Player Matchup

Rama
Rama
 
Rama
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Amplify2025
Bacchus
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
109W - 116L
1,399 Elo+
Party 2
Scylla
Scylla
Furno 0125
Scylla
Level 128
God Stats
2W - 0L
1,694 SR
Queue Stats
44W - 50L
1,459 Elo+
Solo
Zeus
Zeus
Mystic01010
Zeus
Level 85
God Stats
1W - 0L
1,225 SR
Queue Stats
32W - 27L
1,444 Elo+
Party 2
Neith
Neith
woaiwuhu
Neith
Level 43
God Stats
4W - 4L
1,816 SR
Queue Stats
449W - 477L
1,436 Elo+
Solo
Team Averages
Level 99
1,547 SR
1,448 Elo+

VS

Team Averages
Level 93
1,565 SR
1,462 Elo+
Ymir
Ymir
Avisthehood
Ymir
Level 124
God Stats
3W - 3L
1,481 SR
Queue Stats
395W - 407L
1,468 Elo+
Solo
Chaac
Chaac
Kingdee0319
Chaac
Level 80
God Stats
3W - 2L
1,610 SR
Queue Stats
56W - 65L
1,426 Elo+
Party 1
Pele
Pele
SenpaiNiiSan597
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,452 Elo+
Solo
Cu Chulainn
Cu Chulainn
Warner_Tueur
Cu Chulainn
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 62L
1,512 Elo+
Solo
Anubis
Anubis
lvl99-Pikachu-
Anubis
Level 127
God Stats
2W - 1L
1,735 SR
Queue Stats
98W - 102L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 1 / 12
9,725
810
6,130
6,954
3,733
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Amplify2025
Bacchus
16
4 / 3 / 11
10,491
874
9,778
15,436
25,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
Furno 0125
Scylla
13
4 / 2 / 7
9,156
763
6,482
6,595
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
8 / 2 / 7
10,944
912
12,319
7,000
3,546
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
woaiwuhu
Neith
17
1 / 0 / 16
9,826
819
11,837
11,195
5,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 3
8,606
717
7,437
18,924
20,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 0
5,936
495
0
1,149
138
17
2 / 6 / 0
8,101
675
6,961
14,191
7,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cu Chulainn
Warner_Tueur
Cu Chulainn
17
3 / 6 / 0
8,663
722
13,843
16,651
20,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 2 / 0
2,936
245
0
1,214
155

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
9
21
Kills
6
8
Deaths
21
53
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
12
10
W
Bacchus
Amplify2025
Bacchus
4
3
11
3.17
L
1
6
3
0.42
W
Scylla
Furno 0125
Scylla
4
2
7
3.75
L
0
1
0
0
W
8
2
7
5.75
L
2
6
0
0.33
L
Cu Chulainn
Warner_Tueur
Cu Chulainn
3
6
0
0.5
L
0
2
0
0
W
Neith
woaiwuhu
Neith
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,546
Damage
28,241
47,180
Taken
52,129
41,286
Mitigated
49,407
17,096
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,130
5,096
1,967
1,843
6,954
3,733
2,567
714
6,101
0
17,810
W
Bacchus
Amplify2025
Bacchus
9,778
1,574
1,481
3,853
15,436
25,506
628
2,259
12,370
16,884
0
L
7,437
1,013
938
2,425
18,924
20,652
0
8,129
10,795
16,083
0
W
Scylla
Furno 0125
Scylla
6,482
350
66
654
6,595
2,706
1,288
1,773
4,714
15,015
0
L
0
0
0
0
1,149
138
0
1,149
0
0
0
W
12,319
2,450
190
699
7,000
3,546
318
1,896
5,018
29,371
1,810
L
6,961
1,173
188
1,921
14,191
7,510
0
8,818
5,373
0
21,538
L
Cu Chulainn
Warner_Tueur
Cu Chulainn
13,843
1,646
358
2,254
16,651
20,952
0
9,154
7,497
1,778
28,839
L
0
0
0
0
1,214
155
0
606
608
0
0
W
Neith
woaiwuhu
Neith
11,837
2,379
1,479
4,864
11,195
5,795
3,106
2,164
8,803
0
28,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
34,242
131
Minions Killed
74
0
Camps Cleared
0
964,644
Distance Traveled
527,039
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,725
810
24
2
0
176,430
0
W
Bacchus
10,491
874
23
2
0
218,861
0
L
Ymir
8,606
717
17
1
0
148,641
0
W
Scylla
9,156
763
19
2
0
158,883
0
L
Chaac
5,936
495
0
0
0
0
0
W
Zeus
10,944
912
38
3
0
181,599
0
L
Pele
8,101
675
20
2
0
187,070
0
L
Cu Chulainn
8,663
722
37
3
0
191,328
0
L
Anubis
2,936
245
0
0
0
0
0
W
Neith
9,826
819
27
2
0
228,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role