Player Matchup

Sylvanus
Sylvanus
Silver II
GibdoVegas
Sylvanus
Silver II
Level 168
God Stats
7W - 8L
1,888 SR
Queue Stats
128W - 141L
1,254 MMR
Solo
Merlin
Merlin
Gold III
Hebrewer
Merlin
Gold III
Level 154
God Stats
5W - 7L
1,109 SR
Queue Stats
136W - 135L
1,451 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Manlikepegasus9
Zhong Kui
Gold IV
Level 129
God Stats
1W - 8L
1,217 SR
Queue Stats
187W - 192L
1,308 MMR
Solo
Hun Batz
Hun Batz
Gold III
SwanLover1
Hun Batz
Gold III
Level 145
God Stats
3W - 1L
1,710 SR
Queue Stats
56W - 49L
1,369 MMR
Solo
Bellona
Bellona
Gold III
vaironyjean
Bellona
Gold III
Level 168
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 137L
1,460 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,485 SR
1,368 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,533 SR
1,371 MMR
Geb
Geb
Gold V
BlueThunder2050
Geb
Gold V
Level 158
God Stats
6W - 9L
1,674 SR
Queue Stats
442W - 459L
1,404 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Obelus1693
Erlang Shen
Gold V
Level 98
God Stats
3W - 8L
1,527 SR
Queue Stats
106W - 114L
1,343 MMR
Solo
Thoth
Thoth
Gold IV
Pops1000
Thoth
Gold IV
Level 82
God Stats
3W - 3L
1,543 SR
Queue Stats
226W - 234L
1,446 MMR
Party 1
Skadi
Skadi
Gold V
SUYH
Skadi
Gold V
Level 85
God Stats
7W - 7L
1,543 SR
Queue Stats
108W - 114L
1,253 MMR
Solo
Thanatos
Thanatos
Gold IV
russcyp
Thanatos
Gold IV
Level 86
God Stats
2W - 6L
1,378 SR
Queue Stats
75W - 84L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GibdoVegas
Sylvanus
13
0 / 0 / 13
8,475
530
4,829
11,188
7,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Hebrewer
Merlin
16
4 / 1 / 9
10,118
632
11,115
5,433
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Manlikepegasus9
Zhong Kui
16
3 / 0 / 1
9,259
579
11,095
8,334
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hun Batz
SwanLover1
Hun Batz
16
7 / 2 / 5
9,020
564
10,105
14,650
7,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
vaironyjean
Bellona
16
6 / 0 / 7
10,476
655
14,042
14,639
12,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresAgniArachneAwilix

VS

Bans
JanusBake KujiraAthenaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
7,394
462
5,176
15,708
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Obelus1693
Erlang Shen
14
0 / 3 / 1
7,347
459
4,316
17,317
8,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Pops1000
Thoth
13
1 / 7 / 1
7,277
455
7,942
11,920
4,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
SUYH
Skadi
13
0 / 2 / 0
7,360
460
5,935
9,677
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
russcyp
Thanatos
12
0 / 5 / 3
6,782
424
6,060
15,081
6,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
20
Kills
3
3
Deaths
20
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Sylvanus
GibdoVegas
Sylvanus
0
0
13
6.5
W
Merlin
Hebrewer
Merlin
4
1
9
8.5
W
Zhong Kui
Manlikepegasus9
Zhong Kui
3
0
1
3.5
L
Erlang Shen
Obelus1693
Erlang Shen
0
3
1
0.17
L
Thoth
Pops1000
Thoth
1
7
1
0.21
L
Skadi
SUYH
Skadi
0
2
0
0
W
Hun Batz
SwanLover1
Hun Batz
7
2
5
4.75
L
Thanatos
russcyp
Thanatos
0
5
3
0.3
W
Bellona
vaironyjean
Bellona
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,186
Damage
29,429
54,244
Taken
69,703
37,284
Mitigated
36,127
21,858
Healing
18,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,176
598
499
1,466
15,708
12,514
0
6,999
8,709
19,388
1,296
W
Sylvanus
GibdoVegas
Sylvanus
4,829
1,239
3,636
4,827
11,188
7,979
0
3,216
7,788
20,584
0
W
Merlin
Hebrewer
Merlin
11,115
1,234
0
619
5,433
1,688
544
2,818
2,379
85,938
713
W
Zhong Kui
Manlikepegasus9
Zhong Kui
11,095
3,918
0
2,328
8,334
7,611
0
1,026
7,308
69,177
15,334
L
Erlang Shen
Obelus1693
Erlang Shen
4,316
2,194
0
6,939
17,317
8,909
0
3,876
13,441
0
50,571
L
Thoth
Pops1000
Thoth
7,942
848
0
280
11,920
4,199
0
3,943
7,977
50,970
0
L
Skadi
SUYH
Skadi
5,935
2,471
0
1,734
9,677
3,972
0
7,638
2,039
0
62,199
W
Hun Batz
SwanLover1
Hun Batz
10,105
2,332
0
941
14,650
7,015
0
3,219
11,155
0
81,613
L
Thanatos
russcyp
Thanatos
6,060
730
0
7,513
15,081
6,533
0
3,494
11,587
0
53,209
W
Bellona
vaironyjean
Bellona
14,042
5,196
0
9,507
14,639
12,991
439
2,171
12,324
0
82,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,348
Gold Earned
36,160
538
Minions Killed
442
0
Camps Cleared
0
1,650,481
Distance Traveled
1,560,025
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,394
462
23
1
0
300,405
8
W
Sylvanus
8,475
530
20
1
0
327,392
1
W
Merlin
10,118
632
156
10
0
326,619
4
W
Zhong Kui
9,259
579
134
8
0
289,686
7
L
Erlang Shen
7,347
459
95
6
0
336,704
0
L
Thoth
7,277
455
111
7
0
290,954
2
L
Skadi
7,360
460
132
8
0
290,968
0
W
Hun Batz
9,020
564
96
6
0
356,623
3
L
Thanatos
6,782
424
81
5
0
340,994
2
W
Bellona
10,476
655
132
8
0
350,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role