Player Matchup

Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
BamBamJr5
Medusa
Level 149
God Stats
11W - 8L
1,567 SR
Queue Stats
200W - 172L
1,563 Elo+
Party 3
Horus
Horus
PervyQuagmire
Horus
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 22L
1,603 Elo+
Party 4
Amaterasu
Amaterasu
QuasarCross
Amaterasu
Level 118
God Stats
7W - 2L
1,709 SR
Queue Stats
93W - 91L
1,515 Elo+
Solo
Loki
Loki
vsoyy
Loki
Level 124
God Stats
10W - 4L
1,895 SR
Queue Stats
115W - 80L
1,614 Elo+
Party 3
Team Averages
Level 122
1,634 SR
1,559 Elo+

VS

Team Averages
Level 132
1,515 SR
1,494 Elo+
Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Daniel8450
Agni
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
294W - 277L
1,466 Elo+
Party 2
Bakasura
Bakasura
DviD2504
Bakasura
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 216L
1,480 Elo+
Party 2
Cerberus
Cerberus
boxer111
Cerberus
Level 128
God Stats
64W - 61L
1,487 SR
Queue Stats
227W - 211L
1,501 Elo+
Party 1
Izanami
Izanami
starboard012
Izanami
Level 144
God Stats
2W - 2L
1,586 SR
Queue Stats
265W - 240L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 1 / 1
7,915
609
6,585
5,214
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
BamBamJr5
Medusa
13
4 / 0 / 1
7,264
559
7,407
5,895
2,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 7
7,218
555
8,665
11,131
6,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
QuasarCross
Amaterasu
13
1 / 2 / 0
7,889
607
4,743
14,739
8,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
vsoyy
Loki
12
2 / 1 / 1
6,297
484
2,214
8,602
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 1 / 0
7,979
614
9,406
7,879
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 3
6,771
521
7,053
8,392
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
DviD2504
Bakasura
11
2 / 4 / 0
6,198
477
2,187
11,652
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
boxer111
Cerberus
10
0 / 2 / 1
6,130
472
2,948
11,015
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
starboard012
Izanami
11
0 / 2 / 0
6,295
484
3,190
6,157
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Hera
 
Hera
3
1
0
3
W
Medusa
BamBamJr5
Medusa
4
0
1
4.5
L
0
2
3
0.75
L
Bakasura
DviD2504
Bakasura
2
4
0
0.5
W
2
1
7
5.5
W
Amaterasu
QuasarCross
Amaterasu
1
2
0
0.5
L
Cerberus
boxer111
Cerberus
0
2
1
0.25
L
Izanami
starboard012
Izanami
0
2
0
0
W
Loki
vsoyy
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
24,784
45,581
Taken
45,095
22,819
Mitigated
18,477
18,940
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,585
139
0
850
5,214
2,150
0
2,594
2,620
71,747
611
L
Hera
 
Hera
9,406
2,989
0
3,570
7,879
3,057
0
0
7,879
61,243
1,802
W
Medusa
BamBamJr5
Medusa
7,407
2,533
0
496
5,895
2,220
802
780
5,095
0
59,522
L
7,053
950
135
2,008
8,392
2,769
0
2,489
5,637
56,021
0
L
Bakasura
DviD2504
Bakasura
2,187
1,232
0
3,842
11,652
3,938
0
1,719
9,823
0
26,164
W
8,665
4,095
160
3,343
11,131
6,843
68
4,949
6,147
0
19,260
W
Amaterasu
QuasarCross
Amaterasu
4,743
2,071
0
9,803
14,739
8,637
0
8,209
5,823
0
67,015
L
Cerberus
boxer111
Cerberus
2,948
260
0
2,385
11,015
6,787
0
1,713
9,150
18,389
0
L
Izanami
starboard012
Izanami
3,190
1,876
0
1,944
6,157
1,926
0
0
6,157
0
49,005
W
Loki
vsoyy
Loki
2,214
208
0
4,288
8,602
2,969
0
2,128
6,409
0
41,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,583
Gold Earned
33,373
431
Minions Killed
391
0
Camps Cleared
0
1,288,036
Distance Traveled
1,192,807
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,915
609
139
11
0
272,482
0
L
Hera
7,979
614
113
9
0
233,060
0
W
Medusa
7,264
559
95
7
0
246,812
0
L
Agni
6,771
521
98
8
0
234,665
0
L
Bakasura
6,198
477
64
5
0
264,489
0
W
Horus
7,218
555
13
1
0
253,761
0
W
Amaterasu
7,889
607
124
10
0
240,966
0
L
Cerberus
6,130
472
28
2
0
216,606
0
L
Izanami
6,295
484
88
7
0
243,987
0
W
Loki
6,297
484
60
5
0
274,015
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role