Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Silver I
Justgalf
Ix Chel
Silver I
Level 102
God Stats
4W - 7L
1,531 SR
Queue Stats
29W - 36L
1,289 MMR
Party 1
Vamana
Vamana
Gold I
MatioO7
Vamana
Gold I
Level 109
God Stats
7W - 10L
1,089 SR
Queue Stats
78W - 57L
1,471 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,373 SR
1,420 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,474 SR
1,350 MMR
Nut
Nut
Bronze III
Brennos13
Nut
Bronze III
Level 142
God Stats
1W - 11L
1,343 SR
Queue Stats
11W - 31L
1,225 MMR
Solo
Artio
Artio
Gold V
Carrymari
Artio
Gold V
Level 69
God Stats
5W - 9L
1,447 SR
Queue Stats
550W - 634L
1,164 MMR
Solo
Vulcan
Vulcan
Gold V
Janmagic_
Vulcan
Gold V
Level 158
God Stats
3W - 1L
1,633 SR
Queue Stats
10W - 8L
1,662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
4 / 1 / 6
10,360
797
12,410
15,449
15,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Justgalf
Ix Chel
15
2 / 3 / 7
9,772
752
6,019
11,993
4,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vamana
MatioO7
Vamana
15
6 / 3 / 4
10,850
835
4,909
11,942
8,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesPersephoneNe ZhaAthenaKuzenbo

VS

Bans
ThothCharonAgniAresBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,396
723
2,483
9,051
3,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
Carrymari
Artio
8
0 / 2 / 2
7,229
556
2,432
4,587
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
Janmagic_
Vulcan
16
1 / 5 / 3
9,780
752
12,213
12,282
5,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
5
7
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
6
7
L
4
5
1
0.9
L
Artio
Carrymari
Artio
0
2
2
0.5
L
Vulcan
Janmagic_
Vulcan
1
5
3
0.5
W
Ix Chel
Justgalf
Ix Chel
2
3
7
1.83
W
Vamana
MatioO7
Vamana
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
17,128
39,384
Taken
25,920
28,511
Mitigated
11,992
10,399
Healing
1,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,410
833
414
2,626
15,449
15,779
392
5,009
10,165
39,643
2,474
L
2,483
1,192
0
0
9,051
3,971
0
6,872
1,712
0
15,401
L
Artio
Carrymari
Artio
2,432
195
257
1,100
4,587
2,365
0
2,655
1,558
4,598
0
L
Vulcan
Janmagic_
Vulcan
12,213
3,492
0
630
12,282
5,656
0
6,503
4,839
64,891
353
W
Ix Chel
Justgalf
Ix Chel
6,019
516
1,706
4,406
11,993
4,651
983
5,865
5,918
42,121
0
W
Vamana
MatioO7
Vamana
4,909
2,496
0
1,247
11,942
8,081
976
3,033
7,080
0
42,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,982
Gold Earned
26,405
204
Minions Killed
122
0
Camps Cleared
0
796,160
Distance Traveled
505,547
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,360
797
56
4
0
268,145
0
L
Nut
9,396
723
24
2
0
180,697
0
L
Artio
7,229
556
6
0
0
77,257
2
L
Vulcan
9,780
752
92
7
0
247,593
0
W
Ix Chel
9,772
752
86
7
0
252,291
0
W
Vamana
10,850
835
62
5
0
275,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role