Player Matchup

Lancelot
Lancelot
Platinum V
Amstine
Lancelot
Platinum V
Level 159
God Stats
4W - 3L
1,629 SR
Queue Stats
123W - 106L
1,726 MMR
Party 2
Vulcan
Vulcan
Gold IV
Newtogame9580
Vulcan
Gold IV
Level 121
God Stats
3W - 1L
1,490 SR
Queue Stats
11W - 5L
1,697 MMR
Party 2
Cthulhu
Cthulhu
Gold I
Repokushion
Cthulhu
Gold I
Level 212
God Stats
6W - 5L
1,660 SR
Queue Stats
140W - 147L
1,579 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,593 SR
1,668 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,508 SR
1,648 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
ShadowWalker188
Kuzenbo
Gold II
Level 126
God Stats
1W - 1L
1,524 SR
Queue Stats
12W - 8L
1,748 MMR
Party 1
Artemis
Artemis
Platinum III
THE Pink Muslim
Artemis
Platinum III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 216L
1,697 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Amstine
Lancelot
16
5 / 1 / 4
9,936
828
11,513
11,412
7,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 1 / 5
9,878
823
14,288
6,886
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Repokushion
Cthulhu
15
2 / 1 / 8
9,523
794
8,843
10,336
7,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AresAchillesPersephoneThothNe Zha

VS

Bans
BacchusAgniJanusScyllaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 5 / 2
8,110
676
4,524
9,049
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 2 / 0
8,098
675
5,588
17,070
15,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 3 / 2
8,951
746
5,861
10,915
3,597
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
3
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
2
0.2
W
Lancelot
Amstine
Lancelot
5
1
4
7
W
3
1
5
5.5
W
Cthulhu
Repokushion
Cthulhu
2
1
8
6
L
2
2
0
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,644
Damage
15,973
28,634
Taken
37,034
17,609
Mitigated
22,489
6,794
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,524
205
2,230
1,854
9,049
3,018
0
4,681
3,862
36,970
0
W
Lancelot
Amstine
Lancelot
11,513
1,124
0
3,626
11,412
7,034
1,228
2,934
7,686
0
47,651
W
14,288
7,969
0
2,093
6,886
2,937
881
2,454
4,010
53,504
1,105
W
Cthulhu
Repokushion
Cthulhu
8,843
234
454
621
10,336
7,638
463
3,192
6,349
27,297
3,378
L
5,588
1,734
0
3,121
17,070
15,874
0
11,053
4,997
18,529
350
L
5,861
1,096
0
1,850
10,915
3,597
0
4,849
5,610
0
26,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
25,159
206
Minions Killed
164
0
Camps Cleared
0
838,923
Distance Traveled
706,162
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,110
676
84
7
0
235,315
0
W
Lancelot
9,936
828
51
4
0
295,149
0
W
Vulcan
9,878
823
102
9
0
270,034
5
W
Cthulhu
9,523
794
53
4
0
273,740
0
L
Kuzenbo
8,098
675
27
2
0
254,583
1
L
Artemis
8,951
746
53
4
0
216,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role