Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MrHurZa
Set
Level 139
God Stats
1W - 1L
1,723 SR
Queue Stats
143W - 125L
1,460 Elo+
Solo
Ganesha
Ganesha
jmack718
Ganesha
Level 152
God Stats
1W - 2L
1,547 SR
Queue Stats
175W - 182L
1,503 Elo+
Solo
Team Averages
Level 147
1,554 SR
1,493 Elo+

VS

Team Averages
Level 141
1,401 SR
1,531 Elo+
Sobek
Sobek
Filosoflow
Sobek
Level 160
God Stats
1W - 6L
1,054 SR
Queue Stats
340W - 350L
1,525 Elo+
Solo
Poseidon
Poseidon
MERCURY_RR
Poseidon
Level 156
God Stats
3W - 1L
1,593 SR
Queue Stats
92W - 92L
1,403 Elo+
Solo
Yu Huang
Yu Huang
SayHalla
Yu Huang
Level 155
God Stats
6W - 2L
1,547 SR
Queue Stats
192W - 162L
1,551 Elo+
Solo
Cthulhu
Cthulhu
UhhGman
Cthulhu
Level 125
God Stats
6W - 4L
1,388 SR
Queue Stats
161W - 123L
1,607 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
UhhKarma
Ah Muzen Cab
Level 108
God Stats
2W - 0L
1,425 SR
Queue Stats
132W - 106L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 5 / 3
8,319
832
7,394
15,196
17,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
 
Rama
14
1 / 2 / 5
7,810
781
7,440
8,407
4,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
12
1 / 5 / 3
7,297
730
12,422
9,466
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Set
14
1 / 3 / 4
7,610
761
9,427
9,463
6,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
jmack718
Ganesha
14
0 / 4 / 4
7,610
761
5,293
13,217
13,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
3 / 1 / 11
8,670
867
10,304
14,219
14,577
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Poseidon
MERCURY_RR
Poseidon
12
4 / 2 / 2
8,172
817
1,723
4,358
1,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Yu Huang
SayHalla
Yu Huang
15
4 / 2 / 9
8,376
838
10,171
9,266
4,071
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
UhhGman
Cthulhu
16
4 / 1 / 10
8,790
879
13,479
17,927
14,280
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
UhhKarma
Ah Muzen Cab
16
4 / 0 / 10
8,837
884
16,057
6,338
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
6
Kills
19
19
Deaths
6
19
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
3
0.9
L
Rama
 
Rama
1
2
5
1.75
L
Morgan Le Fay
 
Morgan Le Fay
1
5
3
0.5
W
Sobek
3
1
11
8.5
W
Poseidon
MERCURY_RR
Poseidon
4
2
2
2.5
L
Set
1
3
4
1
W
Yu Huang
SayHalla
Yu Huang
4
2
9
4.25
W
Cthulhu
UhhGman
Cthulhu
4
1
10
9
W
Ah Muzen Cab
UhhKarma
Ah Muzen Cab
4
0
10
9
L
Ganesha
jmack718
Ganesha
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,976
Damage
51,734
55,749
Taken
52,108
45,028
Mitigated
37,890
13,823
Healing
25,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,394
161
2,756
1,907
15,196
17,272
0
7,396
7,288
14,816
0
L
Rama
 
Rama
7,440
5,307
0
1,741
8,407
4,346
0
5,677
2,608
0
17,835
L
Morgan Le Fay
 
Morgan Le Fay
12,422
1,642
558
1,219
9,466
4,191
0
6,434
2,852
20,556
928
W
Sobek
10,304
341
1,431
6,768
14,219
14,577
35
5,305
8,914
17,690
0
W
Poseidon
MERCURY_RR
Poseidon
1,723
144
1,134
858
4,358
1,883
264
2,488
1,870
5,333
0
L
Set
9,427
1,659
0
450
9,463
6,031
0
5,240
3,973
0
20,049
W
Yu Huang
SayHalla
Yu Huang
10,171
604
771
1,633
9,266
4,071
100
3,689
5,577
20,851
504
W
Cthulhu
UhhGman
Cthulhu
13,479
333
2,030
6,835
17,927
14,280
0
9,352
8,575
24,791
2,342
W
Ah Muzen Cab
UhhKarma
Ah Muzen Cab
16,057
4,395
1,949
1,594
6,338
3,079
1,155
3,694
2,644
0
33,792
L
Ganesha
jmack718
Ganesha
5,293
327
2,252
2,940
13,217
13,188
0
7,679
5,266
14,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,646
Gold Earned
42,845
124
Minions Killed
133
0
Camps Cleared
0
1,016,476
Distance Traveled
983,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,319
832
21
2
0
205,565
0
L
Rama
7,810
781
55
6
0
181,138
0
L
Morgan Le Fay
7,297
730
20
2
0
207,126
0
W
Sobek
8,670
867
20
2
0
241,855
0
W
Poseidon
8,172
817
7
1
0
136,960
0
L
Set
7,610
761
26
3
0
227,440
0
W
Yu Huang
8,376
838
21
2
0
175,364
0
W
Cthulhu
8,790
879
32
3
0
216,784
0
W
Ah Muzen Cab
8,837
884
53
5
0
212,199
0
L
Ganesha
7,610
761
2
0
0
195,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role