Player Matchup

Bellona
Bellona
DaveNoChappelle
Bellona
Level 141
God Stats
11W - 13L
1,681 SR
Queue Stats
259W - 230L
1,561 Elo+
Party 2
Baron Samedi
Baron Samedi
Slick Problems
Baron Samedi
Level 147
God Stats
7W - 1L
1,838 SR
Queue Stats
289W - 311L
1,482 Elo+
Solo
Apollo
Apollo
Syfyky
Apollo
Level 58
God Stats
8W - 4L
1,641 SR
Queue Stats
324W - 316L
1,540 Elo+
Solo
Heimdallr
Heimdallr
TickleMePickle42
Heimdallr
Level 104
God Stats
3W - 2L
1,561 SR
Queue Stats
99W - 84L
1,596 Elo+
Solo
Janus
Janus
lnSaNe_-Savage
Janus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 61L
1,575 Elo+
Party 2
Team Averages
Level 116
1,644 SR
1,551 Elo+

VS

Team Averages
Level 167
1,500 SR
1,538 Elo+
Arachne
Arachne
 
Arachne
Level 317
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
NyneRanger
Sylvanus
Level 89
God Stats
7W - 18L
1,472 SR
Queue Stats
137W - 151L
1,502 Elo+
Party 1
Ishtar
Ishtar
Phantom116
Ishtar
Level 162
God Stats
25W - 21L
1,524 SR
Queue Stats
563W - 536L
1,543 Elo+
Party 1
Anubis
Anubis
Schnoidle
Anubis
Level 125
God Stats
4W - 5L
1,508 SR
Queue Stats
311W - 278L
1,581 Elo+
Party 1
Hercules
Hercules
Shieldwolf19
Hercules
Level 144
God Stats
21W - 18L
1,494 SR
Queue Stats
359W - 326L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 3
8,211
632
7,936
8,951
6,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Slick Problems
Baron Samedi
12
7 / 0 / 6
8,565
659
10,026
10,701
9,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
Syfyky
Apollo
13
6 / 0 / 8
7,634
587
8,458
12,796
5,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
14
5 / 0 / 3
8,582
660
9,114
7,943
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 9
6,372
490
7,167
8,317
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 1 / 0
5,772
444
5,689
14,855
6,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
NyneRanger
Sylvanus
10
1 / 6 / 1
5,551
427
3,991
12,428
8,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
Phantom116
Ishtar
10
0 / 2 / 0
5,712
439
2,586
7,609
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
Schnoidle
Anubis
10
4 / 7 / 0
6,401
492
8,211
13,085
6,528
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Shieldwolf19
Hercules
10
0 / 3 / 1
5,584
430
5,810
12,322
5,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
19
Kills
5
5
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
0
0
3
1.5
L
Sylvanus
NyneRanger
Sylvanus
1
6
1
0.25
L
Ishtar
Phantom116
Ishtar
0
2
0
0
L
Anubis
Schnoidle
Anubis
4
7
0
0.57
L
Hercules
Shieldwolf19
Hercules
0
3
1
0.17
W
Baron Samedi
Slick Problems
Baron Samedi
7
0
6
10
W
Apollo
Syfyky
Apollo
6
0
8
10
W
Heimdallr
5
0
3
6.5
W
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,701
Damage
26,287
48,708
Taken
60,299
26,983
Mitigated
30,134
25,113
Healing
23,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,689
3,263
0
10,051
14,855
6,800
0
158
14,697
0
43,160
W
7,936
3,082
0
6,713
8,951
6,255
0
489
8,462
0
69,841
L
Sylvanus
NyneRanger
Sylvanus
3,991
1,414
729
2,498
12,428
8,505
0
7,228
4,892
19,378
6,096
L
Ishtar
Phantom116
Ishtar
2,586
1,854
0
967
7,609
2,751
0
537
7,072
0
34,490
L
Anubis
Schnoidle
Anubis
8,211
157
0
4,465
13,085
6,528
0
5,478
7,283
47,462
0
L
Hercules
Shieldwolf19
Hercules
5,810
1,888
0
4,726
12,322
5,550
0
2,833
9,301
0
42,258
W
Baron Samedi
Slick Problems
Baron Samedi
10,026
1,032
1,618
4,839
10,701
9,352
391
3,783
6,918
29,418
0
W
Apollo
Syfyky
Apollo
8,458
3,959
0
6,830
12,796
5,220
1,042
1,952
10,844
0
50,184
W
Heimdallr
9,114
5,887
0
4,643
7,943
3,622
0
1,558
6,385
0
77,003
W
7,167
543
0
470
8,317
2,534
276
4,290
4,027
29,925
345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,364
Gold Earned
29,020
434
Minions Killed
330
0
Camps Cleared
0
1,236,747
Distance Traveled
1,255,685
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,772
444
72
6
0
284,551
0
W
Bellona
8,211
632
124
10
0
252,568
0
L
Sylvanus
5,551
427
35
3
0
210,884
2
L
Ishtar
5,712
439
72
6
0
257,333
0
L
Anubis
6,401
492
79
6
0
216,306
0
L
Hercules
5,584
430
72
6
0
286,611
0
W
Baron Samedi
8,565
659
38
3
0
236,675
2
W
Apollo
7,634
587
90
7
0
258,642
0
W
Heimdallr
8,582
660
127
10
0
235,644
1
W
Janus
6,372
490
55
4
0
253,218
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role