Player Matchup

Kali
Kali
Gold IV
GoVEGANorG0NoHom
Kali
Gold IV
Level 83
God Stats
177W - 154L
1,615 SR
Queue Stats
378W - 378L
1,377 MMR
Solo
Nox
Nox
Gold IV
NasthtyCanasthta
Nox
Gold IV
Level 168
God Stats
31W - 24L
1,645 SR
Queue Stats
243W - 243L
1,465 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
amg0120
Gilgamesh
Gold V
Level 124
God Stats
5W - 2L
1,734 SR
Queue Stats
71W - 67L
1,373 MMR
Solo
Mercury
Mercury
Gold V
bertil123
Mercury
Gold V
Level 126
God Stats
3W - 0L
1,715 SR
Queue Stats
58W - 43L
1,470 MMR
Solo
Rama
Rama
Gold IV
zQueenNasco
Rama
Gold IV
Level 144
God Stats
7W - 6L
1,607 SR
Queue Stats
45W - 47L
1,437 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,663 SR
1,424 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,574 SR
1,425 MMR
Amaterasu
Amaterasu
Bronze IV
DabbinDino
Amaterasu
Bronze IV
Level 158
God Stats
0W - 1L
1,354 SR
Queue Stats
35W - 44L
1,362 MMR
Solo
Heimdallr
Heimdallr
Gold V
Nonsense90
Heimdallr
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 275L
1,360 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
ZakkMontana
Ah Muzen Cab
Gold I
Level 161
God Stats
7W - 4L
1,832 SR
Queue Stats
113W - 114L
1,542 MMR
Party 1
Bacchus
Bacchus
Silver I
petilouf
Bacchus
Silver I
Level 59
God Stats
11W - 9L
1,683 SR
Queue Stats
12W - 17L
1,428 MMR
Solo
Thor
Thor
Gold V
xSkoll94
Thor
Gold V
Level 143
God Stats
3W - 8L
1,502 SR
Queue Stats
76W - 66L
1,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,281
480
5,118
11,371
5,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 1 / 0
6,767
615
3,025
3,337
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
amg0120
Gilgamesh
12
4 / 1 / 0
7,286
662
7,051
9,257
5,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
bertil123
Mercury
11
1 / 0 / 5
6,078
553
3,898
6,328
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 1 / 2
6,808
619
6,496
6,316
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuThothBellona

VS

Bans
OsirisBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DabbinDino
Amaterasu
9
1 / 4 / 1
5,495
500
1,777
11,912
5,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heimdallr
Nonsense90
Heimdallr
9
2 / 3 / 0
5,401
491
5,927
8,821
3,338
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
ZakkMontana
Ah Muzen Cab
12
1 / 1 / 1
6,537
594
4,277
5,791
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
petilouf
Bacchus
8
0 / 0 / 1
4,979
453
1,767
6,389
5,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
9
0 / 1 / 3
5,076
461
1,556
7,507
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
9
Kills
4
4
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DabbinDino
Amaterasu
1
4
1
0.38
W
1
1
1
1.5
W
2
1
0
2
L
Heimdallr
Nonsense90
Heimdallr
2
3
0
0.67
L
Ah Muzen Cab
ZakkMontana
Ah Muzen Cab
1
1
1
1.5
W
Gilgamesh
amg0120
Gilgamesh
4
1
0
4
W
Mercury
bertil123
Mercury
1
0
5
3.5
L
Bacchus
petilouf
Bacchus
0
0
1
0.5
L
Thor
0
1
3
1.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
15,304
36,609
Taken
40,420
17,609
Mitigated
19,052
15,523
Healing
13,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DabbinDino
Amaterasu
1,777
1,480
0
4,003
11,912
5,394
0
695
11,184
0
24,350
W
5,118
1,634
0
5,409
11,371
5,673
0
1,464
9,907
0
26,232
W
3,025
0
0
423
3,337
1,661
0
0
3,337
51,642
777
L
Heimdallr
Nonsense90
Heimdallr
5,927
4,324
0
2,827
8,821
3,338
0
0
8,673
0
35,125
L
Ah Muzen Cab
ZakkMontana
Ah Muzen Cab
4,277
1,086
0
643
5,791
2,258
0
1,168
4,557
0
54,329
W
Gilgamesh
amg0120
Gilgamesh
7,051
2,626
0
4,265
9,257
5,218
491
0
9,257
0
51,214
W
Mercury
bertil123
Mercury
3,898
1,610
0
2,879
6,328
2,784
0
0
6,328
0
44,627
L
Bacchus
petilouf
Bacchus
1,767
169
0
2,139
6,389
5,529
0
0
6,025
15,690
0
L
Thor
1,556
240
0
3,810
7,507
2,533
0
800
6,607
0
28,817
W
6,496
4,965
0
2,547
6,316
2,273
460
303
6,013
0
56,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,220
Gold Earned
27,488
410
Minions Killed
276
0
Camps Cleared
0
1,164,873
Distance Traveled
1,119,737
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,495
500
43
4
0
204,717
2
W
Kali
5,281
480
33
3
0
288,009
0
W
Nox
6,767
615
121
11
0
215,116
2
L
Heimdallr
5,401
491
55
5
0
198,730
0
L
Ah Muzen Cab
6,537
594
103
9
0
220,099
3
W
Gilgamesh
7,286
662
91
8
0
199,829
2
W
Mercury
6,078
553
71
6
0
275,627
0
L
Bacchus
4,979
453
23
2
0
232,327
3
L
Thor
5,076
461
52
5
0
263,864
0
W
Rama
6,808
619
94
9
0
186,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role