Player Matchup

Apollo
Apollo
AnggelGD
Apollo
Level 66
God Stats
1W - 3L
1,509 SR
Queue Stats
83W - 90L
1,541 Elo+
Solo
Horus
Horus
CANNOTxCOPYxME
Horus
Level 139
God Stats
1W - 2L
1,482 SR
Queue Stats
17W - 14L
1,597 Elo+
Party 2
Hel
Hel
HaZeyClouds
Hel
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,550 Elo+
Party 2
Team Averages
Level 104
1,497 SR
1,563 Elo+

VS

Team Averages
Level 106
1,634 SR
1,446 Elo+
Fenrir
Fenrir
CreamNIc
Fenrir
Level 17
God Stats
1W - 0L
1,736 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Sol
Sol
MysteriousPanda
Sol
Level 159
God Stats
1W - 0L
1,818 SR
Queue Stats
5W - 9L
1,434 Elo+
Party 1
Sun Wukong
Sun Wukong
Zekaym
Sun Wukong
Level 143
God Stats
4W - 2L
1,350 SR
Queue Stats
79W - 85L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AnggelGD
Apollo
11
3 / 3 / 0
6,917
865
4,524
7,307
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 1
5,437
680
6,639
10,610
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 3 / 1
4,915
614
1,308
3,030
845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CreamNIc
Fenrir
11
8 / 2 / 0
7,499
937
7,610
8,024
4,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 7
6,548
819
6,354
7,619
2,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Zekaym
Sun Wukong
12
1 / 0 / 8
7,038
880
3,429
7,610
5,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
10
10
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
AnggelGD
Apollo
3
3
0
1
L
1
4
1
0.38
W
Fenrir
CreamNIc
Fenrir
8
2
0
4
L
0
3
1
0.17
W
1
2
7
2.25
W
Sun Wukong
Zekaym
Sun Wukong
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,471
Damage
17,393
20,947
Taken
23,253
11,388
Mitigated
12,350
2,777
Healing
6,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
AnggelGD
Apollo
4,524
2,384
0
352
7,307
3,049
0
1,969
5,321
0
22,569
L
6,639
2,909
336
1,684
10,610
7,494
0
3,204
7,397
0
14,251
W
Fenrir
CreamNIc
Fenrir
7,610
3,919
0
1,815
8,024
4,082
147
463
7,334
0
24,653
L
1,308
506
163
242
3,030
845
0
713
2,315
5,889
0
W
6,354
2,947
0
4,278
7,619
2,330
1,130
639
6,788
26,360
4,380
W
Sun Wukong
Zekaym
Sun Wukong
3,429
865
0
667
7,610
5,938
163
290
7,126
0
21,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,269
Gold Earned
21,085
72
Minions Killed
106
0
Camps Cleared
0
325,790
Distance Traveled
454,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,917
865
49
6
0
125,147
0
L
Horus
5,437
680
14
2
0
140,828
0
W
Fenrir
7,499
937
25
3
0
149,851
0
L
Hel
4,915
614
9
1
0
59,815
0
W
Sol
6,548
819
48
6
0
137,422
0
W
Sun Wukong
7,038
880
33
4
0
167,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role