Player Matchup

Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AlmightyGuardd
Charon
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 144L
1,617 Elo+
Solo
Bakasura
Bakasura
Gainked
Bakasura
Level 127
God Stats
1W - 2L
1,296 SR
Queue Stats
101W - 66L
1,581 Elo+
Solo
Neith
Neith
Mapleocolypse
Neith
Level 158
God Stats
7W - 13L
1,586 SR
Queue Stats
208W - 199L
1,597 Elo+
Solo
Chaac
Chaac
OhhhhJaaayy
Chaac
Level 36
God Stats
1W - 3L
1,308 SR
Queue Stats
12W - 17L
1,441 Elo+
Solo
Team Averages
Level 110
1,438 SR
1,547 Elo+

VS

Team Averages
Level 144
1,639 SR
1,515 Elo+
Kali
Kali
Frenemy218712
Kali
Level 128
God Stats
24W - 19L
1,597 SR
Queue Stats
108W - 115L
1,553 Elo+
Solo
Bacchus
Bacchus
YILO DUCKETS
Bacchus
Level 154
God Stats
24W - 13L
1,691 SR
Queue Stats
131W - 111L
1,597 Elo+
Solo
Mulan
Mulan
excitedplague1
Mulan
Level 158
God Stats
3W - 5L
1,723 SR
Queue Stats
57W - 45L
1,528 Elo+
Solo
Hou Yi
Hou Yi
mustinator
Hou Yi
Level 149
God Stats
10W - 8L
1,684 SR
Queue Stats
59W - 50L
1,401 Elo+
Party 1
Zeus
Zeus
mustinator445
Zeus
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
3
0 / 2 / 0
2,760
552
508
2,518
995
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

5
0 / 1 / 0
3,206
641
1,780
3,899
2,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Gainked
Bakasura
6
0 / 0 / 0
3,286
657
646
4,126
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

5
0 / 1 / 0
2,915
583
2,120
3,198
922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 3 / 0
3,212
642
1,243
3,956
1,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
3,962
792
1,820
4,112
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bacchus
YILO DUCKETS
Bacchus
6
1 / 0 / 1
3,701
740
1,745
3,276
2,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 1
4,161
832
1,929
3,657
1,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
mustinator
Hou Yi
6
1 / 0 / 0
3,176
635
2,567
3,572
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
1 / 0 / 1
3,898
780
1,468
1,300
218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
0
0
L
0
1
0
0
W
2
0
2
3
L
Bakasura
Gainked
Bakasura
0
0
0
0
L
0
1
0
0
L
0
3
0
0
W
Bacchus
YILO DUCKETS
Bacchus
1
0
1
1.5
W
2
0
1
2.5
W
Hou Yi
mustinator
Hou Yi
1
0
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,297
Damage
9,529
17,697
Taken
15,917
7,594
Mitigated
7,070
5,604
Healing
7,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
508
88
0
978
2,518
995
0
1,184
1,334
7,671
135
L
1,780
412
0
994
3,899
2,718
0
812
3,087
10,351
0
W
1,820
967
0
1,850
4,112
1,533
0
173
3,909
0
17,378
L
Bakasura
Gainked
Bakasura
646
390
0
2,458
4,126
1,267
0
251
3,875
0
14,436
L
2,120
728
0
800
3,198
922
0
812
2,386
0
14,521
L
1,243
305
0
374
3,956
1,692
0
153
3,803
0
13,721
W
Bacchus
YILO DUCKETS
Bacchus
1,745
146
0
1,550
3,276
2,396
0
777
2,489
8,666
2,901
W
1,929
496
0
2,307
3,657
1,879
0
0
3,657
927
21,379
W
Hou Yi
mustinator
Hou Yi
2,567
1,230
0
1,574
3,572
1,044
0
1,003
2,569
0
17,402
W
1,468
338
0
250
1,300
218
0
316
984
20,712
915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,379
Gold Earned
18,898
107
Minions Killed
159
0
Camps Cleared
0
437,537
Distance Traveled
522,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
2,760
552
13
3
0
41,944
0
L
Charon
3,206
641
14
3
0
79,921
0
W
Kali
3,962
792
25
5
0
120,557
0
L
Bakasura
3,286
657
37
7
0
120,894
0
L
Neith
2,915
583
15
3
0
101,566
0
L
Chaac
3,212
642
28
6
0
93,212
0
W
Bacchus
3,701
740
20
4
0
106,937
0
W
Mulan
4,161
832
40
8
0
98,547
0
W
Hou Yi
3,176
635
24
5
0
101,408
0
W
Zeus
3,898
780
50
10
0
95,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role