresKukulkanChaac

VS

Bans
HachimanBellonaKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 3 / 0
5,914
422
3,040
13,689
12,666
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Eset
14
1 / 4 / 0
7,592
542
7,037
8,875
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Jailorgohome
Charybdis
13
0 / 3 / 2
7,442
532
7,465
11,615
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
OneMuni
Arachne
12
2 / 4 / 1
7,101
507
3,472
12,867
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
S-K-1llZ
Terra
10
0 / 1 / 0
6,231
445
2,197
7,488
5,468
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
3
4
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
3
0
0
W
Fenrir
3
2
4
2.5
L
Eset
1
4
0
0.25
W
3
1
3
4.5
L
Charybdis
Jailorgohome
Charybdis
0
3
2
0.33
W
Medusa
Luanhlss
Medusa
3
0
4
5
L
Arachne
OneMuni
Arachne
2
4
1
0.63
L
Terra
S-K-1llZ
Terra
0
1
0
0
W
6
0
2
7
W
Cerberus
yModerz7
Cerberus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,158
Damage
23,211
47,325
Taken
54,534
28,126
Mitigated
30,982
19,507
Healing
13,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,040
460
0
1,433
13,689
12,666
0
2,833
10,184
0
27,792
W
Fenrir
7,442
1,780
0
6,003
12,957
5,686
0
1,438
11,383
0
64,905
L
Eset
7,037
1,112
0
1,067
8,875
3,437
0
3,339
4,937
67,566
642
W
9,900
3,510
0
4,225
11,241
9,563
104
1,583
9,508
1,367
61,783
L
Charybdis
Jailorgohome
Charybdis
7,465
3,956
0
4,294
11,615
4,236
666
1,695
9,848
0
68,403
W
Medusa
Luanhlss
Medusa
7,381
4,026
0
2,588
6,949
2,600
428
1,629
5,226
0
64,192
L
Arachne
OneMuni
Arachne
3,472
1,629
0
4,563
12,867
5,175
0
1,335
11,176
0
45,007
L
Terra
S-K-1llZ
Terra
2,197
495
208
2,399
7,488
5,468
0
1,949
5,399
19,427
1,369
W
7,839
537
0
988
5,444
1,924
132
2,359
2,815
52,607
0
W
Cerberus
yModerz7
Cerberus
3,596
192
403
5,300
10,734
8,353
102
1,251
9,433
33,594
414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,671
Gold Earned
34,280
533
Minions Killed
412
0
Camps Cleared
0
1,329,934
Distance Traveled
1,253,924
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,914
422
46
3
0
271,659
2
W
Fenrir
7,913
565
106
8
0
293,045
0
L
Eset
7,592
542
149
11
0
256,808
2
W
Surtr
8,676
620
112
8
0
222,541
1
L
Charybdis
7,442
532
123
9
0
230,023
0
W
Medusa
7,789
556
90
6
0
256,868
2
L
Arachne
7,101
507
67
5
0
301,043
0
L
Terra
6,231
445
27
2
0
194,391
1
W
Agni
8,704
622
119
9
0
293,912
4
W
Cerberus
7,589
542
106
8
0
263,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role